At least in the review score sense anyway, since the critics reviews that came out today have mostly slammed the game as a below average Mega Man clone that doesn’t hit the heights of its beloved predecessors.
For starters, the reviews are saying that the graphics haven’t exactly improved very much after the notorious ‘pizza explosions’ went viral on social media. IGN says the flat lighting and sickly colour palette don’t help its generic ‘Saturday Morning Cartoon’ art style, Gamespot describes the aesthetics as a ‘compromised’ effort and Game Informer says the graphics look ‘pedestrian’. Hardly words of praise for a game this hyped up.
There have also been complaints about the sound direction (especially the repeated voice acting) and the writing, with a few reviews outright calling the story awful.
But these aren’t too important here. Oh sure, classic Mega Man definitely looked nicer than this. And the stories weren’t quite as panned in the eight bit days as they are now. Yet even with stuff like Mega Man 8’s abysmal voice acting, the gameplay has tended to make up for it. If Mighty No 9 can nail that, it could be great?
Well, apparently not.
Unfortunately, the critics have been just as scathing towards the game’s core design. So what are the issues here?
Well, a few reviewers are saying that the special weapons aren’t very good. That you won’t use hardly any of them and that it’s easier just to blast everything away with the standard blaster. IGN mentions the electrodes and tank treads (from No 3 and No 4 respectively) as examples of weapons that never really come in useful. In other words, a standard problem with a lot of Mega Man esque games.
But then comes the weird part.
Basically, about 50% of critics seem to be saying the game is mindless and easy. That you can just blow through it with no thought and the basic weapon. That seems to be IGN’s view, and to some degree, one echoed by the Destructoid review.
On the other hand, quite a few reviewers seem to think the game is too hard. For example, Games Radar mentions slippery ice sections in Cryo’s levels, and says the area requires precise air dashes above insta-kill spikes. And well, the Jimquisition take on the game actually compares it to games like Dark Souls and comments that some boss fights ‘might be functionally impossible to survive’ if you’re not quick enough at mashing the A button.
Heck, the Eurogamer review says it’s a game perfect for YouTube screamers and people who want to get frustrated at the game on camera. Okay then, whatever you say!
It’s an interesting divide in opinions really. Is the game easy and mindless? Difficult and frustrating? Are the boss battles the one awkward part? Does the lives system take away from the game? Reviewers can’t seem t agree here, yet they all seem to come to roughly the same conclusion in regards to how (average) the title is.
Either way, it’s been getting mediocre reviews.
Still, there is a bright side here…
The Online Reactions
Cause the reactions online are arguably even more interesting than the actual reviews! For example, one common joke that popped up a few times was calling the game ‘Mighty No 5.9’, after some of the review scores it was getting:
Or this amusing Miyamoto reaction picture that shows a snarky take on the ‘a delayed game is eventually good’ comment he made about a decade ago:
And talking of snarky comments, the people behind Steamworld Heist certainly made a few take thats towards their indie ‘competitor’:
Seriously though, ‘in a time of poorly received robot games and communities saddened by delayed releases’? Gee, wonder what game that could be referring too? It’s almost as hilariously blunt as Laylee’s comment about vehicle sections at the end of the Yooka-Laylee trailer…
Still, at least a few people see a silver lining. Namely, that this shows how popular Mega Man is despite Capcom trying to leave the series out to die. You’re right, maybe the millions of dollars raised on Kickstarter and the game’s hype might encourage Capcom to actually doing something interesting with the series again. Like, releasing a 2D platformer better than Mighty No 9.
So that’s Mighty No 9. It showed promise, it had a decent pedigree behind it, but if the reviews are to believed, it blew it all with questionable level design and dated aesthetics. If it’s lucky the sales might be good enough for a (hopefully better) sequel though.
What do you think of Mighty No 9 and what it’s turned out to be? Is it disappointing that the Mega Man spiritual successor turned out to get such a negative reaction from the critics?
It’s been a while since Crash Bandicoot has had a video game appearance. Once popular in the days of the Playstation 1, the character hasn’t got a new console since all the way back in 2008. Even his mobile app appearances petered out in 2010 or so.
