Could Mega Man’s bad luck be coming to an end? Is the drought of new games in the series nearly over?
Maybe so! Because over at the Mega Man Network, they’ve posted a rumour stating that a new game might be in development to tie into the new cartoon. This game would be a 2D platformer with gameplay like the originals and HD graphics as well.
Above: Mega Man from the new cartoon
And it would make a few interesting changes to the characters too. Like how the Robot Masters would no longer have ‘man’ in their names, but be named after musical terms. Such as Flare Symphony, Frostbite Sonata and Saber Wultz. This would follow on from Mega Man’s pseudonym in the show (Aki Light).
What consoles would it be on?
Well, all the normal ones. There would be a ‘main’ version on Xbox One, PlayStation 4, Wii U, PC and PlayStation Vita. In addition to this, another version (by a different team) would be announced for the 3DS.
So it sounds good. At least on a surface level.
But is it actually real?
Well, that’s the million dollar question right there. Over at the Mega Man Network, they’re heavily sceptical about the idea. And with the amount of fakes going around, I can’t blame them. ‘Anonymous’ sources have been accurate before, yes. But they’ve also led to reports of fake games and non existent glitches.
Add a lack of proof (in the form of images or videos), and it’s right to be skeptical here. Because at the moment, it’s not more credible than a random forum post.
In addition to that, the concept alone may be a worrying one. After all, games based on TV series do not have a good record. And as Sonic Boom and Street Fighter the Movie have taught us… nor do games based on adaptations of video game franchises. So even if it is real, there’s a very real chance someone will screw it up. Kind of like another project we all know about:
Above: If Kenji Inafune can screw it up…
Still, that’s the rumour anyway. Hopefully it pans out and the Mega Man series gets revived as a result of it.
Rumor: Details on Mega Man of Action Game? – Mega Man Network
When it comes to release dates, the new Zelda game isn’t exactly very consistent. From 2015 to 2016 and 2017, the game’s been pushed back year after year.
But while the game’s immense scope and massive world justifies much of it, it seems there was another reason for the endless delays.
Aonuma’s management. Or more precisely, the mistakes made with it.
Because in a recent interview with Edge, series producer Eiji Aonuma mentioned some mistakes he made in managing the project. Namely, not telling the staff what was good about the previous build of the game, causing them to break things and make the game worse in the process. Here’s how he explains the issue:
We have these milestones during development. I play the game, then give staff my comments, my advice on what direction they should be heading in. At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone.
I’d made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I’d recommended, but they also added some other elements they thought would work well – and that ended up breaking all the good parts of the previous build. I learned that, when it’s good, I have to say so. If I’d managed that we’ll, maybe development wouldn’t have extended quite so much.
Still, at least the game seems like it’s working out for the best. Are the delays and management issues a good thing? No, not really. But they’re obviously not a showstopper here, since Breath of the Wild has broken records and caused the popularity of the series to skyrocket ever since E3.
Above: If 8 million people liked my game’s trailer, I wouldn’t care about any management issues.
I’d rather have a game like that (which looks utterly incredible) to a well managed game that adds absolutely nothing to its genre (like most games out there).
Either way, management issues delayed the Legend of Zelda Breath of the Wild. And while they worked out fine here, hopefully they won’t be as much of an issue with the games developed afterwards.
Breath of the Wild’s delays were partly due to poor management by Eiji Aonouma
Well, it’s been a while coming. We switched over from Nintendo 3DS Daily to Gaming Reinvented in 2015. We started adding more features to the site in 2016.
But now, it’s finally happened. Gaming Reinvented has gone live, and the site is starting up as its own business!
So what’s new on the site then?
Well for starters, our subscription system is now up and running. Only through PayPal so far, but we hope to get it working with Stripe and other systems in the near future.
Above: A monthly subscription from the list
Either way, for just $10 per month, you get access to all kinds of subscriber only articles and features relating to video games. Early looks at new titles, in depth editorials about game design and the industry, miscellaneous pieces about games in general; there’s lots here, and there will be even more in the foreseeable future.
In addition to this, we also now have a user submitted content system.
What does that mean?
Well in short, it means you can register and post your own articles and reviews on the site. Got a game you really want to see reviewed? Have some interesting thoughts about the industry and what’s going on at the moment (like the Counter Strike gambling fiasco)? Got an exclusive interview with someone in the industry?
If so, then you’re in luck. Just sign up to the site and post your work to your heart’s content. It’s all free, and we do not remove content on political grounds. Interviews, reviews and guides are supported along normal articles.
Above: Part of the ‘add new post’ form
Oh, and if it’s a live event you want to cover? That’s fine too. Make a normal post, select the option for a liveblog and you get a liveblog for that post. This lets you add updates from the frontend and them show up immediately.
