The Facts You Need To Know About The Nonfiction World

You know eSports are getting to be popular and the well known eSports games are usually real time strategy games that requires playing the game a long time to get good, some really hard to get equipment/weapon to barter or compete over, and maybe DLC coming from the nasty developers who make the game and may or may not care about balancing because the reception would be so positive. Being a competitive gaming buff I will fill you in on the basic controversies over the games themselves that we should be looking at.

The Numbers
Each playable character has their own basic statistics and those are always in the game no matter what and are unchangeable excluding the possibility of online hacking, which is the least likely. They vary from game to game but is used to balance the game.
The Situations
A good example of this is in a fighting game where one move could have a priority over another move. Read more for details.
The Input to Game Time
You know those times you play against your friends on the Wii U fighting games you know you pressed the button but you didn’t see your character move the way you wanted them to move. That’s because for balance and/or hardware reasons each controller sends information to the console at the same time, thereby making no controller truely obsolete in the competitive eye. If your inputs were a spur of the moment before you lost in a fighting game, it’s because you’ve overlooked this and need to study why or how the game read your inputs.
Recent Patches and DLC
There has always been a trend of when a DLC character or patch is put into the game, someone or everyone claims that character is way better than the other characters in the game. Nintendo seems to be really good with it’s balancing/patching currently, with the only example I can justify is the Super Smash Bros. scene where people who bought a copy of the game have the opportunity to share their basic online play information with the Nintendo servers “connected to Skynet” (a.k.a. Via the internet). This leads to a really great achievement in the science community where you have mass amounts of people playing the game 24/7 so basically anything Nintendo wants, it gets. You want that, because automation and discretion is in our future and it further supports people who work long and hard often overnight.


So what is this controversy you may ask? The answer is hiding in plain sight.
The Rulesets
I’m not even going to talk about in-game information, I’m talking about the tournament information. It costs money to go to an unsponsored tournament so that the winners get the prize money. It’s a worthy investment for those who are feeling confident or you have been playing a specific Smash Bros. or Pokemon game since you were 5, assuming you knew the meta at that age. Bigger tournaments usually have more defined rulesets where you have more “lives” and the Grand Finals is like the finale of a game of tennis or even a fraction where the denominator is odd (ex. 3 out of 5). Note DLC characters are never introduced in large tournaments until a year later.
The Hardware
Is the Gamecube new or used? Is the Wii U new or used? Is your controller acting funky? The answer is no because big businesses usually do product tests. Leave the glitches to the director to solve with patches.
The Competitive Scene’s Image
Is the World Champion of the game you play a huge crackhat? Is social media a fire just so edgy city folk can get money and complain about the meta on Youtube (Shoutouts to ESAM you huge d*** I’ll 1v1 you in public and humiliate you one day just kidding I love you). The Nintendo Minute series was pretty nice to us to have some Super Smash Bros. for Wii U professional commentators aboard and man it was inspiring. You should totally see it. I wish you had the time to look it up. It’s on Youtube and the Nintendo eShop.