But now, Crash might be making a comeback. For example, like his counterpart Spyro, he’s now been confirmed as a playable character in the Skylanders series. He’ll be making his debut in the franchise in Skylanders: Imaginators in 2016.
Here’s a picture of his figure for the game:
As well as a video showing him in action:
It’s not gone down too well with some fans.
But before you get too annoyed just yet, there’s a bit more positive news for Crash Bandicoot fans.
Namely, the original trilogy is getting remastered! Yes, in 2017 we’re getting Crash Bandicoot Trilogy Remastered, with redone versions of the first few games in the series! They’ll be made by Vicarious Visions (the company behind the GBA games and Crash Nitro Kart), and released on the Playstation 4.
So while everyone looks at Activision’s Skylanders version of the character and sighs a bit, the original games are at least getting some attention. Hopefully this will open the way to a full reboot or continuation of the series in the near future.
What do you think of Crash Bandicoot Trilogy Remastered? Or his appearance in Skylanders?
Recently, the Xbox One version of Fallout 4 gained support for mods. But while this is generally a good thing (since console players can now enjoy some of the cool add ons and new content previously used by owners of the PC version), it’s also brought over some drama.
Namely, people are stealing mods from the PC version and uploading them for the Xbox One version. Without permission from the original creators.
They’re doing this by using the Xbox One mod creation kit to recreate popular mods, and them uploading them under their own name. What’s worse, some people are even trying to profit off this, by asking for donations for mods they didn’t actually make.
Some more details (and examples) are given in this Reddit topic. Like this instance where the Xbox One ‘Spawn Items’ mod includes a copy of the NCR Veteran Ranger armour mod, which was included without the permission of its creators. Or a compilation pack which includes many of DDProduction83’s works (as uploaded by someone who hated his guts and wanted to spite him over his ‘elitist mind-set’).
There’s even a huge list of cases here, in case you thought it was a localised issue:
[PSA]Stolen Mods Beginning to Get Out of Hand
This sort of thing has gotten so bad that apparently, some mod authors are using Fallout 4 Script Extender on their work as a sort of cheap DRM equivalent in order to stop them being ported to the Xbox One version without the permission. Or in at least one case, deliberately messing up the save files of people who use their mods on the Xbox One version without their permission:
Still, there is a sort of bright side here. Namely, Bethesda has at least responded to the complaints, and urged anyone who’s mods were stolen to send a DMCA notification to their copyright abuse email address. There’s a topic about it on their forums here:
How to officially file a complaint notice if all or part of your Mod is uploaded to Bethesda.net without your permission – Bethesda Forums
So with all that said, what can I say about the situation? Well, it obviously sucks for anyone making mods of the game that people are stealing their work. And hey, people taking everything you’ve been working on, claiming they own it and taking donations is an extremely sleazy practice up there only with the repro selling guys in the retro scene. Hopefully this sort of thing will stop quickly enough, as the thieves are gradually banned from the community and the mod scene for the Xbox One version develops a bit more of its own identity.
But I’m also not a huge fan of trying to mess around with save files and DRM and what not, especially given that it goes completely against what the modding world is meant to be about.
After all, if Bethesda themselves did the same thing, you wouldn’t really have any mods for the Fallout games, for The Elder Scrolls, etc. Call out the plagiarists and scumbags, but don’t try and screw over players who inadvertently use their stolen versions of your mods in the process. Some of them might not understand that the random internet person asking for donations isn’t actually the creator of the mod in question.
Still, what do you think? Are you disappointed that so much thievery has been going on in the Fallout 4 modding scene since the Xbox One version got the ability to use mods about a week ago? What do you think about some of the counter measures and stuff?
The script extender doesn’t work because it requires a second program file to be run alongside the game, and modifies the executable files on disc. This is obviously impossible on a locked down console like the Xbox One, so any mods using it won’t work. It’s obviously not meant as DRM, but it sometimes being used as such.
