If you often listen to gaming music on Youtube, you may have came across an interesting user by the name of ‘GiIvaSunner’. This user would post parody versions of Nintendo songs, like Gerudo Valley or Dire Dire Docks. These would then either gradually mix into another theme (often The Flintstones theme song), or simply be replaced by something else.
Like this version of Super Mario 64’s slider theme:
Unfortunately, someone didn’t like channel very much. The result? Youtube has terminated it for ‘violating the terms of service’. Vague, isn’t it? What’s more, it’s not clear how exactly it breaks any rules. The original GilvaSunner likes the parody channel and finds it funny:
Seems like the @giivasunner YT channel was taken down due to severe violations of Terms of Service. Kinda sad, I was actually okay with it.
And also made his own parody video for April Fools Day (with the fake uploading real music rips instead):
Above: A more glorious remix you’ve never heard
People in general like the remixes and haven’t complained about ‘being misled’ or anything similar. They’re popular on sites like the Nintendo Music subreddit. It just makes no sense that this account would be shut down, given that everyone’s fine with it and its likely fair use.
Still, there is one silver lining (or maybe ‘gilva lining). This guy is going to be appealing against this decision:
I'm appealing to Youtube. Also, I will definitely make a second account if it doesn't work and reupload rips. @Sarveproduction@16Skyward
So for people out there who liked these parody videos, you’ll get more of them soon. Even if Google and Youtube are being idiots and shutting down accounts for no real reason whatsoever. You can also download them on Bandcamp here:
Sometimes, glitches in video games are just your typical ‘glitch’ stuff. Like going out of bounds or dying in some weird way. Other times, they’re incredibly interesting to the point a fair bit of the game has been remade on the fly, like those glitches used in ‘beat Super Mario World without jumping videos’.
And then… there’s this. To put it simply, speedrunner SethBling has used a glitch in the game to remotely write the code for Flappy Bird to the ROM… then switch Super Mario World to the new game.
Live on Twitch. In other words, he basically changed Super Mario World to Flappy Bird mid level via injecting custom code into the game through a glitch. Here’s a video of it happening:
All I can say here is wow, this is just insane. I mean, I’ve seen some crazy glitches before, but rewriting a game to change into something else while it’s running? That’s one hell of a glitch you’ve got right there, and a ridiculous amount of time and dedication to pull it off.
Makes me wonder how long it’ll be till someone replaces Super Mario World with a Super Mario World ROM hack live on air. I mean, it’s presumably possible, right? And damn, can you imagine how strange it’d be if you say, transformed a basic Super Mario World ROM into Brutal Mario via this kind of code injection? You’d certainly make everyone’s jaw drop even further.
But what do you think about this? Are you surprised that someone can edit Super Mario World into a Flappy Bird clone by running a code injection glitch on the game while it’s running? And what do you think their next ‘project’ should be now?
Must have lost a few points recently, since my count was wrong. Never the less, updated.
When it comes to the gaming media, the quality of the journalism is… not very good. From lazy stories taken off social media sites to uncontrollable rumour mongering and even outright attacks on their audience, gaming journalism is to real journalism what the average tabloid is to the BBC. And just like the tabloid newspapers its quality is inspired by, the world of gaming journalism has its cliches too.
So let’s look at them all! Here are the nine laziest cliches in gaming journalism!
Video Games in Real Life
Let’s start with the most ‘harmless’ one first. Namely, video games in real life.
This was somewhat of an interesting idea… round about the time the internet started becoming a thing. So, about 1990 then. When a bunch of bored college students dressing up like video game characters was somehow a new and innovative piece of ‘comedy’ genius.
Unfortunately, since then, it’s just became way overused. For example, how many attempts at recreating Mario Kart in real life have there been?
Far too many, as you can see in the tons of real life Mario Kart videos shown above. And the thing is, just about every series on the planet has been recreated like this. Mario platformers, the Legend of Zelda, Pokemon, Metroid, Super Smash Bros, Mega Man…
It’s not interesting any more, and is completely overused as an article subject. Please find something else to write about. Just not…
Classic Games Remade in the Unreal Engine
These silly remakes. Okay, there have been some cool looking Unreal Engine remakes for popular games. Like this one of Clock Town in The Legend of Zelda Majora’s Mask:
Or a surprisingly high amount of this Super Mario 64 Unreal Engine remake/test video:
But the vast majority of these remakes just aren’t very interesting. They’re not trying to be anything like a game, they’re just the same old bland field with a few character models chucked in for the sake of it. For example:
I get it. You can buy a bunch of assets for the engine, and find some character models from popular video games in a similar style. But they’re not interesting in any way. Anyone can make this sort of thing, it’s not special.
Talking of overused ideas, the next one is getting a bit old as well…
Video Game Marriage Proposals
It’s like rule 5963 of the internet; if a work allows user generated content, someone has used it for a marriage proposal. It’s like some sort of geeky ‘tradition’, propose to your one true love (who just happens to care about video games for some reason) through an edited video game level.
It’s happened in Super Mario World:
And Super Mario Bros 3:
It’s happened in New Super Mario Bros Wii:
Either way, it’s getting a bit old hat by this point. Indeed, it makes me want to see either:
1. Someone actually divorce someone through an edited video game. Forget a marriage, imagine someone breaking up in the form of a custom level filled with dangerous traps and angry messages. Now that WOULD make for an interesting video.
2. The person being proposed to being an actual level designer/ROM hacker, who promptly chews out the creator for their shoddy level design. Because let’s face it, almost all of these levels are designed in the laziest, most uninspired ways possible, and laden with sprite spam and cutoff. It’d be rather funny to see someone like levelengine pick one of these hacks up, utterly annihilate with a bad score in a video review and then stick it next to Hammer Brother Demo 3 and Link’s Adventure on a worst ROM hacks of all time list.
Either way, the marriage proposals are getting a bit tired now. Time to try something new! Like, the very opposite of the next cliche on the list:
The Top Two Million X of All Time
Because if there’s anything the internet likes more than jokes and memes and ‘heartwarming’ Youtube videos, it’s lists. So if there’s a topic related to video games in any way at all, there will be hundreds upon hundreds of lists about it.
Like the top ten hardest or top ten easiest bosses. That seems pretty common.
Above: There’s a good chance this guy will be on the easy bosses list. Along with Gohma and Cloud ‘n Candy.
Or lists about random subjects no one really cares about. Top ten cats in gaming? Oh sure, that’s actually surprisingly (or should I say ‘purrsprisingly’) common:
Above: Given how much the internet loves cats, this should surprise no one.
But the worst (and obviously most common of all) tends to be the inevitable list of ‘best games ever made’. Trust me here, every single journalist on the planet seems to have written a version of this list. And guess what? They’re all completely useless.
This is because of two obvious reasons:
1. Games are different from each other in just about every way, so even the best games of all time by Metacritic score are usually not comparable. Can you really say that the Legend of Zelda Ocarina of Time:
Can be objectively compared to Super Mario Galaxy?
Above: Can you spot all the beta elements in this trailer?
Cause they’re both good. Just good in different ways, and appeal to different people. Additionally, no one will ever actually play every game ever made. It’s impossible, there are simply too many of them. So how you can REALLY say what’s the best game? Or for that matter, what’s worst?
And that’s not even getting into today’s sorry excuse for a ‘media’, which wear their political biases on their sleeve and will happily give scores based on how ‘moral’ they think a game is rather than how good it actually is. So next to games people actually like, you get the odd walking simulator and boring Twine game that mostly only appeals to insane Tumblr users. But more on that later, the point is that top whatever lists just don’t work, and they’ve been done to death by now. Please think of something else to write!
Above: Also, you’re reading a top nine gaming journalism cliches article. I’m a hypocrite, aren’t I?
Although it should be your own work…
Press Releases as News
Which in simple terms, means something that takes effort to write.
It mostly certainly does not mean ‘copying and pasting press releases into a WordPress post’. Journalism is not ‘being paid to press CTRL + C and CTRL + V in quick succession’. It’s meant to be about doing research. Providing a balanced look at the events of the day. Standing up for people who otherwise have no voice. Finding interesting things your readers actually need to know.
Above: This is better than your ‘article’
Copying press releases and acting like corporate yes men is nothing like that. In fact, if that’s the kind of thing you like doing so much, maybe your boss should just pay your salary to the company’s marketing team. After all, they did the hard work of actually writing the press release and providing the screenshots!
Remember a while back, how we said the fan made Ocarina of Time 2D game was dead due to being shut down by Nintendo?
Well, it’s fair to say that we jumped the gun a bit with that post. Why? Because just a month or so ago, a new trailer was posted for the project showing all manner of new areas and features, like Goron City, Dodongo’s Cavern and Darunia’s dancing! Here’s the video showing all this in action:
So the game’s not really dead, and development is still ongoing over at the official forum. Heck, even the download page has been updated, albeit with a note that the demo is ‘coming this winter’!
However, we do not know when this new demo will be released. The video? Says nothing about it. The forum topic? Merely mentions that the demo will be available sometime soon and that the game is still in development.
And the rumoured Christmas Day release date? Well, seems like that didn’t pan out, regardless of a certain optimistic comment by a site admin:
I’m not saying v.20 will release on Christmas, but also I’m not saying it won’t.
Either way, The Legend of Zelda Ocarina of Time 2D is still in development, and another demo will be released at some point in the foreseeable future. Seems like you can’t keep a good Zelda fan game down!
When it comes to the Banjo-Kazooie series… well Rare hasn’t been too good for it in recent years. With Banjo-Kazooie Nuts and Bolts being an awkward vehicle building game instead of a platformer and the last game before that being a handheld title, the last we’ve really seen of the traditional Banjo gameplay was back in 2000 on the Nintendo 64. But while Rare themselves may have forgotten about the series and Yooka-Laylee may be a while off yet, one individual has been working on something that might really interest fans of the bear and bird duo.
Take a look at Banjo-Kazooie Returns, a full mod of the original game that turns it into a whole new adventure, courtesy of Super Zambezi of Mario Party Legacy fame:
So what’s interesting here? Well, quite a lot actually. Like the weird new Christmas themed world with a somewhat darker tone to Freezeezy Peak from the original game. Or the new summer like forest area, or the ruined castle esque level in what appears to be a desert. All seem like quite interesting new world designs that feel rather different to those in Rare’s previous games.
Either way, Banjo-Kazooie Returns looks like an interesting attempt at a new Banjo-Kazooie adventure, and should definitely please fans of the original games when it’s finally released.