Well, seems like at least some media group can’t tell the difference between fiction and reality!
Why? Because as the title suggests, they thought a bunch of GTA cheat codes are associated with the recent Turkish coup. Here’s the video showing them making the hilarious blunder:
And do you know what’s even worse here?
There’s pretty much no sane way anyone can get these mixed up. I mean, look at the document. It actually says ‘GTA IV’ at the top of it. Even an English speaker can probably figure out what these are for!
And after translating them, it just becomes even more obvious. The codes are all labelled things like ‘health and weapon’, ‘health and armour’ and ‘helicopter’. These make no sense as real codes, but map perfectly to the codes found here:
With the ones in the document being the ones listed here:
482-555-0100 – Restore health, armour and ammo
362-555-0100 – Restore armour
486-555-0100 – Get a selection of weapons
They’re all listed in Turkish, but the actual codes are identical. Either way, it’s blatantly clear to a Turkish speaker that this is a list of game cheat codes. So anyone who misunderstands this has absolutely no knowledge of gaming whatsoever. Or of actual secret codes for that matter.
Still, there is one bright side. Namely, they did release a correction video:
So yeah, I’ll give them props for accepting their mistake. It’s still pathetic they messed this up, but it’s nice to see someone issue a correction in a situation like this. I mean, it’s better than digging in deeper like certain media outlets would do…
But what do you think? Is it hilarious how little this Turkish news agency knows about video games?
When this game does better, you know you’re in trouble.
Worse yet, the game was supposedly developed in just eight months. Its rushed development was a clear part of why it turned out to be such a train wreck.
As a result, FireForge seem to be paying the price. Why? Because just three days after it came out, the company filed for Chapter 7 bankruptcy. Seems that terrible Ghostbusters game sunk the company.
Well, that’s technically not 100% true. FireForge weren’t exactly in good health before the came out. For one thing, they’d be sued by Min Productions, a company owned by Razor’s CEO Min-Liang Tan. Apparently, they’d spent money meant for one product (Zeus) on a second (Atlas), despite said money being meant for the former. Bit like how Gearbox supposedly spent money meant for Aliens: Colonial Marines on Borderlands.
They’d also been sued in 2015 over a contract to license 38 Studio’s social media platform. Richard Land (who filed the lawsuit) claims they used the money to hire the company’s employees and develop a similar platform for themselves.
So it was bad news all round, and the company was in trouble before Ghostbusters even began. It likely played some part in the failure (a terrible game with no audience isn’t making much money), but it’s not the sole reason FireForge filed for bankruptcy. Just another contributing factor to its inevitable downfall.
But it’s happened now. FireForge has filed for bankruptcy and the Ghostbusters game is now dead in the water. Let’s hope the people working there find a new (and better) job in the industry.
When it comes to popular gaming channels on Youtube, we all know the big ones. Pewdiepie. Markiplier. Game Theory. All channels with millions of subscribers and huge fanbases following their every beck and call.
But channels like this aren’t the only ones worth checking out on Youtube at the moment. Oh no, there are tons of great channels with nowhere near the attention they deserve. People who talk about all manner of cool things, yet only have 2000 subscribers after multiple years. Channels that take on interesting topics like glitches and beta content. That sort of thing.
So here are ten of them. Here are ten underrated gaming channels to check out and subscribe to right now!
So let’s start off the list with a channel that Gaming Reinvented readers may be pretty familiar with already. Namely, BlueJackG, the Wario remix aficionado who redid the entire soundtrack of Wario Land 4 in HD with modern instruments and cleaner voice effects.
But that’s not all he’s done either. Oh no, he’s also remixed various songs from Castlevania, WarioWare and Super Mario Bros, done Let’s Plays of games like Ghost Trick and posted walkthroughs for a good ten or twenty games before even that. BlueJackG has posted tons of great videos over the last six years or so.
Which makes it all the more depressing when to know that his channel is still under 2000 subscribers after nearly two thirds of a decade. That’s sad, especially when your average Game Theory rip off or Youtube rant channel will seemingly end up with about 50,000 subscribers within its first week nowadays.
