Bethesda Stole a Mod for a Fallout 4 Sidequest?

Back before Fallout 4’s release, a Fallout New Vegas mod called Autumn Leaves was published on Moddb. With a colourful cast of characters in a forgotten vault where a murder mystery was taking place, it was rather popular and well received by the series fanbase.

And it seems like that extends to Bethesda themselves.

Just not quite in a good way.

Because come Fallout 4’s Far Harbour DLC, a new sidequest was added called Brain Dead. And guess what?

This sidequest bears an awful lot of resemblances to Autumn Leaves. Have a look at some of these comparisons and tell me you can’t see a lot of suspicious similarities:

fallout comparison

Above: One of the most blatant similarities.

You’ve got every basic element of the sidequest being duplicated down to the character archtypes and general room design. Oh sure, the Fallout 4 version looks a bit fancier (cause hey, it’s a newer game), but you can definitely see how one inspired the other.

Heck, even the basic plot summary is the same:

First off, both quests begins with a discussion through an interphone with the caretaker of the Vault, a headwaiter robot with a rather distinguished persona. The big mandatory Vault Door opens, leaving the player up for the exploration of said vault.

The main quest involves investigating the murder by checking the crime scene, and speaking to every robot in the vault.

The mysterious death of the prime financier of the Vault, who – in both cases – worked alongside Vault-Tec to build the special place.

The importance of voice modulators in the plot, to distinguish the robots between themselves.

The sexytime moment.

And of course, the mandatory “Let’s discuss paintings with a robot.”

That’s not a coincidence.

What’s more, it’s really disappointing on Bethesda’s part. Oh sure, they may own the Fallout IP, but that doesn’t give them the right to steal other people’s work and claim it as their own (without even any credit). They could have very easily credited BaronVonChateau for his work on this mod, or even asked for permission to officially integrate the mod’s storyline into the new game. That would have taken very little effort and would have avoided all the drama.

Instead, they decided to include it without any credit and have stirred up a lot of drama in the process. As a result, this could easily hurt the modding scene for the series, as well as give the company an obvious PR disaster that’s not going to be easily resolved. Nice going there guys!

What do you think of this possible plagiarism in Fallout 4?

Source:

Big Publishers and a Small Mod – Moddb Topic

Gaming Reinvented Has Now Launched!

Well, it’s been a while coming. We switched over from Nintendo 3DS Daily to Gaming Reinvented in 2015. We started adding more features to the site in 2016.

But now, it’s finally happened. Gaming Reinvented has gone live, and the site is starting up as its own business!

So what’s new on the site then?

Well for starters, our subscription system is now up and running. Only through PayPal so far, but we hope to get it working with Stripe and other systems in the near future.

subscription level example

Above: A monthly subscription from the list

Either way, for just $10 per month, you get access to all kinds of subscriber only articles and features relating to video games. Early looks at new titles, in depth editorials about game design and the industry, miscellaneous pieces about games in general; there’s lots here, and there will be even more in the foreseeable future.

In addition to this, we also now have a user submitted content system.

What does that mean?

Well in short, it means you can register and post your own articles and reviews on the site. Got a game you really want to see reviewed? Have some interesting thoughts about the industry and what’s going on at the moment (like the Counter Strike gambling fiasco)? Got an exclusive interview with someone in the industry?

If so, then you’re in luck. Just sign up to the site and post your work to your heart’s content. It’s all free, and we do not remove content on political grounds. Interviews, reviews and guides are supported along normal articles.

add content form

Above: Part of the ‘add new post’ form

Oh, and if it’s a live event you want to cover? That’s fine too. Make a normal post, select the option for a liveblog and you get a liveblog for that post. This lets you add updates from the frontend and them show up immediately.

early liveblog example

Above: An example liveblog

What’s more, you can also get paid for your articles. Just enter in your Adsense ID, and most of the revenue on your article will go straight to your Adsense account. You can also chose to make your content subscriber only. And in the future, this will also let you take a cut of the viewer’s subscription fee. So if they read your article and sign up, you’ll be able to get 20% of their registration payment too.

profile form

So those are the new features on Gaming Reinvented. Why are they implemented?

Well for subscriptions, it’s because ad supported journalism is becoming seriously unprofitable. Remember, AdBlock numbers are up significantly in the last few years, with around 55% of gaming site visitors not viewing any ads because of it.

That’s not sustainable. Gaming sites can’t survive on nothing.

Hence the subscriptions. We could use Patreon, sure. But what is Patreon really? A middleman for a subscription system. Well, it is for most people that use it anyway.

ANd why have user submitted articles?

