When it comes to popular gaming channels on Youtube, we all know the big ones. Pewdiepie. Markiplier. Game Theory. All channels with millions of subscribers and huge fanbases following their every beck and call.
But channels like this aren’t the only ones worth checking out on Youtube at the moment. Oh no, there are tons of great channels with nowhere near the attention they deserve. People who talk about all manner of cool things, yet only have 2000 subscribers after multiple years. Channels that take on interesting topics like glitches and beta content. That sort of thing.
So here are ten of them. Here are ten underrated gaming channels to check out and subscribe to right now!
So let’s start off the list with a channel that Gaming Reinvented readers may be pretty familiar with already. Namely, BlueJackG, the Wario remix aficionado who redid the entire soundtrack of Wario Land 4 in HD with modern instruments and cleaner voice effects.
But that’s not all he’s done either. Oh no, he’s also remixed various songs from Castlevania, WarioWare and Super Mario Bros, done Let’s Plays of games like Ghost Trick and posted walkthroughs for a good ten or twenty games before even that. BlueJackG has posted tons of great videos over the last six years or so.
Which makes it all the more depressing when to know that his channel is still under 2000 subscribers after nearly two thirds of a decade. That’s sad, especially when your average Game Theory rip off or Youtube rant channel will seemingly end up with about 50,000 subscribers within its first week nowadays.
So if you want some great video game remixes (and the odd Let’s Play), subscribe to BlueJackG on Youtube today.
Talking of music remixes, that’s the speciality of our next Youtuber. NoteBlock has uploaded a massive 126 video game remixes since he started on Youtube in April 2014. These range from remixes of familiar songs from popular titles (like the Lost Woods or Gerudo Valley in Ocarina of Time) to slightly ones based on slightly more unknown ones like Cheese Land from Mario Kart Super Circuit.
They’re all really well done remixes too, taking a familiar song and changing it up in all kinds of interesting and novel ways. For example, their version of Ashley’s theme from WarioWare Touched is perhaps the only remix I’ve heard that actually changes up the order of the vocals and mixes it with other ‘spooky’ songs from the series.
Yet even despite the uniqueness of these remixes and their general high quality, the channel is still overshadowed by a lot of competitors. Yes, the popular ones can get about 20,000 views and a few hundred likes. That’s good.
But when you compare it to the legions of other Mario and Zelda remixes with hundreds of thousands of views a piece, it’s tiny. How can a MIDI get hundreds of thousands of views for merely changing the soundfont whereas a more interesting remix gets maybe about 10,000 if its lucky? It makes no sense at all!
So let’s give ’em a bit of support, shall we? Let’s get NoteBlock’s remixes up there with the most popular gaming music channels on the service!
But enough with the music for a minute, let’s move on to game analysis videos. Like the ones posted by Tanooki Tails, which often focus on the Paper Mario series.
These videos make a lot of interesting points about games and (in Paper Mario’s case) their various shortcomings. Like how in this video, he calls out Intelligent Systems for putting the minimum effort into Paper Mario Color Splash:
It’s a really emotional video, and it brilliantly summarises where Nintendo is going wrong with the Mario series in the last few years.
Yet nowhere near enough people have seen it. Heck, not enough people have seen the channel in general to be honest, since it’s not even at 200 subscribers as of this point in time. Either way, it’s well worth checking out, especially if you’re a fan of the Paper Mario series.
Another interesting channel this one. Why? Because of one key video series that’s well worth subscribing to the channel for on its own.
Namely, Boundary Break.
So what’s Boundary Break?
Well, it’s a series where Shesez uses free camera codes and cheats explore the world outside of various video game levels. For example, he goes outside various Mario Kart tracks and Super Smash Bros battlefields to see what interesting details he can find in the distance.
This leads to some cool discoveries. Like the weirdly creepy low poly versions of characters from Super Mario Galaxy 1 and 2:
Or the two cities surrounding Wario Colosseum in Mario Kart Double Dash. Again, it’s something that you would never see if playing normally.
It’s a very interesting series, and one that pretty much doesn’t exist anywhere else on the internet. Definitely one to look at it if you’re fascinated by what lurks behind the boundary walls in the worlds you visit.
Why? Because they’re treating it like a real NES game localisation.
The graphics have been edited slightly to match the VRAM differences between the NES and Famicom. The sound effects were switched around. Heck, you’ve even got rice balls in the gastronomer’s frying pan now!
As well as an example of one. Note the obvious addition of rice balls here:
Also of note; all these changes can be activated in other regions too. You just need to change the language to one of the Japanese scripts implemented in the game. So those who prefer the new stuff can actually experience it without buying the game again.
Either way, it’s worth reading the article and seeing all the minor changes made to this title. They’re not massive design changes, but they’re all rather neat changes regardless.
What do you think of the changes made to Shovel Knight in its Japanese version?
Back in 2014, an event called GamerGate caused a TON of controversy in the gaming world.