No, it’s not E3 yet. But either way, Playtonic Games have released their ‘E3 trailer’ for their new game already. Here it is:
As you can see, it’s certainly going to be fantastic fun for Banjo-Kazooie fans out there. You’ve got the Banjo esque transformations, like the flower one shown in the trailer. You’ve got Banjo-Kazooie esque special moves, like where Laylee rolls on Yooka like a ball to get up steep slopes. Heck, you’ve even got a minecart section, albeit missing any annoying opponents to race like Canary Mary! It’s pretty much everything a 3D platformer fan could possibly want in one beautiful looking package!
And if you thought the humour was going to be absent?
Yeah right. The trailer actually ends with a bonus cutscene where Laylee rips the trailer to pieces for being ‘crap’ and wonders where a missing level has got to. What’s more, if that wasn’t enough like Cranky Kong for your liking, she even comments that ‘the game will probably have car sections by the next trailer’. Thanks for that. Thanks for bringing back all those depressing memories of Banjo-Kazooie Nuts and Bolts!
But that’s the trailer. What do you think? Does it make you want Yooka-Laylee even more than you already did?
Do you like seeing Sonic in Super Smash Bros? Or the Mario and Sonic Olympic Games? Do you ever wish to see yet more crossovers involving the Sonic the Hedgehog series and third parties?
If so, well SEGA seems to hear you loud and clear. Because on their latest survey, the company asks what franchises the user wants the Sonic the Hedgehog series to have a crossover with.
And the choices?
Well, that’s where it gets ‘interesting’. Behold:
Seems like SEGA’s going for all the internet popular franchises here. They list My Little Pony, Disney, Looney Tunes, Adventure Time and even Dragon Ball Z among the possible series that Sonic could have a crossover game with! It’s like the company are reading Sonic the Hedgehog’s Twitter account and taking it a tad too seriously! Heck, why not add Five Nights at Freddy’s and Minecraft too? You’ve got everything else that’s popular online there!
Either way, here’s how I suspect each choice would go down:
My Little Pony X Sonic the Hedgehog: Oh god, the internet was basically keel over and die under the weight of all the flame wars. People are already getting sick of My Little Pony Friendship is Magic references in their games and media due to the brony crowd, and a crossover like this would just get buried under a flood of Youtube dislikes.
Adventure Time X Sonic the Hedgehog: Well, it’d be less controversial than My Little Pony, that’s for sure. Still not sure how it’d actually work in game format though.
Pixar X Sonic the Hedgehog: A Sonic the Hedgehog game where he meets the cast of Toy Story or Monsters Inc or The Incredibles would certainly be unique, and hey, the latter does at least have someone with super speed in it. But would Disney agree to a crossover with only Pixar characters and elements? They seem to be merging Pixar with the Disney animated universe at the moment…
Capcom X Sonic the Hedgehog: It’d make one hell of an interesting fighting game, I’ll say that right now. That said, I can also say a Mega Man crossover working, given how Eggman/Robotnik and Wily have worked together in the past.
Looney Tunes X Sonic the Hedgehog: Huh, that’s a strange choice for a possible crossover premise. Though maybe him racing Speedy Gonzales might work out well. As might a team up with Taz or an adventure involving Wily E Coyote and the Roadrunner.
Disney X Sonic the Hedgehog: Well, Disney Infinity isn’t a thing any more. Guess this could be a pretty good alternative.
Nintendo X Sonic the Hedgehog: A crossover platformer, racing game or other type of non party game would work well here. After all, they did try and put Mario in Sonic All Stars Racing at one point, and fans have been clamouring for a Mario/Sonic platformer for a while now.
Dragon Ball Z X Sonic the Hedgehog: Wasn’t this Super Mario Bros Z? That had Sonic and friends in it too. Still, this one could work on a thematic level, since Super Sonic is basically a Super Seiyan in all but name.
So there are definitely some interesting possibilities there, if SEGA decides to pursue them in the future. They might even decide to make a game which crosses over with more than one of the choices, if Sonic Lost World’s special levels are anything to go by:
But what do you think? What series do you want to see Sonic cross over with?
SEGA Survey Asks About Sonic Crossover Games – Gamespot