Well, for a few small dungeons anyway. It’s a Four Swords esque experience where you play through new levels based on the Great Deku Tree, Dodongo’s Cavern and the Ice Cavern, and then fight a boss at the end.
Except you know, the game is in full 3D, like the game it was based on. What’s more, there’s also the ability to set the camera to use a top down view, for those Four Swords purists who somehow don’t like 3D Zelda games very much.
Here’s the trailer for it:
As well as some pictures from the original topic about the game:
So what do I think here?
Well, what do you expect me to think? The concept is amazing and the ROM hack looks incredibly fun to play too. It’s certainly a lot more interesting than another top down Zelda game with multiplayer functionality (*cough* Tri Force Heroes *cough*), since that concept’s been done to death in the earlier Four Swords games.
Either way, download the mod now. Because damn, this should be a great time filler until the new Zelda game for Wii U/NX is ready!
OoT: Four Sword Arena Edition – Zelda 64 Forums
When it comes to the Paper Mario series, there’s not really much hope on the official front. Sticker Star took out the storyline and interesting characters. Paper Jam forgot about everything except what was in Sticker Star. And Colour Splash… well, that’s got a reception best described as ‘hostile’. Seriously, people are actually petitioning to get that game cancelled.
As a result, it’s up to the fans to do what Nintendo’t; make a decent Paper Mario sequel. And there have been some really good attempts in the past too. Like Paper Mario 3D Land, which mixed classic Paper Mario with the gameplay style of Super Mario 3D Land and World. Or Epic Paper Mario, which turned out to be a lot more epic than anything Nintendo made in the last couple of years.
And so here’s another one. Namely, Paper Mario Colors of Creation. Made by Mario Fan Games Galaxy user Benstar, this hopes to be another original Paper Mario game with its own story, interesting gameplay mechanics and art style, among other things.
So what’s the hook?
Well, it’s a Super Paper Mario sequel. So it’s a 2D platformer/RPG hybrid, albeit one which mixes Colour Splash esque colour mechanics with classic Paper Mario characters and originality. Here are some interesting screenshots of it:
As well as some videos showing game mechanics and new enemies:
Notice anything interesting? Well, there’s apparently an audience in this one, like in the Thousand Year Door. So not only do we have colour related puzzles and gimmicks and Super Paper Mario esque platforming, but also a Paper Mario 2 esque audience system to go along with it. It’s also apparently got badges, a popular mechanic which Super Paper Mario (and later games) didn’t bother to include.
To add to this, there’s also some interesting new music tracks that have been posted for the game. Like this one for the main city, Penton:
As well as underground themes and a haunted house song:
Yeah, the latter remixes parts of the Luigi’s Mansion theme and its sequels Gloomy Manor theme. But it certainly sounds very appropriate for a ghost house, don’t you think?
Either way, Paper Mario Colors of Creation looks like an interesting game. Is it the best Paper Mario fan game I’ve seen so far? Not yet, since there’s some very, very tough competition on that front. But as a general rule, I’m more interested in this title than I am in Color Splash. Who wouldn’t be? It’s got a more interesting storyline, better looking gameplay mechanics and something resembling charm and creativity.
But what do you think? Does this Super Paper Mario sequel seem interesting to you?
Paper Mario Colors of Creation – MFGG
How is this possible? The game was already taken down. Its site was already replaced with a ‘Full Screen Take Down Notice’. It was even mentioned and documented in our list of fan projects shut down by Nintendo a short while ago!
Well, yes. And no. You see, the site itself has been down for years now. But the code for the project was actually posted on GitHub at the same sort of time the site itself launched. The result? The code has been actively developed, forked and had issues reported ever since. It also let you download the game to play locally, or upload it to your own server. Here’s what used to be its repository there:
Full Screen Mario – GitHub Repository
Unfortunately, it seems Nintendo discovered the GitHub version as well. As a result, the repository has been removed with the following notice:
Repository unavailable due to DMCA takedown.
This repository is currently disabled due to a DMCA takedown notice. We have disabled public access to the repository. The notice has been publicly posted.
They also posted the DMCA notice, which seems to be from Nintendo’s typical legal organisation of the moment (Miller Nash Graham & Dunn LLP).
So what do I think about this?
Well to be honest, I do wonder how effective it’ll even be. Sure, you can take down a GitHub repository, but the game is open source (the clone, not the original). As a result, it could easily keep reappearing on GitHub, private websites and torrent sites alike. That’s the ‘magic’ of open source, taking it down is virtually impossible, because of the Streisand Effect and the general tech savvyness of its authors.
Still, it’s done now. Full Screen Mario is now off of GitHub too, thanks to another Nintendo takedown. Will it return? What do you think?
Are you a fan of the Wario series? Someone who really wants to see a Wario Land 6 game, but thinks it’ll never happen officially? Worry that everyone has forgotten about the Wario series?
Well if so, Project Wario Land (previously called Super Wario Land) might be right up your street! In development on Wario Forums for a while (and run by Youtube celebrity and fan game creator WwwWario), Project Wario Land is meant to offer the sort of gameplay fans have wanted for years. It’s got large levels filled with secrets. An open ended mission structure similar to Super Mario 64 and Banjo-Kazooie. Heck, it’s even got some of the caps from Wario Land 1 as items you can use!
Here’s the offical announcement trailer:
As well as a video showing me trying out the beta:
So how is the game so far? Well, pretty decent actually. Okay, it doesn’t feel exactly like a Wario Land game as far as physics go, but it feels a lot closer than most attempts in the past. And dear god, the soundtrack in the game (custom made by Alex Naveira) fits wonderfully. It’s almost all new (with the exception of the mission select screen), yet captures the feel of Wario Land 2-4 perfectly. For example, the cave themes in the demo are remniscient of the Underwater Tunnels theme from Wario Land 2.
The level design is well thought out too. For instance, the game’s first level has everything from a grass land, to a beach, to various caves and even the treetops. And that’s actually going to be a running theme here, the levels won’t be one note ones based on traditional themes. You won’t have a grass land, a desert, an icy mountain and a haunted house as four seperate levels with one core idea apiece. So the ghost house might only be a part of a much bigger stage with a city, some caves, a mountain and an airship as locations to explore. The desert might be part of an area with an ocean, a tropical island with jungle and and the obligatory ancient pyramid to journey through. They’re more akin to the kind of massive, geographically varied areas that Virtual Boy Wario Land got close to rather than the shallow ‘courses’ from New Super Mario Bros.
Either way, if you want to try the game for yourself (or just follow its development), check out the topic about it on Wario Forums today. It’s not finished, and there are notable things to improve somewhere down the line, but it’s a very promising project with some fun gameplay so far.
Remember PartyPlanner 64, that new Mario Party 1 board editor we mentioned yesterday?
Well it seems like the people behind it have decided the tool was getting a bit to well known for comfort, so they’ve taken down all videos on their channel for now. Will they go back up? Probably around the time the tool actually gets released to the public.
You can see this on their Youtube channel here:
PartyPlanner 64 Youtube Channel (no videos)
For the time being though, they’ve decided they’re too risky to leave up. Maybe they read my article about those fan projects screwed over by Nintendo and decided to take no chances. Or maybe they’re worried that GitHub or wherever might pull the tool offline on Nintendo’s request. Either way, they’ve taken down all media until the program is actually ready.
What do you think about this? Is it a wise decision? Or do you wish they’d left the promo videos up online for a bit longer instead?
Videos Going Down for the Time Being – PartyPlanner 64 Twitter