Driven by a story that someone called Zoe Quinn had dated gaming journalists in exchange for coverage, and eventually expanding to everything media and social justice related, it let to a huge backlash that’s still being felt to this day.
But while that’s calmed down a bit in the Western gaming world, it seems history is repeating itself in South Korea.
Because another GamerGate like situation has just erupted there! And this controversy is even worse than the GamerGate firefight turned out to be.
So what could possibly cause such a huge uproar? Why is the South Korean internet and gaming community in flames at the moment?
Well, it all starts with a t-shirt being worn by a voice actor for the online game Closers.
Content wise, it doesn’t say much of interest. Just the sentence “Girls don’t need a prince”. It’s a mildly positive message and nothing more.
Could Mega Man’s bad luck be coming to an end? Is the drought of new games in the series nearly over?
Maybe so! Because over at the Mega Man Network, they’ve posted a rumour stating that a new game might be in development to tie into the new cartoon. This game would be a 2D platformer with gameplay like the originals and HD graphics as well.
Above: Mega Man from the new cartoon
And it would make a few interesting changes to the characters too. Like how the Robot Masters would no longer have ‘man’ in their names, but be named after musical terms. Such as Flare Symphony, Frostbite Sonata and Saber Wultz. This would follow on from Mega Man’s pseudonym in the show (Aki Light).
What consoles would it be on?
Well, all the normal ones. There would be a ‘main’ version on Xbox One, PlayStation 4, Wii U, PC and PlayStation Vita. In addition to this, another version (by a different team) would be announced for the 3DS.
So it sounds good. At least on a surface level.
But is it actually real?
Well, that’s the million dollar question right there. Over at the Mega Man Network, they’re heavily sceptical about the idea. And with the amount of fakes going around, I can’t blame them. ‘Anonymous’ sources have been accurate before, yes. But they’ve also led to reports of fake games and non existent glitches.
Add a lack of proof (in the form of images or videos), and it’s right to be skeptical here. Because at the moment, it’s not more credible than a random forum post.
In addition to that, the concept alone may be a worrying one. After all, games based on TV series do not have a good record. And as Sonic Boom and Street Fighter the Movie have taught us… nor do games based on adaptations of video game franchises. So even if it is real, there’s a very real chance someone will screw it up. Kind of like another project we all know about:
Above: If Kenji Inafune can screw it up…
Still, that’s the rumour anyway. Hopefully it pans out and the Mega Man series gets revived as a result of it.
A recent study published in Psychological Science found that playing action video games for as little as five hours could be a cost effective way for people to improve essential visuomotor control skills used for driving.
What’s more, it’s about specific types of games too. The control group for the study played Rollercoaster Tycoon instead. They found no improvement in their driving abilities as a result.
That said, it wasn’t purely linked to driving games. Participants in the study had improved visuomotor control after playing Unreal Tournament too.
And both games seemed to work for different audiences. Experienced drivers found their ability to predict input error signals was improved by playing FPS games like Unreal Tournament. Meanwhile, novice drivers struggling with ‘obtaining stable control’ found driving games were more useful. So people with less driving experience seem to do better with Mario Kart, and those with more do better with non driving games.
It’s an interesting study, and you can read the news release for it here:
However, it still raises as many questions as it answers.
Like whether the game genre has an effect here. Oh sure, the study found action games worked better than non action ones. That much is confirmed.
But action is not a genre, but a very wide selection of them. FPS games are different from platformers, and shoot em ups are different to fighting games. As a result, four action games can look completely different from each other:
Above: Super Mario Bros 3, Mario Kart 8, Unreal Tournament and Ocarina of Time
So how does this factor into the findings? Would a 2D or 3D platformer have different benefits to Mario Kart? How about a fighting game like Smash Bros or Street Fighter?
Or heck, two games of the same genre? Mario Kart is very different from the likes of Gran Turismo.
As a result, that’s one thing to test in future. What effects each type of action game has, and whether certain ones have their own unique effects as well.
There’s also the matters of skill and game difficulty.
Because not all games are equal here. Some (like the Kirby series) are incredibly easy. Others (like Dark Souls) are extremely difficult. And with other games often having difficulty levels, this should be factored in as well.
For example, look at Mario Kart. 50cc is easy, 100cc is normal and both 150cc and Mirror Mode are difficult.
Which setting did the participants play on?
And if a group was set up for each option, which group would do better at driving in real life? How about a fourth group, who’d been playing a lot of 200c in Mario Kart 8?
Above: 200c is a real test of your reflexes.
So difficulty needs to be taken into account here.
Skill seems like it could be important too. Would the best Mario Kart player of the group do better than the worst in actual driving? What about the one that beat the staff ghosts?
These are all things that need to be taken into account in future. Hopefully future studies can determine if skill, difficulty and game genre have notable effects not demonstrated in this one.
Either way, it seems like games really are good for you after all! Perhaps now the media might stop criticising them so much and encourage more people to get into gaming as a result!