Do you like seeing Sonic in Super Smash Bros? Or the Mario and Sonic Olympic Games? Do you ever wish to see yet more crossovers involving the Sonic the Hedgehog series and third parties?
If so, well SEGA seems to hear you loud and clear. Because on their latest survey, the company asks what franchises the user wants the Sonic the Hedgehog series to have a crossover with.
And the choices?
Well, that’s where it gets ‘interesting’. Behold:
Seems like SEGA’s going for all the internet popular franchises here. They list My Little Pony, Disney, Looney Tunes, Adventure Time and even Dragon Ball Z among the possible series that Sonic could have a crossover game with! It’s like the company are reading Sonic the Hedgehog’s Twitter account and taking it a tad too seriously! Heck, why not add Five Nights at Freddy’s and Minecraft too? You’ve got everything else that’s popular online there!
Either way, here’s how I suspect each choice would go down:
My Little Pony X Sonic the Hedgehog: Oh god, the internet was basically keel over and die under the weight of all the flame wars. People are already getting sick of My Little Pony Friendship is Magic references in their games and media due to the brony crowd, and a crossover like this would just get buried under a flood of Youtube dislikes.
Adventure Time X Sonic the Hedgehog: Well, it’d be less controversial than My Little Pony, that’s for sure. Still not sure how it’d actually work in game format though.
Pixar X Sonic the Hedgehog: A Sonic the Hedgehog game where he meets the cast of Toy Story or Monsters Inc or The Incredibles would certainly be unique, and hey, the latter does at least have someone with super speed in it. But would Disney agree to a crossover with only Pixar characters and elements? They seem to be merging Pixar with the Disney animated universe at the moment…
Capcom X Sonic the Hedgehog: It’d make one hell of an interesting fighting game, I’ll say that right now. That said, I can also say a Mega Man crossover working, given how Eggman/Robotnik and Wily have worked together in the past.
Looney Tunes X Sonic the Hedgehog: Huh, that’s a strange choice for a possible crossover premise. Though maybe him racing Speedy Gonzales might work out well. As might a team up with Taz or an adventure involving Wily E Coyote and the Roadrunner.
Disney X Sonic the Hedgehog: Well, Disney Infinity isn’t a thing any more. Guess this could be a pretty good alternative.
Nintendo X Sonic the Hedgehog: A crossover platformer, racing game or other type of non party game would work well here. After all, they did try and put Mario in Sonic All Stars Racing at one point, and fans have been clamouring for a Mario/Sonic platformer for a while now.
Dragon Ball Z X Sonic the Hedgehog: Wasn’t this Super Mario Bros Z? That had Sonic and friends in it too. Still, this one could work on a thematic level, since Super Sonic is basically a Super Seiyan in all but name.
So there are definitely some interesting possibilities there, if SEGA decides to pursue them in the future. They might even decide to make a game which crosses over with more than one of the choices, if Sonic Lost World’s special levels are anything to go by:
But what do you think? What series do you want to see Sonic cross over with?
SEGA Survey Asks About Sonic Crossover Games – Gamespot
Ah Mighty No 9. Originally touted as the ultimate successor to the Mega Man series, the game’s reputation has basically fallen further and further as the months have gone on. Delays, bad looking special effects, community mismanagement… it’s basically turned into a guide on how not to make an indie game.
So when people posted about the new trailer and how bad it was, I kind of ignored it. After all, this is Mighty No 9 we’re talking about. It’s not hard to find tons of videos that make it look godawful already.
But after seeing it posted as a failed example to look ‘cool’ on Reddit, I grew curious about it. After all, it’s only a Mega Man clone, right? How bad can this video really be? Are pizza shaped explosions really that bad?
So I eventually bothered to watch it, just to see what the enter was freaking about over:
Oh god, what the hell did I just watch?
Ever since we interviewed James Guy at Lefthanded Games about its development, you may have noticed that news about Lobodestroyo was a bit thin on the ground. Nothing about new levels, nothing about characters, few new videos being posted… it seemed like the game had hit a rough patch or two. Or got quietly discontinued.
Above: The original Kickstarter promo for Lobodestroyo, a N64 style 3D platformer.
Fortunately though, that’s not the case. Lobodestroyo is still in development. So why are updates so slow?
Work. And life in general.
As James Guy of Lefthanded Games says in an interview with Cliqist, the team has to work on this game around their full time jobs and family lives:
[Working full time jobs] has impacted development far more than I anticipated at the outset of the project. The size and scope of our game has been changed a few times to accommodate the shortage of available time, but the simple truth is that making games takes a lot of dedicated time and effort- which is something our team has been struggling with as we maintain our day-to-day lives/jobs/families.
We are at a stage right now [where] we are restructuring the team; bringing on new people, and shuffling the responsibilities of others. New servers, a developing different project management workflow, getting new guys up to speed, writing design documentation.
