If you’ve been watching the recent footage of the new Legend of Zelda game, you’ll probably have noticed something missing.
Namely, civilisation. In the trailer (and all E3 videos of the game), there have been no towns, few friendly NPCs and seemingly no houses or dwellings.
As a result of this, some people assumed the worst. Namely, that like Zelda 1, the team were going for a ‘dying’ Hyrule feel and that only a few scattered NPCs remained in the kingdom. The eerie picture of the Temple of Time in ruins didn’t help either:
Above: Wasn’t there a castle and town near here?
However, this isn’t the case. Towns and villages do exist in the new game, they’re just not in the trailer or demo. Here’s what Eiji Aonuma has to say on the matter:
I can’t share too much about villages because to tell you how the villages work, they’re interconnected to the story and overall world.
So yeah, it’s not like the first Zelda game there. There will be villages to explore in The Legend of Zelda: Breath of the Wild. They’re just not in the current demo.
It’s already been a hectic day for Zelda news. We’ve got a name for the new game, The Legend of Zelda: Breath of the Wild. A detailed trailer has been posted showing off the world and its size. The game has been live streamed non stop and the box art released on top of that.
And so here are even more resources for the game! Here are lots of official artwork pieces and screenshots released by Nintendo for The Legend of Zelda: Breath of the Wild:
So that’s a bit more of the new Legend of Zelda game. Hope it keeps everyone satisfied for a while!
What’s interesting though is that it has a very different style to what you’d expect. Here’s a picture showing what it looks like:
Notice anything here?
Well, there’s no image of Hyrule on the box. That’s an interesting omission given the focus put on the large, detailed world you explore.
It’s also got a bit more of a ‘painterly’ style to the rest of the game. For example, the logo looks like it was painted onto the front of the box. Add the ‘warm’, somewhat strange looking background and you have a box art design that seems strange for this particular game.
But perhaps it’ll get changed in different regions. After all, Europe often gets slightly more lush, detailed box art designs than the US does:
Above:Left is the US box art, right is the European box art
Either way, I’m not sure I’m a fan of the box art released for Breath of the Wild so far. Doesn’t seem to be very fitting of the game, and it doesn’t really play to the strengths of its style.
Well, this is going to be fun to watch the reaction to. Basically, remember all the calls we heard for a female version of Link in the Legend of Zelda series? Thes one which quite a few gaming sites were oh so happy to back because it went with their political agenda?
Yeah. That’s not happening.
Eiji Aonuma has now announced that there will be no female version of Link in the new Zelda game. He’s male by default, there’s no gender option, and that’s no alternate female character like Zelda to play as. In other words, like every other game in the series, Link will be male in Breath of the Wild.
Here’s what he says about the decision and why it was made:
So yes, there were rumors like that, and we did discuss as a staff as to what would be possible if we took that route. We thought about it and decided that if we’re going to have a female protagonist it’s simpler to have Princess Zelda as the main character. …if we have princess Zelda as the main character who fights, then what is Link going to do? Taking into account that, and also the idea of the balance of the Triforce, we thought it best to come back to this [original] makeup.
In other words, he felt having a female main character didn’t work with the story and decided not to include it. Which is a perfectly reasonable choice to make for a game like this.
Above: Not in this Zelda game kid.
Unfortunately, I suspect that’s not how a certain part of the internet will respond to this news. Indeed, I can almost see the inevitable whining on sites like Polygon and Kotaku as we speak, as well as a whole horde of Tumblr users complaining that their precious gender choices won’t be in the new game. Bet it’s not long till we get a petition on Change.org either, is it?
But that’s the facts. There is no female version of Link in the new Zelda game. There is no playing as Princess Zelda in the game. Just a traditional male version of Link like in every other game in the series. And if you don’t like it, well go and play Hyrule Warriors or something.
Just three hours ago, the new Legend of Zelda game for Wii U and NX was finally revealed. Named The Legend of Zelda: Breath of the Wind, it takes inspiration from the first game in the series with a massive, interesting world to explore and a massive amount of non linearity in where to go and what to see.
And as Nintendo’s only playable game at E3.. it had a lot of hype to live up to.
Does it manage that?
Yes, yes it does:
Seriously, just look at that world. It has just immense, packed to the rafters with things to look at and well… looks visually amazing too.
I’m honestly not sure where to start when it comes to discussing the game and the various changes announced at E3.
But let’s talk the general scale of things first. You see that rock climbing section at the mountaintop area? Yeah, that fairly small object the camera can barely see at a wide angle… that’s Link. And then look at all the different places we end up in throughout the trailer. The beach/ocean, the Lake Hylia esque area with bridge, the mountain tops covered in snow, various forests, underground caverns with Stalfos… That’s just in the first ‘real’ trailer.
Above: Find Link in this picture!
And it gets more impressive. That first area in the demo and livestream… that’s the Great Plateau. See how big it is?
Apparently, that’s 1% of the world in this game. 1%!
Oh, and compared to Twilight Princess, this game apparently has a world that’s about 12 times bigger. Yes really. This game’s version of Hyrule is 12 times bigger than Hyrule was back in Twilight Princess.
And the shrines? Well, these dungeon like areas are present in their hundreds. Seriously. And after every few, you can get items, like the glider.
You also get runes in these shrines, which give you new abilities. These include magnetism to move large metal objects around (and beat up enemies with them), a bomb rune which gives you bombs in unlimited amounts (and multiple varieties, etc). Each of these things (and many more) will be found in shrines and usable all across the world. Heck, you can even magnetically pick up and throw treasure chests!
There’s also the visual style here. Admittedly, I was a bit cautious about it when I saw the early pictures and stuff. Link seemed a tad goofy, it never really nailed a style between realistic and cartoony… it felt like we’d be getting another Skyward Sword esque mishmash. Well, we’re not. We’re getting a game that while not quite realistic or cel shaded (in the Wind Waker sense) just looks absolutely incredibly down to the smallest enemy or object. It’s a certainly a prettier visual setup than in the last few Zelda games, isn’t it?
Gameplay wise… it seems very different. So far we know that:
Link can interact with the environment in many more ways than before, like chopping down trees, setting parts of the world on fire, rolling boulders at enemies, shooting down beehives with good timing to scare away monsters… it seems a lot more interactive than most adventure games, and I’m honestly thankful for that. It’s more like a world, less like a movie set.
There also seem to be various animals roaming around. Examples seen include ducks, pigs, horses and bees, and all can be interacted with in any way you want.
No hearts drop in grass. Instead, Link eats food to heal instead, cooking it at campfires across the land. These campfires are made with the logs you chop down from the trees.
Rock climbing is a new mechanic, and lets Link climb sheer walls and surfaces.