The Potentially Large Competitive Nintendo Titles:
Fire Emblem Fates (SRPG): It’s like Fire Emblem Awakening but less confusing.
Mainseries Pokemon (RPG): Smogon is a great place to start. Showdown! is the competitive wiki of Pokemon. I say wiki because some mechanics in it are not the same as the games themselves and the hardware/coding is obviously different (Entrainment Durant strats aren’t valid). Also Hackmons is a pretty great meta.
Super Smash Bros. Series (Fighting): All versions in order include Super Smash Bros. (64), Super Smash Bros. Melee (GCN), Super Smash Bros. Brawl (Wii), Project M (A popular Brawl hack), Super Smash Bros. for 3DS, and Super Smash Bros. for Wii U. Yes, the Wii U and 3DS versions of the game are different, but the difference is SO slight you might as well never pick up Olimar on the 3DS version because the Pikmin can’t grab items for you when you are playing matchups against item based characters like Diddy Kong, but a patch could change that if given attention or maybe it’s already been fixed and I’m unaware of it.
Pokken Tournament (Fighting): There are problems in the online mode/ranking system according to mainstream fans because you lose PokeGold (in-game currency) when you drop out of a game (in real life) and I’m guessing that stuff is extremely easy to come by in the game no monetizing here folks. The inputs feel the same as if you were to play Super Smash Bros for the Wii U or heck for the sake of extremely mild dramatization Brawl. That’s just a turn for the best. Oh, and btw it’s a pseudo 3D fighting game.
Mario Kart 7 (Racing): I have a biased opinion but it’s just way more balanced than the Wii U version. Odds are if the coin limit in a race is 10 coins you don’t want another coin from a random item box when you are in 1st place. That’s just brutal. Heck just watching the kinda recent Nintendo World Championships made me think 200cc just favors karts with better handling (because who wants to play F-1 Race (A 1st party Game Boy game) for the Wii U?).
Kid Icarus Uprising (3rd person shooter for 3DS):
Critics like to complain about the controls (heck even Nintendo Power did it in their 9.5/10 review) but personally they aren’t too big of a problem to make that big of a fuss about it, but when you get used to it I think you would give it a 10/10 and then some. Thank senpai Sakurai for this one.
Obscure Nintendo Fact: Joy Mech Fight was the first 1st party fighting game for the Famicom and boy does it kick ass. You can legally obtain it via the Wii eShop in the form of a Virtual Console title and if I’m not mistaken has yet to come to modern consoles like the 3DS and Wii U. And there’s always obscure simulation/old gaming sites too for a little demo of the whole game.

Lots of detailed information about the knowledge I have of the current/contemporary. meta
Lots of detailed information about the knowledge I have personally of the current/contemporary meta shown above.

Thank you for reading. Have a phantasmagorical day! o/

Ubisoft Confirms Beyond Good and Evil 2 is in Development

Well, it’s been pretty obvious for a while with all the pictures. But now Ubisoft themselves have confirmed that a new Beyond Good and Evil game is in development. Here’s their message about it from their Facebook page:

If you’ve been waiting for news about BG&E… well, here you go! We are delighted to confirm that Michel Ancel is currently working with the Ubisoft Montpellier Studio on a new Beyond Good & Evil game.

So yeah, you can’t get more clear than that. A new Beyond Good and Evil game is being worked on, and Michel Ancel is part of the team behind it. Let’s see what comes of this in future, and what platforms it might end up on when it’s released!


The Beyond Good and Evil Facebook Page

Let’s Look At… Indie 3D Platformers!

When it comes to 3D platformers, it’s easy to think the genre is on its last legs. Rare have given up on Banjo-Kazooie. Nintendo has slowly gotten rid of any real exploration in their 3D Mario platformers. And heck, even the likes of Crash Bandicoot and Spyro are now wasting away in the Skylanders franchise instead of headlining their own games. So who’s even left now?

Well, quite a few games really! Because thanks to all those kids growing up playing the N64 and PS1, a whole host of indie developers have now taken on the role of trying to resurrect the 3D platformer. From Banjo-Kazooie successors like Yooka-Laylee and A Hat in Time to linear Crash Bandicoot successors like Tiny Knight, it seems the 3D platformer is just about to make a long awaited comeback!

So let’s look at them. Let’s look at the many indie 3D platformers that have been in development over the last three years or so. And the list begins with…

Active Projects

A Hat in Time

Systems: Microsoft Windows, OSX
Developer: Gears for Breakfast

With a game pretty much everyone knows about by now. A Hat in Time is an upcoming 3D platformer by a company called Gears for Breakfast, which plays like a mixture of Mario 64, Banjo-Kazooie and the 3D Legend of Zelda titles.

The game stars an interstellar traveller called Hat Girl, whose spaceship is apparently broken into by the Mafia (from the first world of the game). This results in all her spaceship’s fuel (called Time Pieces) being scattered across the world and a trip across the world to get them all in order to stop her enemy Mustache Girl from taking them and time being broken as a result.

