Remember that awesome looking 3D fighting game with Pokemon characters? The one that was originally announced for Japanese arcades rather than a Nintendo system?
Well it’s now official. The game is being for the Wii U, worldwide, in Spring 2016. So Pokemon fans in all parts of the world will now be able to play it for themselves, and presumably also buy the game from the Wii U’s eShop. There’s also been a new fighter announcement, with a special Pikachu alt called ‘Pikachu Libre’ being confirmed as playable in the game as well. Here’s the official announcement, taken from the 2015 Pokemon World Tournament:
So yes, we’re finally getting Pokken Tournament as a home console game, with it seeming like another great title to help fill the gaps in the Wii U’s software library.
But what do you think? Are you buying this game when it’s released in Spring 2016?
If you’ve been keeping updated on the various indie games that are available on the 3DS and Wii U eShops, you’ve probably seen the Mighty Switch Force series. Developed by WayForward (maker of the Shantae series and DuckTales Remastered), it’s a series of puzzle platformers where you can push blocks between the background and foreground layers to navigate the game world. It’s a pretty popular series too, with decent (70-80%) Metacritic scores and sales figures.
But could the company be about to reveal a new title? It seems quite possible, given some of their (carefully worded) Twitter posts:
Note the pictures of past characters in the series, the talk of the ‘academy opening soon’ and the use of Mighty Switch Force in the hashtags. It’s about as close to a clear hint as you can get without actually announcing the game.
But what do you think? Are these Twitter posts hints that a new Mighty Switch Force sequel will be announced? And if so, what will the ‘gimmick’ be this time, given that the games before it in the ‘Mighty’ series had their own unique mechanics?
Is WayForward Teasing More Mighty Switch Force – GoNintendo
For the Wii U anyway. As is explained in the below quoted post from the GalaxyTrail forum, the company is cancelling the Wii U launch and will only release the game when all issues from the PC version have been identified and fixed.
Above: Freedom Planet is a 2D platformer inspired by Sonic the Hedgehog.
Here’s the original post:
We received some sad news today: Our patch for the Wii U version of Freedom Planet didn’t fix all of the freezing issues. In light of this, we are cancelling our launch for the time being. We’re only going to announce a release date after the game is fixed and free of all issues not present in the PC version.
I understand that some fans out there were already upset at the last delay and that further delays would be the last straw, and to them I can only say that I’m sorry. I do not intend to deliver anything less than a 100% faithful and clean port, regardless of how long it takes.
If any of our new Wii U fans are interested in playing the PC/Mac/Linux version to tide them over, we’ll keep you updated on any sales or bundles we may be involved with in the future. We also have several extra announcements coming later this month including for our planned character DLC, so stay tuned.
We’re sorry again and thank you for your patience!
To be honest, we’d say this is probably for the best. Okay, the launch date has been pushed back a bit, but what did Miyamoto say all that time ago?
A delayed game is eventually good, but a rushed game is forever bad
You can’t really win back all the hate you’d get for rushing out a bad product just to hit a deadline. So it’s nice to know the developers at GalaxyTrail have their priorities straight and actually care to find and fix the bugs and issues they encounter before releasing a product.
But what do you think about this game and how its Wii U launch has been (temporarily) cancelled?
Wii U Launch Cancelled For Now – GalaxyTrail Forums
Potentially without having the original figurines, reducing the whole ‘toys to life’ gimmick more than a tad pointless. Sold for £49.75 on pre order by an unknown company (the website was registered in secret with very little info provided about who operates it), the Amiiqo device lets you store data for up to 200 different Amiibos, and comes pre loaded with the data for 10 of them. So in other words, a convenient bit of tech that tricks the Wii U into thinking its communicating with an Amiibo while actually providing data from its own software instead.
Above: A concept for the device, from the official website
And here’s a demonstration of it
Either way, it’s an interesting concept. But what do we think of it?
To be honest, we’re conflicted about the idea. On the one hand, the whole ‘paying money to collect figures to get content in games’ idea has become a real annoyance in the last few months or so, with a lot of major Nintendo games (especially the likes of Mario Party 10) being significantly less usable without them. Add a very limited supply of Amiibos and Nintendo not being willing to restock them quickly, and something like this could be more convenient for those of us without tons of money to spare or time to go searching through eBay sales due to the figurines selling out within five minutes.
On the other? This does rather kill the whole business model for Nintendo, and you could argue quite well that this is basically the toys to life version of a flash cart and ROM downloads. All it’d take would be a significant portion of Nintendo’s fanbase to buy one, and there goes Nintendo’s Amiibo sales in the blink of the eye.
But what do you think? Is the Amiiqo a good idea? Or something that goes against the whole concept and that Nintendo should probably do something about?
Third Party Amiiqo Lets Users Spoof Amiibo Data – Games Industry.biz
Over the last couple of years or so, SEGA’s arcade taxi game series hasn’t really had a whole lot in the way of new titles. Okay, you had a compilation in 2007 and a mobile only game in 2014, but as far as major installments go? You’d have to go back to 2002 for one of those.
Above: The last main installment this series ever had
But regardless of that gap between releases, did you know that Sega had plans for a fourth game at one point? Indeed, at one (currently unknown point in the past), their Australian branch actually pitched Crazy Taxi 4 to the rest of the company, complete with some basic concept art and ideas that suggest a home console game more in line with the originals. Here’s the artwork they used for to pitch this undeveloped game:
Above: A basic piece, but it seems to share the madcap style from the earlier games quite well.
So what come of this mystery game? Well for reasons unknown, SEGA declined the pitch and the idea was scrapped. Was it due to the mobile game market? A lack of confidence in older IPs? Who knows, but what we do know is that such a game could well have been an amazing title had it actually gotten into development and a certain level of effort put into the game’s design.
But what do you think? Is the idea of a fourth Crazy Taxi game something you’d have been interested in?
Portfolio Reveals Sonic Classic Collection Had More Content Planned, Crazy Taxi Pitch – Sonic Stadium