No, it doesn’t shake the console over and over in some desparate bid to rack up Play Coins, but it does automatically spent the ones you have earned on puzzle pieces, assuming you’re too lazy to keep pressing the A button yourself. Here’s a video of the machine in action:
So what can we say here? Well, we will get Youtube user JBrothersZ points for originality here, the idea of a robot being made just to spent Play Coins on puzzle pieces is a nifty one in itself. We just think the usefulness of this device is somewhat questionable.
What do you think of the automated Puzzle Swap robot shown above?
It’s extremely unfortunate that we’re having to write this article for Gaming Reinvented, but Nintendo president Satoru Iwata has passed away at the age of 55 due to a bile duct tumour.
He died this Saturday, with his ill health being the reason for a lack of presence at E3 2015.
Either way, Mr Iwata was someone who brought a lot to Nintendo. Programming games back when it wasn’t really seen as a legitimate career choice, he was involved in programming games for HAL Laboratory and Nintendo back in the 80s and 90s. In fact, he was so good at doing this that he managed to turn around the likes of Earthbound and make it actually playable (leading to one of the best RPGs of its era). He also worked on Pokemon Gold and Silver, compressing the data enough that the entirety of Kanto from the previous games could be made to fit in the space left on the cartridge.
And that’s even before we look at his achievements as Nintendo CEO. When Iwata took the helm in 2002, Nintendo was in trouble. The Gamecube was underperforming compared to its competitors, the GBA was then Nintendo’s least popular handheld console and their reputation in many regions was summed up in one word as ‘irrelevant’. But Satoru Iwata managed to use the Blue Ocean strategy to turn things around. He marketed the Wii and DS to people who’d never played games before and ended up making two of the most popular and success systems ever released on the market. From there, his work on the 3DS was extraordinary and again managed to turn around a failing system by releasing a near endless stream of great games for it and actually making it worth owning.
Yet he never lost sight of the customers or the fans. With comments such as:
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
The only person who has the right to be selfish is the customer
He never lost sight of who Nintendo’s real audience was. He never got driven into the world of cheap ‘freemium’ mobile games by investors wanting to take part in the app ‘gold rush’. He never turned Nintendo in a game driven by endless DLC releases and horse armour. He never told the developers to rush out games that weren’t ready just because the company spotted a quick sales opportunity.
Could this be our first look at the mysterious Zygarde’s new form or Mega Evolution?
Because just recently, a new magazine scan has surfaced about the Archdijini of the Rings (the Pokemon anime movie featuring Hoopa) and it shows a mysterious silhouette belonging to an unidentified ‘new’ Pokemon.
As of earlier today, Mojang has confirmed that they want Minecraft to be available on all systems.
Which explicitly includes the 3DS and Wii U. Indeed, when asked about the possibility of Minecraft on the Wii U or 3DS, they said:
I’ve never heard a reason why we haven’t ended up on Wii U or 3DS. It just hasn’t happened yet.
But while it’s nice to see the Minecraft developers themselves keen to work with Nintendo and promote their work on Nintendo systems, it raises an issue that very few people seem to be discussing about the company. Namely that Nintendo has a huge issue figuring out which new games are going to be successful and which aren’t, or trying to get said times on their systems.
Because it’s true, isn’t it? The best time to get Minecraft on Nintendo systems isn’t now or a few years in the future.
Above: Something like this (fake trailer used for illustration purposes) should have been a reality years ago.
It’s already gone. The best time to release Minecraft on those systems was back in about 2010 or 2011, when the game was brand new. A decently run business should have figured this out; after all, that’s how business works. Spot what’s going to work (smell what sells/is about to sell) and then try and be the one to promote or sell that product. Kind of like how on The Apprentice the candidates have to find out what the public will buy and then stock more of it to meet demand. If you’re selling say, coats and hats, and only the latter sells, you buy more hats knowing that people are willing to buy them.
Nintendo on the other hand, seems to have completely missed this class in business school. Instead, they’ll completely ignore the high selling product and simply push whatever the hell they feel like pushing regardless of whether anyone actually wants to buy it. In a world where hats are flying off shelves, Nintendo are the company that ends up doubling down on coats and trying to force them to sell, demand be damned.
And that’s been their biggest issue throughout their history, at least in terms of third party games on their platforms. They don’t spot the obvious breakout hits and instead keep trying to push franchises that no one outside of Japan is even buying.
