Sony really blew away the competition this year at E3 with the announcements of many eagerly awaited games – and some not-so-eagerly awaited. Let’s look at the line-up and highlights of the event.
Sony led off the conference with the anticipated game The Last Guardian which is a story about a boy and his Clifford-sized dog-like monster friend. The graphics look pretty decent as they use a lot of lighting effects to keep a dusty atmosphere as both boy and ‘dog’ traverse through the Prince of Persia-esque environments.
Those of you whom hate quick-time events (sequences in games where you have to time button presses with on-screen cues made famous by the God of War series) will probably want to pass this one by as it seems as though the majority of the game is going to involve them. QTE won’t be the main focus, however, as what makes this game different than the normal Prince of War (as I like to call it) style of gameplay is how you interact with your feathered canine of a companion. The chimera of a creature can be ordered to do things such as jump over gaps and interact with the child in order to navigate the perilous terrain around them. The interactions surrounding the duo are so adorable you will want to vomit hearts and rainbows, which is really the selling point for me considering as much as I love puzzle games The Last Guardian seems a bit too slow-paced for my liking.
Guerrilla Games’ Horizon: Zero Dawn really blew me away graphically the moment the video presentation began. I literally whispered “wow” and sat in slack-jawed awe at the visual display before me. “Finally,” I thought, “the PS4 is getting games that utilize its potential rather than the ColecoVision and Flash graphical Indie fest of a library it has had up to now”. Not only are the environments most impressive, but the take on the post-apocalyptic genre is nice as well. The playable character tells the story of how humanity was all but wiped out and in our absence nature was able to thrive again. There is a huge message there punching you in the face like a right-hook from Tyson and I love it!
After the stunning introduction to the story you see the main heroine attempt to take down what can best be described as Dinobot from Transformers meets Turok with her trusty bow and arrow, which also had a futuristic vibe to it. The fight was long and tense and definitely looked to accurately portray a woman with a bow attempting to survive a robo-dino assault. I’ll be awaiting thsi game’s release for certain just to see the graphics and explore the world and story within. Here’s hoping the symbolism never stops coming and gets people thinking about humanity as a whole.Chao
Hitman. Yep, that’s just about all I can say. Hitman. there is no subtitle for this game, which seems to be a growing trend that annoys me; when movies and games make installments to long-running series then name the new one the same as the first. Because, you know, why shouldn’t it be confusing? It worked for Final Fantasy’s number system, right? No! No, it didn’t work then with numbers so stop doing it with names NOW! … ahem…
Anyway, the teaser trailer for this game showed us very little outside of Number 47 has grown blonde peach fuzz atop his head that was once bald. They say it will have exclusive PS4 content and get all DLC on Sony’s console first, but apart from multiplayer announced nothing else has really been detailed at this time.
Street Fighter V looks as unimpressive as any of the Street Fighter 4 games. The only good news I have for former fans such as myself who disliked 4 was that 5 will be the last game to use the engine. They announced “New characters” through their “Here Comes A New Challenger” label from in-game, but I was let down when I saw it was merely Birdie from the Alpha series and Cammy from the normal series.
Oh well, Capcom, you dropped the ball again. You could have had your token eye-candy pin-up poster-girl, me, but instead you chose that hussy Cammy White. Here’s hoping SFV doesn’t use the slow-movement and crappy combo system Street Fighter x Tekken used and they go back to the EX series for moves and combos. Oh well, I guess I’ll go shopping with Eliza Masters while I wait for Capcom to fix this series.
Indie developer Hello Games’ creation No Man’s Sky began quite unimpressive as well as equally uncomfortable. Whether it be nerves or what I am not sure, but the man on stage fumbled, twitched, stuttered, slurred, and acted as if he were on cocaine and needing a fix. I’m not knocking him, mind you; I know stress and nervous tension better than most – especially in public – and I felt uncomfortable because watching him made me mentally place myself in his shoes. To him I say this: you’ve got a great concept of a game with great originality behind it so be confident – I’m rooting for you!
No Man’s Sky is a game with nearly infinite worlds to explore. It began like a first-person spaceship shooter and turned me off until he showed how many worlds there were by zooming out amongst what seemed like infinite space of stars. He then informed us that they were not stars, but suns around each solar system that could be explored. That’s VERY impressive! There was one huge ball of light in the center of it all which we were informed was our objective – to get to that planet. So, how is this all achieved? You go to the planets and gather information by researching elements, features, and environments (yes, I realize I am using that word a lot but it is the best word for these style of games), all of which are fully destroyable, by the way. You then send the collected data off to whomever collects it all and either explore for more or leave the planet to move on to the next. Exploring the planets places you into a traditional FPS gun-holding mode of gameplay, which made me much more interested in this game than the space sim navigator FPS I originally thought it was.
