Someone Made a Working GBA In Minecraft!

When it comes to Redstone bricks and Minecraft, lots of impressive projects have already been made. From a computer with screen, to a working hard drive and even a basic clone of Minecraft inside Minecraft, it’s crazy what some builders can make nowadays.

But here’s something that could be even more impressive than much of that. It’s a GBA (running what seems to be Pokemon Fire Red/Leaf Green) inside Minecraft. Yes, Youtube user Requag has made an in game device that lets you play a version of Pokemon inside Minecraft.

Here’s a video showing it in action:

Okay, it’s not quite perfect. The frame rate is low due to how its setup, and it doesn’t seem to have much of the game itself. But still, it’s a working GBA with game and level editor inside Minecraft. That’s an insane technical achievement by itself.

You can download this mod at the link below:

Working Pokemon FireRed GBA – Planet Minecraft

So what do you think about the project? Are you going to try playing Pokemon on an in game GBA in your Minecraft game?

Is Nintendo Trying to Take Down ‘Adult’ Fan Art?

As anyone who’s used the internet for a while knows, rule 34 always holds true. If something exists, there’s porn based on it. No exceptions.

And as anyone who’s a gamer might know, this also applies to any Nintendo series you can think of. Fan art on sites like Tumblr and DeviantArt featuring Mario and Zelda characters is endemic online, and just about any character you can imagine seemingly gets it.

But it seems like Nintendo might not be so happy with all that! Indeed, if people on Twitter and Tumblr are to be believed, they’re filing DMCA notices against ‘adult’ Princess Peach fan art online!

Here are some images showing what appears to be Tumblr artists get takedown notices relating to their artwork:

Basically, Nintendo are saying that the images are ‘harmful’ to their brand and might confuse people into thinking they’re sponsored by Nintendo. Which as anyone knows, is pretty ridiculous. No one in their right mind would confuse a piece of adult fan art with an official Mario picture.

But it is kind of worrying non the less. Why? Because up until now, Nintendo has been fairly hands off with the fan work community. Okay, they’ve taken down the odd film that’s charged for tickets or game that’s remade an official work. But they’ve mostly ignored fan art and fiction, and never bothered people for ‘offensive’ fan works.

If this take down is real however, it proves that Nintendo is indeed worried about ‘adult’ works based on their franchises. And this is where it gets scary.

You see, it’s not just fan art that has ‘adult’ themes. Fan fiction and fan games have them too. Like Panic in the Mushroom Kingdom 1 and 2 actually having in game hentai unlockable by beating the secret world, and castles where you swim through the blood of murdered Toads and Pikachus.

Above: I wish I was making this up

Are they going to try and take down games like that too?

How about games with ultra violent content and gimmicks, like Super Mario World Dark Horizon? Or the mods that let you go Grand Theft Auto on the citizens of Hyrule in Ocarina of Time? Neither have sexual content, but both can be heavily disturbing. What’s to stop Nintendo getting angry about that type of stuff too?

Of course, it could all be fake. People have used Nintendo lawyer names to send fake notices like file sharing sites and stuff before. Just ask Jason Allen and his fan game takedowns!

But it could also be real, and if so, represent a worrying sign that Nintendo might be cracking down on ‘offensive’ or ‘adult’ fan works using Mario characters.
What do you think about them taking down Mario related ‘porn’ content?

Super Mario World VIP 6 Released!

Well, kind of.

They’ve released a version of VIP 6.

But it’s not really a finished one by any means. It’s more a beta version with a title screen hastily added and a few other minor tweaks made.

Kind of like Mario Tennis Ultra Smash or Animal Crossing Amiibo Festival, except by a bunch of random people on 2ch rather than a professional game development company.
But what killed it? What killed VIP 6 to the point the team just decided to toss it out the door and be done with the whole thing?

Well, resources really. Previous VIP games (like 4 and 5) did well because there was a large community contributing their work. There were great overworld graphics by 660. Carol made awesome bosses like Julius and Tanasinn. And others contributed their own levels.

MIX5aae_ow

Above: Some of the finest aspects of the VIP series.

Unfortunately, the Super Mario World ROM hacking community is going through tough times at the moment.

For one thing, a lot of people are getting bored and moving on. This is especially true in the Japanese scene, where a dedicated community for the hobby didn’t really exist anywhere for years. Oh sure, there was a regular 2ch topic and a few final hosting sites. But there was nothing like SMW Central, and hence nothing to really keep the community together.

It also didn’t help that the best remaining SMW hackers there got bored with the whole VIP deal. So instead of working so much on VIP levels like they did in the past, they got together on Twitter and put together ASPE Mario. That was a simpler hack, sure. But it was also a much better designed one which didn’t try to drag things out for 9 worlds and had mostly decent level design throughout.

Above: An example level from ASPE Mario

And that trend continues with carol. Why?

Because the Brutal Mario maker has other projects to focus on. Like Brutal Mario itself, which needs done after 10 years. Or Mario’s Nightmare Quest, a project very close to this site… He just got bored of the VIP games and moved on.

Either way, the result was clear. The best level designers, the overworld designer, the final boss programmer and a bunch of other important people didn’t contribute to the game, and it simply couldn’t be finished as a result. It took months upon months of pointless discussions and plans going nowhere, but eventually the game was considered impossible to finish and released as is.

So it’s not a very dignified ‘end’ for VIP 6.

The Best Nintendo Fan Projects; Round 3!

Well, it’s time. Well, it’s time. We’ve had the first list of great Nintendo fan games. We’ve had the second list of great Nintendo fan games.

But we’re not done just yet! Oh no, here’s another list of amazing fan projects! Yes, they’re not as well known as Mother 4 or Mushroom Kingdom Fusion. None the less, they’re all still incredibly well made titles, and really do show you just how far the fan game and ROM hack development scenes have really come in the last decade or so.

So let’s get to the list! With a name that quite a few Nintendo fans might know about…

Newer Super Mario Bros DS

Namely, Newer Super Mario Bros. You remember the Wii games, don’t you? The games that introduced new enemies, new music, new bosses and all kinds of fun, interesting new levels and mechanics to the New Super Mario Bros series.

The ones that got this right nice trailer?

Well, the series is continuing. And now it’s on the DS!

Yes, Newer Super Mario Bros DS is now a thing, and it looks great. Made by modder Skawo, the project tries to loosely port the Wii game over to the DS, with some of the features, graphics, music and ideas from the main game coming with it.

Here’s a trailer for the project:

As you can see, it pulls of the feel of the older games really well, and the new level concepts work really well on the DS too. Like that awesome space level, which seems to have reduced gravity befitting the theme.

Talking of space, here’s a better video of that level:

With that nicely downsampled Mario Galaxy music and the gorgeous graphics, it really makes me wish Nintendo considered making more space themed levels for their own 2D Mario games. I mean, why should the 3D games get all the fun stuff?

But, moving on…

Super Mario Sunshine 64 DS

To another Mario hack. Yeah, I know it’s a bit much to have two in a row. But come on, it’s a port of Super Mario Sunshine to the DS. How can you not think that’s one of the coolest concepts ever?

It’s also mighty impressive how precisely these worlds were ported. Remember, Mario Sunshine has some massive stages, especially compared to many of those in the original Mario 64. Bianco Hills is enormous , yet it apparently fits really nicely on the old DS:

But while the idea is neat, it’s the execution that matters here. Porting levels is cool, but it’s also a fairly common thing in the modding scene now. Heck, the Mario 64 scene (at least on home consoles) seems to have made a hobby out of trying to port whole worlds from as many games as possible.

What’s really interesting is how they ported the other mechanics. Like FLUDD and the various nozzles:

Or how they ported the Sand Bird level, complete with its flying pattern around the tower:

It’s a really neat project, and though only a remake, shows just how much the original DS could have been capable of had Nintendo felt like making a few more big 3D games for it. Seriously, it’s a real shame how wasted the DS’ capabilities in regards to running 3D games were. I mean, there was Super Mario 64 DS, Mario Kart DS, Metroid Prime Hunters… and I think Diddy Kong Racing DS? Nintendo basically treated the whole thing like a big GBA, with about ten times more 2D titles for the system than 3D ones.
Mario Sunshine 64 DS shows that more could have been done there. And also, that maybe a proper 3D version of Zelda Phantom Hourglass could have been a possibility too.

But this is about fan games, not wasted opportunities on Nintendo systems. So let’s move on to…

The Legend of Zelda Ocarina of Time 2D

Well, the ‘current’ version of the game anyway. It’s been attempted by about twenty different teams at this point, and the results have usually been something akin to ‘gave up after realising the effort required’. Or pretended to die in a car crash if your name was Dampe.

None the less, the current version of the game looks quite a bit more promising. For one thing, they’ve actually got some progress to show up to Hyrule Castle in the released demo, so that’s a bit further than most people got. And hey, with stuff like Dodongo’s Cavern and Jabu Jabu’s Belly in active development, it seems like we may actually get a finished game this time around.

And hey, an online mode seems to be present here, which is something cool. Can’t wait to see that get remotely active!

Here’s a trailer:

So yeah, let’s hope this version gets a bit further than the last few attempts. As well as you know, onto the next item on the list.

Star Fox Shadows of Lylat

Which happens to be one of the only promising Star Fox fan works out there. Shadow of Lylat is an attempt at making a full blown Star Fox sequel in the style of Star Fox 64 and its successors. Made as a Freespace mod and with full co-op multiplayer, the trailer looked rather promising:

Note the term ‘looked’.

Because unfortunately for people who wanted something unofficial to play after Star Fox Zero, the chance of the game actually coming out is now just about non existent. After more than 6 years in development, the game was officially cancelled by the team in 2012, as seen in this forum discussion:

Shadows of Lylat Cancellation Topic – Game Warden (archived)

Not surprising given the scope of the project, but it’s a real shame none the less. Fortunately, our next few fan games are not cancelled…

Continue Reading…