Over the last couple of years or so, SEGA’s arcade taxi game series hasn’t really had a whole lot in the way of new titles. Okay, you had a compilation in 2007 and a mobile only game in 2014, but as far as major installments go? You’d have to go back to 2002 for one of those.
Above: The last main installment this series ever had
But regardless of that gap between releases, did you know that Sega had plans for a fourth game at one point? Indeed, at one (currently unknown point in the past), their Australian branch actually pitched Crazy Taxi 4 to the rest of the company, complete with some basic concept art and ideas that suggest a home console game more in line with the originals. Here’s the artwork they used for to pitch this undeveloped game:
Above: A basic piece, but it seems to share the madcap style from the earlier games quite well.
So what come of this mystery game? Well for reasons unknown, SEGA declined the pitch and the idea was scrapped. Was it due to the mobile game market? A lack of confidence in older IPs? Who knows, but what we do know is that such a game could well have been an amazing title had it actually gotten into development and a certain level of effort put into the game’s design.
But what do you think? Is the idea of a fourth Crazy Taxi game something you’d have been interested in?
Portfolio Reveals Sonic Classic Collection Had More Content Planned, Crazy Taxi Pitch – Sonic Stadium
As many gamers nowadays know, MercurySteam is the company responsible for the Castlevania Lords of Shadow series on various HD systems and the 3DS. But did you know that they were originally planning on making a game based on a very different Metroidvania series?
Yep, they had plans to make a Metroid game for Nintendo systems. Here’s a video about the game and what’s known about its development:
Seemingly, it was a first person game set in a sci-fi post apocalyptic environment. Perhaps a bit like Halo or Gears of War in terms of concept and art design.
Unfortunately for some (and fortunately for the large amount of people who disliked Lords of Shadow), the game never came to be. Nintendo turned down the concept after the pitch, and the game was trashed altogether.
But what do you think? Were Nintendo right to turn down MercurySteam’s pitch for a new first person Metroid game? Or would you have liked to see the team get a chance at a new Metroid title?
Ever think to yourself that the final smashes in Super Smash Bros Brawl and Super Smash Bros 4 were a bit… weak?
That you thought stuff like the Blue Falcon, End of Day or Critical Hit were a bit underpowered compared to say, some Final Fantasy special moves?
If so, this set of mods should certainly hold your interest! Behold, some of the most insane, ridiculously overpowered final smashes ever made!
Above: Insane Final Smash footage by Master0fHyrule
From dropping the moon on the opponent in the style of Majora’s Mask to blowing up the entire world with a cacaphony of explosions or using Touhou style spell cards to obliterate everything on the screen, these mods are… should we say… a little overpowered. You can pretty much take out Master Hand in about fifteen seconds with half of them, they’re that strong.
Either way, if you ever wanted something along the same lines as Supernova or Knights of the Round from Final Fantasy VII, knock yourself out. Just watch those opponents fly!
If you’ve been keeping up with the latest Nintendo related news recently, you’ve probably heard of the interview with Chris Pranger that the Part Time Gamers Podcast did. Covering everything from localisation to the word ‘new’ in game titles to the Wii U’s hardware and marketing, it was an interesting discussion about how the Nintendo Treehouse and the staff there operate and the ways that Nintendo views the gaming industry differently to the rest of the world.
Unfortunately, someone at Nintendo apparently didn’t like this quite as much.
The result? Mr Pranger has been sacked by Nintendo and no longer has a job on Nintendo’s localisation team. Here’s his announcement about it on Twitter:
So, my thoughts on this?
It’s pretty disturbing to be honest. Interviews with people working in the industry are meant to be ways to get to know how it works, and to gain an insight into the processes behind making those games we all love to play. You’d think as a result of that, companies would appreciate it when their employees are asked about the company and its products; it’s free marketing!
Yet Nintendo decides that this is enough to sack someone. That’s just kind of sad really, since it just terrifies people into not wanting to speak to the media in case they get chucked out the door.
But what do you think about Chris Pranger’s firing from Nintendo? Was it right to fire him just because he did an interview about Nintendo’s localisation team and their companies processes?
For pretty much ever since the company released games outside of Japan, there has been much talk of all the great games that never left those shores. Whether it’s Mother 3 on the GBA, Captain Rainbow on the Wii or The Legend of Zelda Tetra’s Trackers for the Gamecube, quite a few promising look titles never ended up getting officially localised for various reasons.
But do you know what’s perhaps even more annoying? When a great game never leaves the arcades. When you’ve got an amazing title based off a classic Nintendo franchise and a concept that could sell millions of copies… yet the game never gets released on a proper console like the Wii U or 3DS. Or worse still, it stays exclusive to Japanese arcades, in case you thought a game couldn’t become even more annoying to find and play.
So here are four great Nintendo arcade games that desperately need an official console release. Ideally as retail games for the Wii U, though an eShop release would also work just as well.
4. F-Zero AX
Let’s start off the list with an obvious one. F-Zero AX, was an arcade counterpart to F-Zero GX that was released for arcades in 2003. Designed as part of a set of games built around the Gamecube based Triforce arcade board, it was meant to be played alongside the console version with shared save data unlocking content in the GX version of the game. Here’s a video showing the title in action:
Unfortunately, the game was not particularly popular in this format. Indeed, less than TWENTY arcade machines for the game can apparently be found in the US, according to a fan compiled database of machine locations.
So the game needs a real release, ideally on the Wii U’s eShop as part of the Virtual Console lineup.
But hang on, why is it so low on the list you may ask? Isn’t this potentially a more interesting game than Luigi’s Mansion Arcade or Pokken Tournament or whatever else?
You can play the entire game within F-Zero GX
Hence given how playing the game is a matter of using a few hacks or Action Replay codes, it’s perhaps not as necessary to release it for home consoles yet.
3. Pokken Tournament
Next on the list, a Pokemon fighting game we’ve probably all read about in the news recently. Starring a bunch of different Pokemon (fighting types and otherwise) and a gameplay system that seems to be a mix of Pokemon and Tekken (complete with mega evolutions), Pokken Tournament is a very promising looking 3D fighting game that just desperately needs a Wii U release.
After all, Blaziken vs Lucario in a 3D fight to the death (or perhaps KO)? Who wouldn’t want to play that?
Still, there have been quite a few calls for it to be released on home consoles already, and enough hints that that could become a reality at some point, so at least it’s got better luck than our next two games…
2. Luigi’s Mansion Arcade
Next up, a game that pretty much no one expected before a couple of weeks ago. Luigi’s Mansion Arcade is, to put it simply, a cross between Luigi’s Mansion Dark Moon and traditional light gun games like Time Crisis and House of the Dead: