In an event that was way too close a call for comfort, Boston Police have arrested two men who threatened Pokemon World Championships attendees with violence. Notified after someone spotted their threats on social media, they were caught at their hotel just hours before trying to enter the event building. The individuals had several unlicensed weapons in their car, with (as per the My Fox Boston report) a 12 gauge shotgun, an AR-15, several hundred rounds of ammunition and a hunting knife recovered from the vehicle after a search warrant.
The Pokemon Company said they were made aware of the threat, commenting that they ‘gathered information quickly and gave it to the authorities at John B. Hynes Veterans Memorial Convention Center, who communicated with the Boston Police Department’. They also said that they take the safety of their fans seriously, and will continue to ensure proper security measures are a priority.
Thank god the police acted on this as quickly and efficiently as they did, because this sort of situation is absolutely horrible.
2 Men Arrested with Several Guns Near Pokemon World Championships – My Fox Boston
If you’ve been keeping updated on the various indie games that are available on the 3DS and Wii U eShops, you’ve probably seen the Mighty Switch Force series. Developed by WayForward (maker of the Shantae series and DuckTales Remastered), it’s a series of puzzle platformers where you can push blocks between the background and foreground layers to navigate the game world. It’s a pretty popular series too, with decent (70-80%) Metacritic scores and sales figures.
But could the company be about to reveal a new title? It seems quite possible, given some of their (carefully worded) Twitter posts:
Note the pictures of past characters in the series, the talk of the ‘academy opening soon’ and the use of Mighty Switch Force in the hashtags. It’s about as close to a clear hint as you can get without actually announcing the game.
But what do you think? Are these Twitter posts hints that a new Mighty Switch Force sequel will be announced? And if so, what will the ‘gimmick’ be this time, given that the games before it in the ‘Mighty’ series had their own unique mechanics?
Is WayForward Teasing More Mighty Switch Force – GoNintendo
Potentially without having the original figurines, reducing the whole ‘toys to life’ gimmick more than a tad pointless. Sold for £49.75 on pre order by an unknown company (the website was registered in secret with very little info provided about who operates it), the Amiiqo device lets you store data for up to 200 different Amiibos, and comes pre loaded with the data for 10 of them. So in other words, a convenient bit of tech that tricks the Wii U into thinking its communicating with an Amiibo while actually providing data from its own software instead.
Above: A concept for the device, from the official website
And here’s a demonstration of it
Either way, it’s an interesting concept. But what do we think of it?
To be honest, we’re conflicted about the idea. On the one hand, the whole ‘paying money to collect figures to get content in games’ idea has become a real annoyance in the last few months or so, with a lot of major Nintendo games (especially the likes of Mario Party 10) being significantly less usable without them. Add a very limited supply of Amiibos and Nintendo not being willing to restock them quickly, and something like this could be more convenient for those of us without tons of money to spare or time to go searching through eBay sales due to the figurines selling out within five minutes.
On the other? This does rather kill the whole business model for Nintendo, and you could argue quite well that this is basically the toys to life version of a flash cart and ROM downloads. All it’d take would be a significant portion of Nintendo’s fanbase to buy one, and there goes Nintendo’s Amiibo sales in the blink of the eye.
But what do you think? Is the Amiiqo a good idea? Or something that goes against the whole concept and that Nintendo should probably do something about?
Third Party Amiiqo Lets Users Spoof Amiibo Data – Games Industry.biz
As many gamers nowadays know, MercurySteam is the company responsible for the Castlevania Lords of Shadow series on various HD systems and the 3DS. But did you know that they were originally planning on making a game based on a very different Metroidvania series?
Yep, they had plans to make a Metroid game for Nintendo systems. Here’s a video about the game and what’s known about its development:
Seemingly, it was a first person game set in a sci-fi post apocalyptic environment. Perhaps a bit like Halo or Gears of War in terms of concept and art design.
Unfortunately for some (and fortunately for the large amount of people who disliked Lords of Shadow), the game never came to be. Nintendo turned down the concept after the pitch, and the game was trashed altogether.
But what do you think? Were Nintendo right to turn down MercurySteam’s pitch for a new first person Metroid game? Or would you have liked to see the team get a chance at a new Metroid title?
If you’ve been keeping up with the latest Nintendo related news recently, you’ve probably heard of the interview with Chris Pranger that the Part Time Gamers Podcast did. Covering everything from localisation to the word ‘new’ in game titles to the Wii U’s hardware and marketing, it was an interesting discussion about how the Nintendo Treehouse and the staff there operate and the ways that Nintendo views the gaming industry differently to the rest of the world.
Unfortunately, someone at Nintendo apparently didn’t like this quite as much.
The result? Mr Pranger has been sacked by Nintendo and no longer has a job on Nintendo’s localisation team. Here’s his announcement about it on Twitter:
So, my thoughts on this?
It’s pretty disturbing to be honest. Interviews with people working in the industry are meant to be ways to get to know how it works, and to gain an insight into the processes behind making those games we all love to play. You’d think as a result of that, companies would appreciate it when their employees are asked about the company and its products; it’s free marketing!
Yet Nintendo decides that this is enough to sack someone. That’s just kind of sad really, since it just terrifies people into not wanting to speak to the media in case they get chucked out the door.
But what do you think about Chris Pranger’s firing from Nintendo? Was it right to fire him just because he did an interview about Nintendo’s localisation team and their companies processes?