Oh, and trust me, there have been plenty of examples here. Take the RPGs from the 8/16 bit era. Dragon Quest was popular in Japan, but not so much internationally. Final Fantasy was popular internationally but less so in Japan. A sane company would probably try and get both on their systems, or if that didn’t work, go for the one with more international appeal. After all, the rest of the world kind of outnumbers Japan in terms of population by a significant margin.
But no, Nintendo stuck with Dragon Quest even outside of Japan, despite the fact their attempts at trying to make it a success weren’t really working that well. Meanwhile, Sony ended up luring Square over to its platforms, and Final Fantasy 7 ended up being a success on par with the Legend of Zelda Ocarina of Time (and a significant reason why the Playstation outsold the Nintendo 64 in its era).
Above: Then we got this, and Nintendo’s E3 was overshadowed even more…
And it goes on and on. They completely overlooked Rare’s successes, before selling them off to Microsoft and losing the best second party partnership they ever had. They completely ignored that the likes of the Five Nights at Freddy’s series was selling out on services like Steam and that half of Youtube was seemingly uploading videos of it. And despite the sales clearly proving that a more realistic Zelda art style was the better choice (Twilight Princess sold around double what the likes of the Wind Waker did), they kept trying to push cel shaded and ‘experimental’ art styles regardless of whether anyone would actually care for it or not.
When it comes to great covers of Nintendo songs, there are plenty to choose from. Indeed, with such projects as Zelda Reorchestrated, OC Remix and Pokemon Reorchestrated out there making covers of entire soundtracks, you could probably find a ton to listen to from those sources alone.
But here are some… slightly more obscure (but still fantastic) Nintendo music covers. The kind on Youtube that don’t ever seem to get enough views for their quality and that arguably deserve the attention more than the big names ever will. Here are eight awesome Nintendo music covers that any of you fans just have to listen to!
8. Mario & Luigi Bowser’s Inside Story Final Boss; Orchestral Remix
Now, there have been many, many covers of the fantastic final boss theme from this game. Like, 8 bit ones, 16 bit ones, rock ones, techno ones… you name a music style and someone has probably redone this theme in that style.
But here is possibly the best of them. Behold, the epic orchestral remix of Bowser’s Inside Story’s final boss theme:
Yes, it’s loud as hell. Your ears could well be blasted clean off the side of your head if you play this at maximum volume. But either way, it is epic. Just the perfect thing for a grandiose final boss showdown, regardless of the game.
7. Mario & Luigi Superstar Saga Soundtrack; Orchestrated
Mario & Luigi Superstar Saga is already a game with a phenomenal soundtrack. But do you know what would make it even better?
If the whole thing was redone in an orchestral style using decent instruments. And what do you know, there’s actually someone on Youtube who’s doing just that! Behold Bryan Hermus’ fantastic covers of the Mario & Luigi Superstar Saga soundtrack. Including Stardust Fields:
The main battle theme (as you’d expect):
And the main boss theme, which sounds even better with updated instruments:
You can keep track on his progress on his Youtube channel, as linked here:
He’s only done four tracks so far, but hey, he’s only started this project in June 2015, so give him some slack. Maybe if we’re lucky we’ll get to hear some fantastic covers of songs like Cackletta’s theme and Bowser’s Castle too! Or even something that makes Joke’s End actually sound cool rather than repetitive!
6. The Legend of Zelda A Link to the Past; Metal Dark World Cover
Enough said to be honest:
It’s already a great song, and this metal cover of it just makes it even better than it already was. Very well done to CSGuitar89 on Youtube for this cover!
5. Donkey Kong 64; Mad Jack Theme
The original song was already menacing as all hell. This?
Is at least ten times more so than even that. Seriously, if hell had a soundtrack (in the good sense), this would be it. It’s arguably the best Donkey Kong 64 music cover ever made.
4. The Legend of Zelda Link’s Awakening; Ballad of the Wind Fish Remake
It’s rare that any Nintendo song (or remix) could actually drive us to tears, but this one seems to actually come close to doing so. Remixing the original ending song from the Game Boy classic in a way that makes it sound like a current gen title (or better), Fox Amoore’s amazing Ballad of the Wind Fish remake is one of the best Zelda music covers out there. Brings back the sadness of seeing Koholint Island disappear like the dream it ever was.