The game is sandbox and uses a random generator for the worlds – to most extent – which means you and your friends may never see the same planets and replay value should be high. I wish Hello Games the best of luck with this title and promise I will be one of the masses to pick this title up the first chance I can!
Dreams by Media Molecule was visually confusing as much as it was intriguing. The question is whether it can be labeled as a ‘game’ when I feel it is much more better suited being placed amongst ‘apps’ for a genre as it is really an animation studio. The spokesman said creating worlds, animations, and everything was fast and easy, but honestly, it looked gruelingly long, arduous, and strenuous for those of us without a lot of patience – especially considering moving, bending, and placing pieces was all done by motion controls. I would say this seemed like it would be more at home on the Wii U, but Nintendo’s console could never host these graphics.
Truly, the ‘game’ LOOKS great! The scenes used in the trailer were very creative and artistically assembled. The ability to share and download other people’s works along with the claim you can build and animate anything or even make your own games with it made me instantly think of Little Big Planet. You can bet good money there will be some impressive animations done in Dreams and posted on youtube even years after the PS4 is a dead system. If you’ve got the patience for it and want to make animations using the PS4 then there is no better way to go than Media Molecule’s Dreams.
I will most definitely give it a try – maybe build myself and Felicia battling Pyron’s Huitzil army for old time’s sake, since we still haven’t gotten a Darkstalkers live-action movie. Best part of this app of a game? I can fully make my Dream come true!
In what was undoubtedly the most confusing and short demo in the conference, Firewatch, a new first-person shooter was revealed. Apart from having a sarcastic snarky leading guy you play as and an off-screen navigator of a female talking to him, I couldn’t place what the premise of the game was about. The graphics remind me of Banjo Kazooie Nuts & Bolts, so I’ll just end there because frankly, I haven’t anything else to say about this game at this point in time.
Destiny‘s new expansion DLC entitled The Taken King was shown at E3 and honestly… I’m just as unimpressed about this game as I was when I hit 32 Warlock last year. The boss is seemingly inspired-by (or flat-out stolen from) the main antagonist and name-sake of the Diablo series, for starters. apart from that, it will most liekly be another pointless loot-grind fest all so your legendary weapon will scale and take as many shots to kill a level 1 hobgoblin as it did when you were level 1 with a starter gun. Thanks, Bungie, but I’ll pass once again. for the rest of you who like Bungie’s Destiny series, however, look forward to endlessly farming a muscular winged, tailed, talon-clawed Diablo clone.
Yet another installment in the Assassins Creed series entitled ‘Syndicate‘ was announced. This time you have the option of playing as Jacob or his cousin Evie Frye. The Cane-sword weapon seems particularly nice, but I just cannot stay interested in this series at the rate in which they keep doling these games out. Too many games in the same series too fast is literally what killed Guitar Hero and forced Activision to place the series on hold for a while. Assassins Creed could probably do with the same delicate care.
Square-Enix unveiled a new final Fantasy game; World of Final Fantasy. Hey, do you like final Fantasy’s older games? Do you want to play as older, more iconic characters from the 8-bit and 16-bit eras? did you like the chibi art in Chocobo’s Dungeon 2’s FMV sequences? Do you collect bobble heads? Then has SE we got a deal for you! In all seriousness, there isn’t much revealed outside of concept at this point and a brief amount on story, so I’m not certain what the battle system will be like.
Final Fantasy 7 finally gets a remake! With an impressive high-graphic teaser trailer stating “The promise has been made” and “They’re back” SE made the audience fan-girl scream regardless of gender. They didn’t show in-game footage, unfortunately, so we still do not know if the impressive eye-candy will be nearly as such in battle and when navigating the environ. Either way, you can expect you won’t be a purple Lego wanna-be anymore!
Indie developer Devolver Digital showed four very short trailers for upcoming games. Ronin, a sidescroll flash-like animated hack n slash Strider clone. Eitr, an old-school arcade beat em up RPG that reminds me of Shadows Over Mystara or Cadash for the Turbo Graphix 16. Mother Russia Bleeds, a Streets of Rage-style brawler with insane kills and a whole bunch of gore. Lastly, Crossing Souls, a game that… a game that um… well, it… hmm. I can’t tell what is going on in this game; dance moves for attacks? It is a beat-em up, maybe? Zombies Ate My Neighbors homage, possibly? Retro City Rampage rip-off? I have no clue.