As a way of avoiding bias and building trust among our readers. Because in recent times, people don’t generally trust journalists or the media. In 2015, Gallup reported than only 40% of Americans had a great deal of trust in the media (36% of those under 50). Another report (from the American Press Institute) said that 6% of Americans greatly trust the press. Which by comparison, is only 2% more than trust the US Congress!

This is partly down to opinion and social class differences. More people in the media skew to the left of the political spectrum. More writers are from wealthy backgrounds. There is a feeling (among all sides) that the media is an elite that’s out of touch with them. A feeling that social media filter bubbles are only making worse.

So to stop this, we allow anyone to contribute. To help make a site where different takes on gaming related issues are accepted rather than shot down in flames.

We also aim to fix problems relating to writers and video makers not disclosing conflicts of interest. Because as you’ve seen with the CS:GO Lotto fiasco, the gaming world has a big problem with people trying to trick their audience. They received review copies and not disclose it. They have personal dealings with a company or indie dev and don’t disclose it. And as in that case, they own gambling sites and pretend to be their own customers.

As a response to this, all content creators on Gaming Reinvented have to disclose any conflicts of interests up front. These are displayed in an alert box, like this:

disclaimer notice

Above: An example disclaimer

And if a user thinks they can cheat this?

Well, they get suspended the minute they’re found out, no exceptions. Ads on all their articles will also be deactivated, cutting out much of their income. Hopefully that encourages a bit more honesty here.

Either way, Gaming Reinvented is now live, and we hope the community can make it the truly great gaming site and media platform this industry so desperately needs. Sign up today and tell us what you think!

Call of Duty Roman Wars; The Call of Duty Game That Never Was

Ever wanted something a bit different from the Call of Duty series? To see what it’d be like if they moved away from modern warfare to something a bit different?

If so, then maybe this scrapped Call of Duty title could have been just the thing! Named Call of Duty Roman Wars, it had the player take control of soldiers in a Roman legion and fight battles in the days of antiquity! Heck, they even could ride elephants like tanks and fight in sea battles with boats!

Here’s a video about the title from Games Radar:

As you can hear, it was in development by Vicarious Visions around 2008, and might have become a launch title for the PS4 or Xbox One had it actually been made.

Unfortunately for some, it wasn’t to be. Activision themselves quite liked what they shown of a demo for the game, but were reluctant to attach the brand to the game. Not surprisingly (given how different Roman Wars looks from the other titles in the series), but disappointing none the less. The game’s development was then scrapped when the team didn’t want to change the branding away from the Call of Duty name and retool it into something else.

Activision went with a pitch that would eventually become Call of Duty Advanced Warfare instead. A much safer concept for sure, but less interesting as a result.

So that was Call of Duty Roman Wars. An interesting concept for a very different Call of Duty title with a more original setting and concept, but one which just didn’t seem right for the Call of Duty franchise because of it.

But what do you think? Would you have played a Call of Duty game set in Roman times? Would the series have worked better if it’d started going back to wars and eras prior to the 20th century?

A Fascinating Video About YouTube, Counter Strike and Corruption

It’s from a channel called H3h3Productions, and goes into great detail about how two famous YouTubers were stealthily marketing a Counter Strike gambling site on their channel. Here it is:

In short, these two people (known as ProSyndicate and TmarTn) were making dodgy videos showing themselves winning items on a site they themselves personally own. They never mentioned this conflict of interest to the public. They seemingly tried to lie about it all when confronted.

It’s exactly the kind of thing that the FTC looks down upon, and apparently they’ve already been reported for it by video game attorney Ryan Morrison. They might also be in hot water over breaking gambling related laws too.

So yeah, pretty interesting eh? Maybe this might be the case that finally gets lawmakers looking at the weapon trading in Counter Strike Go. Or the FTC cracking down harder on people trying to hide company affiliations and adverts like this.

Someone Made a Working GBA In Minecraft!

When it comes to Redstone bricks and Minecraft, lots of impressive projects have already been made. From a computer with screen, to a working hard drive and even a basic clone of Minecraft inside Minecraft, it’s crazy what some builders can make nowadays.

But here’s something that could be even more impressive than much of that. It’s a GBA (running what seems to be Pokemon Fire Red/Leaf Green) inside Minecraft. Yes, Youtube user Requag has made an in game device that lets you play a version of Pokemon inside Minecraft.

Here’s a video showing it in action:

Okay, it’s not quite perfect. The frame rate is low due to how its setup, and it doesn’t seem to have much of the game itself. But still, it’s a working GBA with game and level editor inside Minecraft. That’s an insane technical achievement by itself.

You can download this mod at the link below:

Working Pokemon FireRed GBA – Planet Minecraft

So what do you think about the project? Are you going to try playing Pokemon on an in game GBA in your Minecraft game?