I know exactly what they mean here. Remember, the very site you’re reading (Gaming Reinvented) isn’t a full time project either. That too has to be done in my free time, outside of the eight hours a day my job takes.
And trust me, it is absolutely exhausting. You’ve worked all day, you want to relax and yet here you are working even more hours on a project that’s not really paying for its own upkeep. It’s the kind of stress that drives you to insanity.
That’s just writing. Game development is ten times worse. Even more so if the game you’re making is an epic Banjo-Kazooie esque 3D platformer that’s meant to feel on par with modern triple A titles and you’re stuck coordinating a team of other people in much the same situation. Remember, 3D platformers are rare in the indie scene because they’re difficult to make compared to simpler genres. It’s been done… once or twice, but that’s only really in the context of fan games where most of the resources are already made for you.
Either way, I understand full well why Lobodestroyo is taking a while to make, and all I can see to the team at Lefthanded Games is to keep going and take as much time as you need. It’s not the end of the world if the game takes a few years, or gets delayed a bit because of any personal issues you might be having. Don’t work yourselves to death through stress, cause at the end of the day, it is just a game.
An Interview with Lobodestroyo Creative Director James Guy
There have been some… interesting things left in video games by the development team. Like the emulator and ROMs some Datel dev left in their Gamecube shovelware compilation. Or the entirety of F-Zero AX that can be found hidden away in F-Zero GX. Or heck, just the endless reams of easter eggs and developer notes you can find lying around. Some with… slightly less appropriate content than others:
Above: You probably don’t want to know what that says.
But did you know that an entire level editor seems to lurk in the code for Metal Gear Solid V? As in, the dev tools the development team themselves used to build the game?
Yes, that’s right. A literal editor for the game lurks away in the code, just ready for some bored people to go and experiment with it. Here’s a link to a post about it on Metal Gear Solid Forum:
Found an Editor – Data-mining/Cut Content Thread – Metal Gear Solid Forums
So what’s it edit? Well according to poster Saladin, there’s functionality for editing rails, tracks, missions, characters, routes and more. In other words, it seemed like you could basically make anything you wanted if you managed to figure out how it works.
Now admittedly, there’s not a whole of information on its features yet. And hey, based on what we have seen, it seems unlikely there’ll be some sort of handy in game UI for this sort of thing, especially given that it never made it into the normal game. So while it may (or may not) have been used for the devs to edit the game, it’s probably going to require a fair bit of figuring out if anyone wants to use it to make mods or something.
Above: Seems like this game could have been a lot more interesting if its early ideas had came to fruition…
But what do you think? Is this potentially one of the most interesting finds in the code of a modern game? And do you hope that people can finally get this Metal Gear Solid editor working at some point?
A Fan Discovered a Robust Level Editor for the Development Team in the Code of Metal Gear Solid V – Gamnesia
Well, okay. It’s not really new, since Playtonic posted the update earlier today and just about the entire internet has already posted about it. News travels quick in the gaming world after all!
But with that said, what’s interesting in the update? What interesting new information has Playtonic revealed about their game?
Well for starters, there’s some information about when future news related to the game will be revealed. Part will be in May 26th’s issue of Edge magazine, and yet more of the game will be revealed at E3 this year. So that’s good news there and then, we might be seeing some more of the actual worlds and missions soon.
There’s also now some interesting information about the main antagonist and storyline. Apparently, it involves an evil publishing company called Hivory Towers (led by evil executive ‘Capital B’) and a devious plan to absorb all the world’s literature and convert it into pure profit. If that sounds a little familiar… well, it seems like Playtonic are making a few playful jabs at the video game industry here. Indeed, given the history of the company and this game, it could be taken as an amusing comment about Rare and its buyout by Microsoft in the Gamecube era.
Above: A picture of main villain Capital B
Either way, the page also gives information about some extra characters. Namely the multi limbed scientist Dr. Puzz and her ‘traitorous former colleague’ Dr Quack. The latter has turned evil after his company was bought out by Hivory Towers, the latter is involved with the transformations that Yooka and Laylee can use in the game. Presumably these are a bit like the ones in Banjo-Kazooie (and the Animal Buddies in Donkey Kong Country 2/3/64), but the official site only says there’ll be more information on them in the future.
There’s talk about the ‘Toybox’ part of the game, which lets Kickstarter backers test out some of the mechanics and gameplay features. It’s not your usual demo, since the content there isn’t actually from the finished game. It’s basically explained as a sort of test area for the game’s backers to see how everything works while the game is still in development.
Finally, they posted some new pictures of the game. And to be honest? If these are actual in game shots, then damn Yooka-Laylee is looking absolutely incredible:
Seriously, it’d be like playing the official artwork for the Donkey Kong Country and Banjo-Kazooie franchises. Except because it’s 2016, we’re actually playing them rather than some best approximation.
Either way, if you’re interested in the game (and to be honest, you really should be, it looks amazing), then go and read their latest update now. Seems like something interesting will be at E3 this year!
Raising The Curtain – Playtonic Games