Shenmue 3 is coming out at long last, fueled by your money via kickstarter. Honestly, I understand kickstarters being used for the average man, but when you are a huge company like Sega, for example, that has been in the game development business for years, is it really all that necessary to use a kickstarter to fund something you are obviously going to make a large profit on anyhow considering fans demanded it for over a decade? Well, either way, it is coming and it is here, regardless, so we can eagerly await its completion now.
Batman is going to die. Joker has been dead for 9 months. The civilians in Gotham are awaiting the next new threat but one never comes. This is all told to us by a cop walking down the streets in a 1950’s Chicago setting which we see from his PoV while listening to Frank Sinatra’s I’ve Got You Under My Skin. He enters a cafe and someone tells him a gentleman won’t stop smoking (odd considering it was legal in the 50’s to smoke anywhere) at the table near him. The cop goes to check it out and is attacked by what looks like a Zombie.
What happens next is a first-person shooter of a fight that reminded me of the opening gameplay to The Darkness 2. I was really confused how this FPS demon killer (that also really reminded me of Condemned) was part of the Batman series, but just then it flashed ‘Batman Arkham Knight‘ onto the screen. Wait, wasn’t that game an open-world beat em up like Asylum and City? Apparently, as we are then told, this is part of the Scarecrow’s Nightmare Missions downloadable content. I’m still confused, but hey, Frank Sinatra!
Project Morpheus, the virtual reality system was talked about. It will utilize four-player local co-op. that’s all I really got out of that entire showing, to be honest. Whether people realize it or not VR has existed for a long time (Sega had a decent hologram game in arcades in the early 90’s, so just go from there). It will be nice to see VR reach the average home and consumer, but I am not really impressed by the concept anymore.
Treyarch showed Black Ops 3 and pulled me in, I must admit. I am a fan of World at War, black Ops, and Black Ops 2, but saw the futuristic trailer for the game a while back and it turned me off. Their E3 display pulled me back in with fast-paced combat, 4-player cooperative missions. wall-running. New character loadout system, and much more. Well played, Treyarch, well played. So long as your aim assist can still be turned off, unlike Infinity Ward’s where “off” doesn’t do anything, then I’m sure I will like this game just as much as your others.
Sony announced Star Wars Twilight of the Republic to be included into Disney Infinity 3.0 and will have a PS4 exclusive starter set and allow PS4 users to purchase and play as Boba Fett first.
Star Wars: Battlefront got some in-game FPS action shown and it looks pretty fun. To me, I hope it will feel like a modern-age counterpart to the old Playstation title Dark Forces where I had fun exploring the environments in Lucas’ world. There will be co-op missions as well as other multiplayer features as is the focus of the game, not unlike Call of Duty.
Uncharted 4: At Thief’s End closed out Sony’s press conference with some high-adrenaline-pumping non-stop action of Drake and Sully fleeing for their lives through gunfire, into a deadly high-speed race in a clunky truck, hanging by a rope attempting to dodge pillars and other deadly objects just longing to turn Drake into a mancake. I’m not a fan of the Uncharted series and have not liked any of the ones I have played, but this game looks about as challenging and tense as being in the actual gunfight and getaway can be. I may have to give it a shot.
So, to summarize the pros and cons:
Indie developers doing impressive things even old-school developers are not attempting to do with new technology with games like No Man’s Sky and movie-making apps like Dreams.
Shenmue 3 announced after what was about fifteen years since the last game.
A new Uncharted title is coming to the PS4 at long last.
Hmm, I feel like there was an important one I am forgetting. Maybe a final Fantasy title of some kind everyone wanted? Oh1 That’s right! Square-Enix announces that World of Final Fa- nah, just kidding, FINAL FANTASY VII GETS A REMAKE AT LONG LAST!
Still no update on the status of backward compatibility. Meanwhile Sony still attempting to rob people with their highly over-priced rental system, which one can only hope is a temporary charge as they build the library for BC.
Flickers of the new Metal Gear Solid and Tearaway PS4 port were flashed in an interlude but turned out to merely be cock-teases as they weren’t even honorable mentioned, let alone glanced at outside of those AMV-like flashes.
Sony still not mentioning PS3 features coming to PS4 such as the media streaming or storing to and from PC and PS4 like the PS3 had, being able to turn off that annoying Discover bullcrap, turning off the automatic screencap of trophies when they unlock, or being able to see when friends come online via notification.
Still no new Katamari Damacy announced for PS4 or Patapon game announced for PS4 or Vita
Capcom making Street Fighter V and merely shows what looks exactly like 4 but with Cammy and Birdie.
Still no new Darkstalkers game and I’m not DLC for SFV.