With the original Newer Super Mario Bros 2 released in 2013 and Newer Super Mario Bros DS in active development, it was only a matter of time till someone would take the series to the next level.
And with SMW Central’s C3 2016 underway, it’s finally happened! From Skawo (maker of Newer Super Mario Bros DS) comes Newer Super Mario Bros U! A full fledged hack of the Wii U title, it aims to add new levels, graphics and enemies to the game just like its predecessors did. Here’s a trailer for the game:
As you can see, it already looks pretty impressive. There are some interesting level gimmicks and ideas (like the moving cogs in the desert, or the fancy waves in the ocean level). There are what seem like new enemies (the poison gas showing Foos, the Bowser esque snowmen). And heck, it seems like the graphics and music have been tweaked too.
You can find more information on the game in the SMW Central topic:
Newer Super Mario Bros U – SMW Central
Which also comes with these extra pictures:
So yeah. If you liked Newer Super Mario Bros Wii and you have a Wii U, you should really like this mod when it’s released. After all, it’s by the same people as the prior games.
What do you think about the game?
When it comes to Redstone bricks and Minecraft, lots of impressive projects have already been made. From a computer with screen, to a working hard drive and even a basic clone of Minecraft inside Minecraft, it’s crazy what some builders can make nowadays.
But here’s something that could be even more impressive than much of that. It’s a GBA (running what seems to be Pokemon Fire Red/Leaf Green) inside Minecraft. Yes, Youtube user Requag has made an in game device that lets you play a version of Pokemon inside Minecraft.
Here’s a video showing it in action:
Okay, it’s not quite perfect. The frame rate is low due to how its setup, and it doesn’t seem to have much of the game itself. But still, it’s a working GBA with game and level editor inside Minecraft. That’s an insane technical achievement by itself.
You can download this mod at the link below:
Working Pokemon FireRed GBA – Planet Minecraft
So what do you think about the project? Are you going to try playing Pokemon on an in game GBA in your Minecraft game?
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As anyone who’s used the internet for a while knows, rule 34 always holds true. If something exists, there’s porn based on it. No exceptions.
And as anyone who’s a gamer might know, this also applies to any Nintendo series you can think of. Fan art on sites like Tumblr and DeviantArt featuring Mario and Zelda characters is endemic online, and just about any character you can imagine seemingly gets it.
But it seems like Nintendo might not be so happy with all that! Indeed, if people on Twitter and Tumblr are to be believed, they’re filing DMCA notices against ‘adult’ Princess Peach fan art online!
Here are some images showing what appears to be Tumblr artists get takedown notices relating to their artwork:
Basically, Nintendo are saying that the images are ‘harmful’ to their brand and might confuse people into thinking they’re sponsored by Nintendo. Which as anyone knows, is pretty ridiculous. No one in their right mind would confuse a piece of adult fan art with an official Mario picture.
But it is kind of worrying non the less. Why? Because up until now, Nintendo has been fairly hands off with the fan work community. Okay, they’ve taken down the odd film that’s charged for tickets or game that’s remade an official work. But they’ve mostly ignored fan art and fiction, and never bothered people for ‘offensive’ fan works.
If this take down is real however, it proves that Nintendo is indeed worried about ‘adult’ works based on their franchises. And this is where it gets scary.
You see, it’s not just fan art that has ‘adult’ themes. Fan fiction and fan games have them too. Like Panic in the Mushroom Kingdom 1 and 2 actually having in game hentai unlockable by beating the secret world, and castles where you swim through the blood of murdered Toads and Pikachus.
Above: I wish I was making this up
Are they going to try and take down games like that too?
How about games with ultra violent content and gimmicks, like Super Mario World Dark Horizon? Or the mods that let you go Grand Theft Auto on the citizens of Hyrule in Ocarina of Time? Neither have sexual content, but both can be heavily disturbing. What’s to stop Nintendo getting angry about that type of stuff too?
Of course, it could all be fake. People have used Nintendo lawyer names to send fake notices like file sharing sites and stuff before. Just ask Jason Allen and his fan game takedowns!
But it could also be real, and if so, represent a worrying sign that Nintendo might be cracking down on ‘offensive’ or ‘adult’ fan works using Mario characters.
What do you think about them taking down Mario related ‘porn’ content?
Well, kind of.
They’ve released a version of VIP 6.
But it’s not really a finished one by any means. It’s more a beta version with a title screen hastily added and a few other minor tweaks made.
Kind of like Mario Tennis Ultra Smash or Animal Crossing Amiibo Festival, except by a bunch of random people on 2ch rather than a professional game development company.
But what killed it? What killed VIP 6 to the point the team just decided to toss it out the door and be done with the whole thing?
Well, resources really. Previous VIP games (like 4 and 5) did well because there was a large community contributing their work. There were great overworld graphics by 660. Carol made awesome bosses like Julius and Tanasinn. And others contributed their own levels.
Above: Some of the finest aspects of the VIP series.
Unfortunately, the Super Mario World ROM hacking community is going through tough times at the moment.
For one thing, a lot of people are getting bored and moving on. This is especially true in the Japanese scene, where a dedicated community for the hobby didn’t really exist anywhere for years. Oh sure, there was a regular 2ch topic and a few final hosting sites. But there was nothing like SMW Central, and hence nothing to really keep the community together.
It also didn’t help that the best remaining SMW hackers there got bored with the whole VIP deal. So instead of working so much on VIP levels like they did in the past, they got together on Twitter and put together ASPE Mario. That was a simpler hack, sure. But it was also a much better designed one which didn’t try to drag things out for 9 worlds and had mostly decent level design throughout.
Above: An example level from ASPE Mario
And that trend continues with carol. Why?
Because the Brutal Mario maker has other projects to focus on. Like Brutal Mario itself, which needs done after 10 years. Or Mario’s Nightmare Quest, a project very close to this site… He just got bored of the VIP games and moved on.
Either way, the result was clear. The best level designers, the overworld designer, the final boss programmer and a bunch of other important people didn’t contribute to the game, and it simply couldn’t be finished as a result. It took months upon months of pointless discussions and plans going nowhere, but eventually the game was considered impossible to finish and released as is.
So it’s not a very dignified ‘end’ for VIP 6.