Well, ever since the company’s deal with Nintendo was announced earlier this year, it’s been speculated. But now it seems things might finally be coming around.
An ‘insider’ has stated that Universal is working on a new theme park in the US, complete with Nintendo theme rides and attractions! They then go on to say that not only is a Mario Kart rie a certainty, but that talks about both Pokemon and Zelda themed attractions are also underway, with the new park having multiple areas themed after different Nintendo franchises (due to the kids section of the park not having room for all the Nintendo attractions on its own).
Above: Mario Kart and Zelda may be getting theme park rides and attractions at a new Universal Orlando park
It also talks of World of Warcraft, and the possibility that Universal has gotten a deal going to open up rides and attractions based on that famous game as well. So if you’ve a MMORPG fan wanting to live out your fantasies in real life… that seems like it could be a very real possibility too. Perhaps the whole concept will tie into your online characters as well, like stuff you buy actually affecting your virtual avatars?
Above: World of Warcraft is apparently represented in this theme park as well.
So that’s apparently a glimpse into Universal’s plans for a video game based theme park. It’s an interesting sounding concept if it is true (and the idea of Mario Kart and Zelda themed rides makes us excited just thinking about it), but take it as hearsay so far, since it’s based on an ‘exclusive’ that hasn’t got a lot of evidence behind it.
What do you think about Universal’s possible plans for a new theme park? Does the talk of Nintendo and World of Warcraft themed attractions make you interested?
Universal Orlando working on Third Park with Heavy Video Game Influence – This is Infamous
If you’ve been reading the gaming news recently, you’ve probably seen all the articles about Valve’s failed ‘paid video game mods’ controversy. Put simply, they added a feature to Steam that let video game modders charge for their work, and then caused such a split in public opinion that the feature was then canned after literally less than 24 hours.
But while this tale was an interesting one to read about, I’m going to come out and say it now:
I do not like the idea of paid video game mods. And I really, really don’t see much good coming from being able to pay for fan made modifications of existing games.
Now, some may ask why I feel this way. Indeed, some may especially ask it given my involvement in the ROM hacking and fan game scenes for the Mario and Zelda franchises. Heck, if I was playing a ton of PC games, I would probably be making video game mods all the time, given my involvement in the console game equivalent scenes.
But even with all that in mind, I don’t want to see paid modifications of video games. Or for the modding scenes to go all ‘professional’ like some people seem to advocate. Why? Well, here are some reasons…
1. Charging for Mods Disincentives Sharing Resources
Firstly, have you seen how many great websites exist to share resources for game mods? You’ve not only got general ones like Nexus Mods, but also game specific ones like various ones for Doom wads and others for games as obscure as Jurassic Park Trespasser.
Above: Yes, this actually exists.
Add in the ROM hacking and fan game scene sites, and that’s a lot of great free resources you can find after just a minute or two using Google.
But do you know why they’re so common?
Because people are involved for reasons involving a passion for the subject. Because the people involved in this scene want to help people, and with no money involved, do so by making it easier for other people to make their own games.
But what happens if the scene starts going paid?
Answer? The potential loss of all these free tools and resources. After all, why give out for free what you can sell for a large amount of money? Or for that matter, why give out stuff free if people are only going to use it in paid releases and give you zero credit in the process?
The idea of paid mods disincentives people from sharing things like tools, models, textures and other resources for use within the modding scene. And given that these things existing is one of the elements that makes such scenes so successful in the first place…
2. Many Great Mods aren’t ‘Above Board’
Another reason I don’t trust the idea of paid mods, is because it could theoretically stop the release of the super successful mods that are based around referencing other works.
For example, Skyrim had a Lord of the Rings mod, one that basically changed the entire setting to Middle Earth. Think either the Tolkien estate or Warner Brothers gave permission for that?
Above: Many good examples
Or how about the old Doom wad based on Batman? That was fantastic, yet it’d never be something you could release in a ‘paid’ environment. The copyright and trademark lawyers would smash it to pieces within hours…
And the list goes on. Super Smash Bros? Has tons of custom characters, stages, songs and other things that the original owners likely never gave permission to include in the game.
And outside of those types of game mods, you get the ROM hacking world. Brutal Mario is pretty much 99% crossover content:
None of that was licensed by anyone.
So why is this a problem? Why is it an issue to have ‘crossover’ mods and content if they’re not sold?
Because if other mods are sold, various legal issues could crop up about what the developers are responsible for. If that leads people to believe they ‘encouraged’ the Lord of Rings mod for Skyrim, someone involved with the IP could go after the developer for it. And then there’s the dangerous possibility that they could force ALL mods to be released only via some ‘official’ platform, which would then kill these mods off altogether. Do we really want to lose all the great wish fulfilment crossover/total conversion game mods that are out there just so more minor stuff can sold for a couple of bucks?
Liked the original Angry Video Game Nerd Adventures, a somewhat creative retro style platformer that took inspiration from the old school games in the nerd’s videos? Well if so, it seems you’re in luck.
Developer FreakZone Games has announced a sequel is currently in development, with a logo and a first glimpse of the game being shown off in their Twitter feed. Here are the original tweets showing the game in action at SCG:
All in all, it should be a nice little ‘retraux’ game experience for anyone wanting something in the style of a classic NES title. Or for that matter, someone wanting to actually play a major new game on a Nintendo system, since the title has been announced for Nintendo consoles and the original one was on both the 3DS and Wii U.
But what do you think about the prospect of another video game starring the Angry Video Game Nerd?
Five Nights at Freddy’s 3 is a horror game taking place 30 years after the first game. It replaces all doors, lights and the Freddy Mask and instead implements audio devices and the Maintenance Panel, used to reboot any and all systems that may happen to go offline.
You read that correctly, no need to rub your eyes. Game developer Bethesda announced some new follow-ups to their A-list game series at E3 yesterday, such as Fallout 4, Dishonoured 2, A brand-new Doom installment and a strategy card game for The Elder Scrolls series entitled “The Elder Scrolls: Legends”.
Up until now TES has always been an RPG series gaining more and more fans with each installment; especially since the release of the third game, Morrowind. TES has risen to fame particularly for its breathtaking environments, ability to pop in and out between first and third-person perspectives, huge worlds to explore, and ability to create characters, shape them, and play the game however you wish due to the intricate skill and leveling system within.
Above: Example of The Elder Scrolls 5: Skyrim’s beautiful environments.
Bethesda recently launched the console versions of their Massive Multiplayer Online Role-playing Game version of the series, The Elder Scrolls Online: Tamriel Unlimited. So, what could they possibly have announce less than two weeks after said MMORPG gets a console release? Downloadable content for the game? Updates and patches to be expected for it? A single-player version of the game to draw people into it? A… card game for PC and iPad?
That’s right, a strategy card game based upon the hit series is coming out; here’s the trailer.
Does this seem familiar to anyone else besides me? Does the animation and art direction spark any similarities to any other games? Perhaps another strategy card game comes to mind, particularly the one that started the craze many years ago? I’ll give you a hint:
Hmm, I can’t quite tell if Bethesda is paying homage to Magic the Gathering or blatantly ripping them off.
Well, what do you think? Is TES:L’s announcement odd to you for any reasons, maybe timing or just in general? Do you feel they are attempting to ride on the coattails of Wizards of the Coast’s popular TCG game’s video game adaptation? Are you looking forward to this game’s release or cringing at it instead?
I’ll admit, I have been a MtG player since shortly after the TCG’s initial release, so as an Elder Scrolls fan I’m a bit intrigued. I’m also wondering how much – if any – help Bethesda is getting from WotC, considering it would appear they’ve possibly obtained the artists from them for help with the cinematic trailer. I guess only time will tell.