If you’ve been keeping updated on the various indie games that are available on the 3DS and Wii U eShops, you’ve probably seen the Mighty Switch Force series. Developed by WayForward (maker of the Shantae series and DuckTales Remastered), it’s a series of puzzle platformers where you can push blocks between the background and foreground layers to navigate the game world. It’s a pretty popular series too, with decent (70-80%) Metacritic scores and sales figures.
But could the company be about to reveal a new title? It seems quite possible, given some of their (carefully worded) Twitter posts:
Note the pictures of past characters in the series, the talk of the ‘academy opening soon’ and the use of Mighty Switch Force in the hashtags. It’s about as close to a clear hint as you can get without actually announcing the game.
But what do you think? Are these Twitter posts hints that a new Mighty Switch Force sequel will be announced? And if so, what will the ‘gimmick’ be this time, given that the games before it in the ‘Mighty’ series had their own unique mechanics?
Is WayForward Teasing More Mighty Switch Force – GoNintendo
Potentially without having the original figurines, reducing the whole ‘toys to life’ gimmick more than a tad pointless. Sold for £49.75 on pre order by an unknown company (the website was registered in secret with very little info provided about who operates it), the Amiiqo device lets you store data for up to 200 different Amiibos, and comes pre loaded with the data for 10 of them. So in other words, a convenient bit of tech that tricks the Wii U into thinking its communicating with an Amiibo while actually providing data from its own software instead.
Above: A concept for the device, from the official website
And here’s a demonstration of it
Either way, it’s an interesting concept. But what do we think of it?
To be honest, we’re conflicted about the idea. On the one hand, the whole ‘paying money to collect figures to get content in games’ idea has become a real annoyance in the last few months or so, with a lot of major Nintendo games (especially the likes of Mario Party 10) being significantly less usable without them. Add a very limited supply of Amiibos and Nintendo not being willing to restock them quickly, and something like this could be more convenient for those of us without tons of money to spare or time to go searching through eBay sales due to the figurines selling out within five minutes.
On the other? This does rather kill the whole business model for Nintendo, and you could argue quite well that this is basically the toys to life version of a flash cart and ROM downloads. All it’d take would be a significant portion of Nintendo’s fanbase to buy one, and there goes Nintendo’s Amiibo sales in the blink of the eye.
But what do you think? Is the Amiiqo a good idea? Or something that goes against the whole concept and that Nintendo should probably do something about?
Third Party Amiiqo Lets Users Spoof Amiibo Data – Games Industry.biz
As many gamers nowadays know, MercurySteam is the company responsible for the Castlevania Lords of Shadow series on various HD systems and the 3DS. But did you know that they were originally planning on making a game based on a very different Metroidvania series?
Yep, they had plans to make a Metroid game for Nintendo systems. Here’s a video about the game and what’s known about its development:
Seemingly, it was a first person game set in a sci-fi post apocalyptic environment. Perhaps a bit like Halo or Gears of War in terms of concept and art design.
Unfortunately for some (and fortunately for the large amount of people who disliked Lords of Shadow), the game never came to be. Nintendo turned down the concept after the pitch, and the game was trashed altogether.
But what do you think? Were Nintendo right to turn down MercurySteam’s pitch for a new first person Metroid game? Or would you have liked to see the team get a chance at a new Metroid title?
If you’ve been keeping up with the latest Nintendo related news recently, you’ve probably heard of the interview with Chris Pranger that the Part Time Gamers Podcast did. Covering everything from localisation to the word ‘new’ in game titles to the Wii U’s hardware and marketing, it was an interesting discussion about how the Nintendo Treehouse and the staff there operate and the ways that Nintendo views the gaming industry differently to the rest of the world.
Unfortunately, someone at Nintendo apparently didn’t like this quite as much.
The result? Mr Pranger has been sacked by Nintendo and no longer has a job on Nintendo’s localisation team. Here’s his announcement about it on Twitter:
So, my thoughts on this?
It’s pretty disturbing to be honest. Interviews with people working in the industry are meant to be ways to get to know how it works, and to gain an insight into the processes behind making those games we all love to play. You’d think as a result of that, companies would appreciate it when their employees are asked about the company and its products; it’s free marketing!
Yet Nintendo decides that this is enough to sack someone. That’s just kind of sad really, since it just terrifies people into not wanting to speak to the media in case they get chucked out the door.
But what do you think about Chris Pranger’s firing from Nintendo? Was it right to fire him just because he did an interview about Nintendo’s localisation team and their companies processes?
For pretty much ever since the company released games outside of Japan, there has been much talk of all the great games that never left those shores. Whether it’s Mother 3 on the GBA, Captain Rainbow on the Wii or The Legend of Zelda Tetra’s Trackers for the Gamecube, quite a few promising look titles never ended up getting officially localised for various reasons.
But do you know what’s perhaps even more annoying? When a great game never leaves the arcades. When you’ve got an amazing title based off a classic Nintendo franchise and a concept that could sell millions of copies… yet the game never gets released on a proper console like the Wii U or 3DS. Or worse still, it stays exclusive to Japanese arcades, in case you thought a game couldn’t become even more annoying to find and play.
So here are four great Nintendo arcade games that desperately need an official console release. Ideally as retail games for the Wii U, though an eShop release would also work just as well.
4. F-Zero AX
Let’s start off the list with an obvious one. F-Zero AX, was an arcade counterpart to F-Zero GX that was released for arcades in 2003. Designed as part of a set of games built around the Gamecube based Triforce arcade board, it was meant to be played alongside the console version with shared save data unlocking content in the GX version of the game. Here’s a video showing the title in action:
Unfortunately, the game was not particularly popular in this format. Indeed, less than TWENTY arcade machines for the game can apparently be found in the US, according to a fan compiled database of machine locations.
So the game needs a real release, ideally on the Wii U’s eShop as part of the Virtual Console lineup.
But hang on, why is it so low on the list you may ask? Isn’t this potentially a more interesting game than Luigi’s Mansion Arcade or Pokken Tournament or whatever else?
You can play the entire game within F-Zero GX
Hence given how playing the game is a matter of using a few hacks or Action Replay codes, it’s perhaps not as necessary to release it for home consoles yet.
3. Pokken Tournament
Next on the list, a Pokemon fighting game we’ve probably all read about in the news recently. Starring a bunch of different Pokemon (fighting types and otherwise) and a gameplay system that seems to be a mix of Pokemon and Tekken (complete with mega evolutions), Pokken Tournament is a very promising looking 3D fighting game that just desperately needs a Wii U release.
After all, Blaziken vs Lucario in a 3D fight to the death (or perhaps KO)? Who wouldn’t want to play that?
Still, there have been quite a few calls for it to be released on home consoles already, and enough hints that that could become a reality at some point, so at least it’s got better luck than our next two games…
2. Luigi’s Mansion Arcade
Next up, a game that pretty much no one expected before a couple of weeks ago. Luigi’s Mansion Arcade is, to put it simply, a cross between Luigi’s Mansion Dark Moon and traditional light gun games like Time Crisis and House of the Dead: