As you all know, we’ve been running a special contest on Gaming Reinvented for the last month or so. Based around article writing and offering 200 dollars in video games to the winner, this contest has drawn some incredibly entries. From No Man’s Sky variation to Paper Mario Color Splash and the design of the Gamecube, the articles in this contest have been a lot more interesting than we’d ever expected. Indeed, it’s so good I’ve been struggling to think of a clear winner.
Either way, I thought it’d be a bit interesting to let the users judge some of this for themselves. So now, we have a page listing all the entries in the contest and letting you read them in full! Here it is:
It’s been just three days since Super Mario Run was announced for iOS. But impressively, it seems the game has already been part recreated as a Super Mario 64 ROM hack!
Yes, you read that correctly. Kaze Emanuar (the Mario 64 hacker responsible for Mario 64 Last Impact and other such projects) has already made his own ‘version’ of Super Mario Run in the Super Mario 64 engine! More impressively than that, it was made in just three hours!
Here’s a video showing it in action:
It’s a decent recreation, all things considered. Oh sure, it has a few minor flaws (Goombas can move into the background), but it nails 99% of the concept. Mario runs forward automatically, as expected. Collecting as many coins as possible before reaching the goal is the main aim. And heck, Mario seems to be locked to a single path too. Pretty good for a day’s work!
So what do you think of the mod? Are you impressed it was created in just one day? Or do you think that says something about the game its based on?
Post your thoughts on the forums and social media today!
Do you ever wish you could explore Isle Delfino with your friends? Or maybe just have some jerk control Shadow Mario and make everything ten times more difficult? Think something like Super Mario Star Road needs to exist for Super Mario Sunshine?
If so, you might like the looks of this mod in progress. Basically, it’s a hack by YouTube user RonaldCoLtd that seeming adds multiplayer functionality to the Gamecube classic, with one player controlling Mario and the other Shadow Mario. Here’s a video showing the concept and how it can work:
As you can see, it works pretty well already, especially for a proof of concept. Both characters can move separately in levels. Shadow Mario has all of Mario’s own moves to mess around with. And the camera even does that Smash Bros effect where it zooms out to try and fit them both on screen. For a fancy tech demo with no other visible progress, it’s working far better than I’d have expected.
However, it does raise a few questions. Namely:
Will it be co-op multiplayer or competitive multiplayer? Because based on the video, it seems like a Shadow Mario version of Bottles’ Revenge (from Banjo-Tooie) or Bowser Party (from Mario Party 10) could be much more interesting than traditional co-op. Imagine having Shadow Mario try and steal Shine Sprites and Blue Coins from underneath Mario! Or if each player had a Shine Sprite total to compete for.
What will Shadow Mario’s abilities be? Because he’s not just a carbon copy of Mario, he has the Magic Paintbrush instead of FLUDD. So it’d be interesting to see that factor into how he plays, like giving him the ability to draw paint or use it instead of water.
How will the engine cope with edge cases? Does the room select follow Mario all the time, like when he enters a secret level? And what exactly will happen when one character gets a Shine Sprite?
But hey, those are all questions for a later date. For now, let’s just think about how awesome it is that Super Mario Sunshine might be getting multiplayer at all, especially after how well a similar mod worked for Super Mario 64.
So what do you think about it? Are you excited by the possibility of having Super Mario Sunshine as a multiplayer game?
Yes, it’s happened. Just days after a fan made a Mario parody of No Man’s Sky, Nintendo has already sent a DMCA notice about it. As a result of this, It’s now been replaced by a new title jokingly called ‘DMCAs Sky’!
Above: No Mario’s Sky vs DMCA’s Sky
Here’s the interesting thing though.
This isn’t your usual shut down Nintendo fan game.
Because you see, in the past, they’ve tended to go after games that obviously compete with the company in some way. Super Mario Bros X got toasted for using SuperMarioBrothers.org as its domain. The browser ports of Super Mario Bros 1 and Zelda 1 were offering Nintendo games for free. And titles like AM2R and Mario 64 HD were better versions of titles the company was selling at the time. Heck, even Pokemon Uranium could be seen as competition to Sun and Moon!
But that’s not the case here. No Mario’s Sky was merely an indie game jam title parodying the recent hit game ‘No Man’s Sky’. Which if you don’t know, isn’t even on Nintendo systems in the first place.
And with its custom graphics, changed music, fairly unique gameplay and different setup, it’s the kind of game Nintendo would previously leave alone. Heck, the ‘parody’ element in itself would usually make them less likely to risk trying to shut it down.
Now, admittedly, this could be a troll. Remember, there were a few cases were fakers tried to shut down fan works Nintendo had no real interest in.
And the name on the notice (Brian Sniffen) is one I recall being used before in such a case.
But it seems legitimate to me, and it’s worrying either way. Let’s hope this is one of the last fan projects Nintendo tries to wipe off the face of the internet.