Either way, it’s a game we’ve covered a lot here before, so we won’t go into too much detail here. Instead, look at its features in our comparison article, and the marvel at how professional this game really looks.

And people knew that. Why? Because the game did really well on Kickstarter, raising a whopping $296,000 in total. That’s impressive for an indie game by a team with no chosen track record, don’t you think?

But hey, enough about that one. Now onto something a few less people have heard about…


Systems: Wii U eShop
Developer: Fuzzy Wuzzy Games

Namely, Armillo for the Nintendo eShop. This 3D platformer has a strange style of gameplay reminiscent of cross between Mario 64 and Super Monkey Ball, with our hero rolling around various worlds in a ball and jumping across platforms and solving puzzles in the process.

It’s not quite as a big a title as A Hat in Time or Yooka-Laylee, but it’s a decent enough title anyway (with a 72% average at Metacritic), and possibly one worth checking out if you want a 3D platformer for the Wii U without waiting for 2017 (when the other such games are being released).

Clive n’ Wrench

Systems: Windows, Linux, Wii U, OSX
Developer: Rob Wass

However, while the other games mentioned so far were loosely inspired by Banjo-Kazooie, there are actually some other indie platformers which are a bit more… blatant. Like Clive n’ Wrench, a Banjo-Kazooie style collectathon starring a humanoid rabbit and a monkey who act much like their bear and bird brethren. In this title, they have to journey across various time periods to save the world from the evil Dr Daucus and his world dominating scheme. While doing this, they have to collect the Watches and Ancient Stones to open up new eras and stop Daucus from collecting the fabled Bunny Medals and becoming immortal in the process. And well, dodging the doctor’s minions in the process.

In other words? It’s basically Banjo-Kazooie with Clive standing in for Banjo, Wrench for Kazooie, Dr Daucus for Gruntilda and the collectables for the Jiggies and Notes.

Unfortunately for the team behind it, the project didn’t do too hot on Kickstarter. This is partly because Yooka-Laylee was basically the same concept with better aesthetics and more ‘star power’ behind it, and partly because well, the trailer was absolutely terrible:

Yeah, it’s not exactly something that inspires you to back the game, is it? The narrator alone was pretty obnoxious, and that’s all without getting into the actual game footage and how it was presented. As a result, it made about $2000 of a $25,000 goal on Kickstarter and ended its campaign in failure.

Still, there is some positive news to come from this. Namely, the Kickstarter failure didn’t actually lead to the end of the project, with the game’s team continuing development regardless of the Kickstarter’s outcome. So development is currently continuing, and the game will be available to play one day.

But for now? Let’s look at a different type of game. One that seems to have been released, albeit while dropping off the radar immediately afterwards.

Distro Horizons vs Galaximo’s Army

Systems: Windows, OSX, Linux, Ouya, Wii U
Developer: Kitatus Studios

And by dropped of the radar, I mean absolutely no information seems to be present online about this game or what actually happened to it. It’s got a GameFAQs page with a release date of February 24th 2014, but there’s no actual information there about any of the game’s content.

There’s a few links on IndieDB implying it was on Steam Greenlight at one point, but it seems to have been taken down in the last few years or so. A Mac games store used to have it, but currently says its out of stock and has no idea when more copies will be available to buy. And with IndieDB saying it’s not in development any more, it’s a bit of a mystery what exactly happened to this title.

Was the one released an alpha? Cause that’s the only version that any reviews exist for. Was it really so unpopular that no one made a single video or forum topic about it before the game went down?

Honestly, I don’t think we’ll ever really know. It’s a shame given the intriguing ideas included in the game’s storyline (like how in your escape from an alien prison, you find portals to new worlds and save them from the alien overlords as well), or the original art style (it seems to be cel shaded), but hey, problems happen, and companies go bankrupt.

It’s just a shame that this game ended up mostly lost to history because of it.

Electric Adventures of Watt

Systems: PC, OSX, Linux
Developer: Called Shot LLC

Which unfortunately, seems to be the roughly the same thing that occurred with the ‘Electric Adventures of Watt’ game too. Set on a dark planet involved in a war between the forces of light and dark, this game had you take one of two sides and destroy your enemies with powers related to the side you chose. In other words, it was a ‘head to head’ platformer inspired by Conker’s Bad Fur Day, Psychonauts and Limbo.