Above: An example liveblog
What’s more, you can also get paid for your articles. Just enter in your Adsense ID, and most of the revenue on your article will go straight to your Adsense account. You can also chose to make your content subscriber only. And in the future, this will also let you take a cut of the viewer’s subscription fee. So if they read your article and sign up, you’ll be able to get 20% of their registration payment too.
So those are the new features on Gaming Reinvented. Why are they implemented?
Well for subscriptions, it’s because ad supported journalism is becoming seriously unprofitable. Remember, AdBlock numbers are up significantly in the last few years, with around 55% of gaming site visitors not viewing any ads because of it.
That’s not sustainable. Gaming sites can’t survive on nothing.
Hence the subscriptions. We could use Patreon, sure. But what is Patreon really? A middleman for a subscription system. Well, it is for most people that use it anyway.
ANd why have user submitted articles?
As a way of avoiding bias and building trust among our readers. Because in recent times, people don’t generally trust journalists or the media. In 2015, Gallup reported than only 40% of Americans had a great deal of trust in the media (36% of those under 50). Another report (from the American Press Institute) said that 6% of Americans greatly trust the press. Which by comparison, is only 2% more than trust the US Congress!
This is partly down to opinion and social class differences. More people in the media skew to the left of the political spectrum. More writers are from wealthy backgrounds. There is a feeling (among all sides) that the media is an elite that’s out of touch with them. A feeling that social media filter bubbles are only making worse.
So to stop this, we allow anyone to contribute. To help make a site where different takes on gaming related issues are accepted rather than shot down in flames.
We also aim to fix problems relating to writers and video makers not disclosing conflicts of interest. Because as you’ve seen with the CS:GO Lotto fiasco, the gaming world has a big problem with people trying to trick their audience. They received review copies and not disclose it. They have personal dealings with a company or indie dev and don’t disclose it. And as in that case, they own gambling sites and pretend to be their own customers.
As a response to this, all content creators on Gaming Reinvented have to disclose any conflicts of interests up front. These are displayed in an alert box, like this:
Above: An example disclaimer
And if a user thinks they can cheat this?
Well, they get suspended the minute they’re found out, no exceptions. Ads on all their articles will also be deactivated, cutting out much of their income. Hopefully that encourages a bit more honesty here.
Either way, Gaming Reinvented is now live, and we hope the community can make it the truly great gaming site and media platform this industry so desperately needs. Sign up today and tell us what you think!
Well, a new developer site anyway. It’s a very nice replacement for the old Wario World they used to use, and less 90s esque too:
Above: Mobile reponsive too.
But there’s something else that’s interesting here too. Namely, it seems like their development requirements are much more relaxed this around.
Why? Because now anyone can register on Nintendo’s dev site. You don’t need development experience, nor have to be a company. heck, you can even work from a home office this time around. Seems Nintendo are embracing an iOS style ‘anyone can become an eShop developer’ philosophy this time around.
So that’s one nice change. It’s easy for anyone to get started with making games for Nintendo systems now, and they don’t need to wait and see if their application gets accepted or not.
Another change is that this is now the only developer portal for Nintendo. Everyone making games for Nintendo systems (whether they be an indie dev or a company the size of EA) uses the same website and resources. There’s no distinction between an individual and a company, or download only games and retail ones.
They also allow devs from all regions to join too. So unlike before, developers from the US, Europe and Japan will be members of the same Nintendo website. Much easier than having to navigate different systems based on where in the world your company is located.
Either way, if you want to make games for Nintendo systems, this one is for you. Just sign up to the new site via the link below. That’s all there is to it.
Nintendo Developer Portal (official site)
But what games will they bring to Gamescom? Well, that’s actually a good question.
It’s likely that The Legend of Zelda: Breath of the Wild will be featured. After all, that’s their major new game and one that everyone expects to see at these events.
Above: Breath of the Wild may be featured at the event.
Paper Mario Color Splash is possible. I mean, it’s the only Wii U game of note that’s coming out before the end of the year (at least as far as we know). So that’s another possible choice.
And Pokemon Sun/Moon… again, it’s possible. Pokemon announcements have been made at past Gamescom events. Heck, in some cases, they’ve distributed special Pokemon at Gamescom events, like Shigeki Morimoto’s ones in 2015.
Other than that? Good question really. They might do something with Sega in regards to Sonic Boom. Or promote Mario Party Star Rush a bit more. Or do some other third party deal we don’t yet know about. It’s all on the table here.
But yeah, Nintendo is at Gamescom 2016, and is on the list of exhibitors for the show. Should be exciting for people attending the event this year!
Nintendo of Europe – Gamescom Exhibitor List