So if you want some great video game remixes (and the odd Let’s Play), subscribe to BlueJackG on Youtube today.
Talking of music remixes, that’s the speciality of our next Youtuber. NoteBlock has uploaded a massive 126 video game remixes since he started on Youtube in April 2014. These range from remixes of familiar songs from popular titles (like the Lost Woods or Gerudo Valley in Ocarina of Time) to slightly ones based on slightly more unknown ones like Cheese Land from Mario Kart Super Circuit.
They’re all really well done remixes too, taking a familiar song and changing it up in all kinds of interesting and novel ways. For example, their version of Ashley’s theme from WarioWare Touched is perhaps the only remix I’ve heard that actually changes up the order of the vocals and mixes it with other ‘spooky’ songs from the series.
Yet even despite the uniqueness of these remixes and their general high quality, the channel is still overshadowed by a lot of competitors. Yes, the popular ones can get about 20,000 views and a few hundred likes. That’s good.
But when you compare it to the legions of other Mario and Zelda remixes with hundreds of thousands of views a piece, it’s tiny. How can a MIDI get hundreds of thousands of views for merely changing the soundfont whereas a more interesting remix gets maybe about 10,000 if its lucky? It makes no sense at all!
So let’s give ’em a bit of support, shall we? Let’s get NoteBlock’s remixes up there with the most popular gaming music channels on the service!
But enough with the music for a minute, let’s move on to game analysis videos. Like the ones posted by Tanooki Tails, which often focus on the Paper Mario series.
These videos make a lot of interesting points about games and (in Paper Mario’s case) their various shortcomings. Like how in this video, he calls out Intelligent Systems for putting the minimum effort into Paper Mario Color Splash:
It’s a really emotional video, and it brilliantly summarises where Nintendo is going wrong with the Mario series in the last few years.
Yet nowhere near enough people have seen it. Heck, not enough people have seen the channel in general to be honest, since it’s not even at 200 subscribers as of this point in time. Either way, it’s well worth checking out, especially if you’re a fan of the Paper Mario series.
Another interesting channel this one. Why? Because of one key video series that’s well worth subscribing to the channel for on its own.
Namely, Boundary Break.
So what’s Boundary Break?
Well, it’s a series where Shesez uses free camera codes and cheats explore the world outside of various video game levels. For example, he goes outside various Mario Kart tracks and Super Smash Bros battlefields to see what interesting details he can find in the distance.
This leads to some cool discoveries. Like the weirdly creepy low poly versions of characters from Super Mario Galaxy 1 and 2:
Or the two cities surrounding Wario Colosseum in Mario Kart Double Dash. Again, it’s something that you would never see if playing normally.
It’s a very interesting series, and one that pretty much doesn’t exist anywhere else on the internet. Definitely one to look at it if you’re fascinated by what lurks behind the boundary walls in the worlds you visit.
Why? Because they’re treating it like a real NES game localisation.
The graphics have been edited slightly to match the VRAM differences between the NES and Famicom. The sound effects were switched around. Heck, you’ve even got rice balls in the gastronomer’s frying pan now!
As well as an example of one. Note the obvious addition of rice balls here:
Also of note; all these changes can be activated in other regions too. You just need to change the language to one of the Japanese scripts implemented in the game. So those who prefer the new stuff can actually experience it without buying the game again.
Either way, it’s worth reading the article and seeing all the minor changes made to this title. They’re not massive design changes, but they’re all rather neat changes regardless.
What do you think of the changes made to Shovel Knight in its Japanese version?
It was revealed at Sonic’s 25th Anniversary Party last night and is due out on various consoles in 2017. Here’s the trailer for the game:
As you can see, it follows on from Sonic Generations with the two versions of Sonic working together again this. In a game described as a new experience rather than a sequel, it asks you to ‘join the resistance’ against what seems to be Eggman’s rule of the world.
So it’s definitely going for a darker tone than before. Hopefully it won’t be another Sonic 2006 or Shadow the Hedgehog this time.
The game is coming to NX, PS4 and Xbox One in 2017.
What do you think about the new game? Is it a title you plan on buying when 2017 rolls around?