Which on the face of it, sounds like a pretty good idea. However, the Electric Adventures of Watt did not do well in getting funding. Even with an (extremely low) goal of $14,000, the game barely reached $1,335, a paltry amount barely made acceptable by the ‘flexible funding’ on the Indiegogo site.

And that was obviously nowhere near enough for the team, since all development on the project stopped dead in late 2013. So what went wrong here?

Well, in a nutshell, they showed no game footage. They had a campaign sure, but it was entirely concept art based with a lot of story and character details instead of any actual proof the game had started development. That’s not a good thing when raising funds. Remember, people don’t want mock-ups and visions of a product, they want proof there’s an actual product being worked on right now and that the creators are the people who can realise it.

The Electric Adventures of Watt had none of that. So like many other crowd funded games, it’s interesting ideas were wasted as the project sank without a trace.

Firewing 64

Systems: PC
Developer: Studio Besus

But that’s not a fate that Firewing 64 will likely share! Why? Because unlike the Electric Adventures of Watt, Firewing 64 actually has a real trailer showing the game in action! Here it is:

As you can see, it’s a 3D platformer very much inspired by the Spyro series from the original PlayStation. You play as a dragon (presumably called Firewing), run around collecting items and stomping on bad guys and get various extra abilities like the power to fly through the air in the process.
Heck, there’s even apparently a kart racing section!

Also interestingly here, the game doesn’t seem to be on any crowdfunding sites. Instead, each of the versions/demos can be downloaded from the official site or IndieDB as the game gets updated. So yeah, it seems like the folks at ‘Studio Besus’ are just outright making their dream game there and then rather than expecting people to pay them thousands of dollars to do so. Talk about a smart move in today’s day and age!

Oh, and talking of games you can get already…


Systems: PC, Wii U
Developer: Rainy Night Creations

There’s FreezeMe, a Mario 64 successor for the Wii U. Originally launched on Kickstarter in early 2015, the game had a lot of trouble getting funded and fell short of its goal by more than $10,000.

But developers Rainy Night Creations fortunately didn’t let that stop them! Oh no, they kept developing the game, kept improving it for a few months and then managed to release the whole thing on the Wii U eShop by February 2016! That’s extremely impressive, especially given how ambitious the title was and the sheer scale of the worlds you explore in this game.

So what’s the game actually about? Well apparently, it’s about a photographer called R who can freeze time by taking pictures with her camera. She’s on the trailer of her best friend ‘M’, who’s been kidnapped by the main villain ‘Fat the Cat’ as part of his plan to create a ‘Dog-Free-World’. It’s not exactly a complex storyline, but it’s a decent enough excuse plot regardless.

And as far as quality? Apparently it’s pretty good according to the reviews I’ve read. Nothing on the level of Mario 64 or Banjo (or the upcoming Yooka-Laylee), but a decent enough experience that might keep a die hard 3D platformer fan satisfied while waiting for the bigger budget titles to come out in 2017 or so.

Funk Unplugged

Systems: PC
Developer: Vamped Games

Moving onto another title now, with the oddly titled ‘Funk Unplugged’ game. Starring a living amplifier called ‘Ampy’, this game has him ‘repairing a broken world with the power of good vibes’. Or in other words, saving his world with music.

In other words, it’s a fairly typical 3D platformer in the style of those from the N64 era. But it seems to be a decent enough take on the genre none the less, to the point the title managed to both reach its funding goal on Kickstarter and get greenlit over on Steam, It’s in active development too, with a new demo released just months ago and the latest trailer being uploaded last week.

Definitely a title that could be worth checking out when it’s completed!

Gnomes vs Fairies: Greckel’s Quest

Systems: Windows, OSX, Linux, Oculus Rift
Developer: Prismic Studios

Just like this one, which is now available to buy in full right now! Gnomes vs Fairies: Greckel’s Quest is another one of those unique genre blending indie titles that likely comes across as ten times more complex in the description. A ‘Hack n slash-action RPG platformer’ set in a magical land, the title has your gnome protagonist trying to take back the land of Ventocia from the evil fairies, who’ve taken over your home, captured your friends and who are now ruling the world with an iron fist. So it’s your job to fight back, with everything from weapons to magical spells! A pretty neat concept, especially given how much depth this stuff might add to the platformer gameplay.

Either way, it’s out, it’s available on Steam and it might be a decent time killer while waiting for the likes of Yooka-Laylee and Lobodestroyo to get finished.

Go and check it out if you’re a bit bored.

Griff the Winged Lion

Systems: PC
Developer: Breaker Box Studios

But back to Kickstarter campaigns now, with Griff the Winged Lion. Inspired by Spyro and Crash Bandicoot, the game has a winged lion called Griff save various realms from the forces of evil by beating up mythological creatures and turning things into gold with your magical powers. It’s fairly typical 3D platforming stuff for the most part, and you can see its influences right there and crystal clear.

Like say, with a Crash Bandicoot style chase section, various boxes that give you money when shattered and the obvious ability to glide large distances with your wings.

But hey, at least it’s more inspired by PS1 games than N64 games this time around, and it does look nice enough to be worth playing in the future. Well, if it reaches its funding goal anyway, since it’s only at $906 of $15,000 with two days left to go.

Another potentially decent choice here.

Happy Hell

Systems: PC, OSX, Linux
Developer: Occultimate Games

Continuing the 3D platformer line up, we now have perhaps the most awkwardly named N64 throwback you can possibly think of. Aka, ‘Spooky Poo’s Happy Hell’, a name which simultaneously manages to put off both kids and parents at the exact same time!

Still, the game itself seems like it’s better than the name lets on. I mean, how many other collectathons have your protagonist make a deal with the devil before the game begins, and then manages to have the whole game set in hell as a result? Pretty few, I’ll say that much!

And with new abilities gained by literally selling your soul and the areas based on hell in Dante’s Inferno, this game is certainly a little darker in terms of story themes!

So it seems like a cult classic in the making if you ask me. It reached its funding goal, but not by very much. It looks okay, but nowhere near as ‘good’ as a lot of its competitors in the space. And with a story and name like that one, it’s one of those titles a mainstream audience likely won’t buy barring a miracle.

It’ll probably be something you’ll see written about on Hardcore Gaming 101 at some point (assuming it’s released). But hey, it could be worth a shot, if you want something a little more unusual from your 3D platformer!

Kind of like the next game really…

I, Hope

Systems: ?
Developer: Gamechanger

Which has one of the most heart-warming concepts in a video game to date. Why? Because this game is being developed to support various charities helping kids suffering from cancer, that’s why. Set in an island world, the game follows the adventure of a girl named Hope who’s life is ‘turned upside down’ by a mysterious monster called Cancer that falls from the sky and lands on her island home. So like you do in these games, she has to travel to the neighbouring islands to collect items that make her more powerful in order to prepare for the ultimate fight to defeat the monster and save her world.

It’s one of those games that actually makes you proud to be a gamer, especially when you realise that the team behind it created the title so kids in hospitals could feel stronger and more courageous about their real life fight with cancer after defeating the similar monster in the game.

And unlike a lot of educational or emotional games (like those awful, awful SNES games about diabetes or dental hygiene), this one seems like it’ll be a solid game in its own right, with the message communicated via a trek through interesting worlds that everyone can appreciate on a game design level as well as an emotional one.

Sadly though, it seems this wasn’t enough for the Indiegogo campaign to hit its target, with the campaign only raising $1,707 out of its $20,000 goal. And while that didn’t lead its cancellation like with so many other projects on crowdfunding sites, it still meant the title’s potential is likely not going to be realised as well as it could have been.

It’s a creative looking platformer which could have sent a positive message as well. Which is sadly a bit of a far cry from the next title on the list.


Systems: Windows, OSX, Linux
Developer: DokyCamp

Aka, the Yooka-Laylee clone that originally advertised Grant Kirkhope as the composer, then had the bad luck of him leaving the team immediately afterwards.

There are some awkward character designs, like a female protagonist that seems like she’s straight out a Sonic fan game. There are some questionable levels (like the haunted house one with all those narrow corridors and precision jumps). And before a recent change, it even directly copied Yooka-Laylee’s Kickstarter page design.

It’s got some interesting stuff (like swappable partners), but for the most part, it seems like Yooka-Laylee 1.5 with a less experienced team.


Systems: PC, Max, Linux, Wii U, Ouya, PlayStation 4, Xbox One
Developer: Lefthanded Studios

Which is fortunately not something you can say about this title. Covered heavily on Gaming Reinvented already, Lobodestroyo (or The Legend of el Lobodestroyo Vs. la Liga de los Villanos in full) has luchador wolf Mutt trying to rescue his captured friends and defeat the evil villains who’ve taken over parts of the world.
Here’s the Kickstarter video, in case you’ve forgotten about it:

Either way, we’ve covered it a fair amount in the past already, so read up on the game in our interview, or in our comparison between this, A Hat in Time and Yooka-Laylee. For now though, we’ll just move onto the next title in line…

Continue Reading…

Yooka-Laylee Seeing Boxed Release

Excited about Playtonic Games’ new 3D platformer, Yooka-Laylee? Don’t like buying your games digitally?

Well if so, you’re in luck. Because according to the official Playtonic Games blog, the game is being sold in physical form with box, like Rare’s games of the N64 era. Now admittedly, there are a few uncertainties here. Like what platforms are seeing a physical release and what ones aren’t. Or what shops it’ll actually be available in.

But hey, those who wanted a physical version of the game can now get it. And backers can upgrade their digital pledge to a physical version, if they so desire. So hey, it’s good news for collectors! Or those people who just want the experience of opening an actual box to get their new video game like in the 90s.

Either way, here’s the comment about it on the official site:

One such query we’re delighted to tackle today is the ever-booming call for a boxed version of Yooka-Laylee. Do we have plans for a boxed release? Today we can confirm that the answer is, yes!

We’re delighted to be able to offer Yooka-Laylee in both digital and boxed flavours in time for the game’s launch in Q1 2017. As we speak, our business badgers are busily burrowing away on an initiative that will allow Kickstarter backers to upgrade their digital pledge to a physical version, if they choose to do so. We’re not ready to share the exact details just yet, but very soon you should be able to stick your head in the badger hole and look for yourself.

So what do you think? Are you happy that Yooka-Laylee will be available in a boxed form? And if you’ve backed the game, are you planning to switch over to a physical version of the game?

Post your thoughts and comments at our forums or on social media today!

Digital Homicide Drops Lawsuit Against Steam Users

Remember Digital Homicide? Well a few weeks ago, this company got a bit ‘famous’ for suing 100 Steam users for their negative remarks about the company and its work. Which in turn, got their games taken off Steam, and led to Digital Homicide suing Valve as well!

But it seems these cases and the publicity may have been a bit much for the company. Why? Because on September 26th, they filed to have the case against said Steam users dismissed and their court fees refunded.

And the court listing makes it pretty clear why. In a nutshell? Because their company was ‘destroyed’ after filing the case and hence lacks the funds to continue it. In other words, it turns out that suing your customers tends to be bad for business.

Now admittedly, this doesn’t mean they might not revive the case in the future. After all, they asked for it to be dismissed without prejudice. This means that they could technically bring the case again in future without invoking double jeopardy laws.

So a revival of the case is always a possibility, especially since their statements to Techraptor imply that they still consider themselves wronged by said users and Valve.

But for now, it seems the court cases are going to be dropped and this whole event is finally over. If you’re interested, you can find a copy of these filings in the Steam group post here:

Digital Homicide Discussion on Steam

So what do you think? Are you happy these cases are being dropped?


Digital Homicide Files to Dismiss Case against Steam Users (Techraptor)