The Legend of Zelda A Link Between Worlds Review; A Worthy Return to the Zelda’s Franchise Golden Age

With the Legend of Zelda series finally getting a new game on 3DS after the console’s two years on the market, expectations were running high. A sequel to A Link to the Past in a familiar style? A proper overworld to explore with a ton of interesting content and connected locations? Difficult arcade based gameplay? That all sounded a tad ambitious back when the game was first shown. Heck, some people were even worried this title was going to hurt the legacy of the SNES classic with its association alone.

Thankfully though, everything has turne d out fine. And based on my recent full playthrough of The Legend of Zelda A Link Between Worlds, I can hence say that the game is one of the best, most well designed and thoroughly enjoyable titles in recent Nintendo history. Here’s my review of this modern day classic…

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Luigi’s Mansion 2 Review; A Title that Outshines Its Predecessor in Every Way

Luigi’s Mansion 2 is a brilliant game. Yeah, that’s pretty much the entire gist of the review and the one message you should care for right off the bat, so there’s no real question whether it’s a game you should buy in future.

But let me explain why it’s a great game in more detail via this review. Basically, Luigi’s Mansion 2 is better than the first game in every way. It’s better on a technical level, it’s better on a gameplay/design level, and it’s so much better on a replay value/difficulty level that the original can’t even begin to compare to it. Let’s start with the technical side and the graphics and music first…

Graphics

Graphically, Luigi’s Mansion 2 is one of the best games on the 3DS. Every mansion looks absolutely fantastic and is packed to the literal rafters with detail, the ghosts are all generally well designed and it looks so clear and non blurry that the game could quite easily stand on a home console with only minimal changes.

Luigi's Mansion Dark Moon Screen 1

 

Above: This is running on a handheld system. My god game graphics have come a long way since the Game Boy…

This is even more noticeable in the Secret Mine, where the snow effects and general feel are so outstanding in their quality that you end up forgetting that this is a game that’s running on a handheld games system. Seriously, if you still don’t think the graphics are amazing immediately, go and play through the last few mansions since they are some of the best examples ever of what the 3DS is capable of graphics tech wise.

P.S. There’s also quite a few neat background things. Like how you can see King Boo fly past you in the background in numerous missions…

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Mario & Luigi Dream Team Review; The Best Mario RPG in History!

As of a few days ago, Mario & Luigi Dream Team was released in Europe, giving me the chance to play it through to the ending. It had a tough job following up on Bowser’s Inside Story (thanks to its predecessors high quality in general), and some people were skeptical it could. After all, other recent Mario games were a bit disappointing…

But now I’ve played it, I can safely say it is most definitely a worthy follow-up to the previous Mario & Luigi games, with a level of quality and gameplay depth that makes even the best elements of the last few games pale in comparison. So here’s my review of it at last, Mario & Luigi Dream Team (Bros).

Graphics

The first thing to mention here are the graphics of the game. Yes they’ve got a 3D look to them rather than the cartoony sprite style of the first few games. But damn, they look amazing.

Mario and Luigi Dream Team Screenshot 22 Mario and Luigi Dream Team Screenshot 19 Mario and Luigi Dream Team Screenshot 4 MLDT_-_MountPajamaja_Dream MLDT_-_Wakeport_DreamDreamTeamScreen13

Above: Mario & Luigi Dream Team’s visuals are utterly fantastic, and work really well.

The colours are vibrant, the backgrounds and settings are full of detail, and the characters even have a range of unique sprites for just about every possible scenario. As far as converting the series look to 3D goes, Dream Team succeeds brilliantly.

Music

Musically, Mario & Luigi Dream Team is absolutely amazing. No really, it’s arguably got one of the best soundtracks of any Mario game going, and one which is even better than that from Bowser’s Inside Story.

The boss battle themes? Epic. The normal one is good enough…

But then things like the giant battle theme or a certain villain’s boss theme blow even THAT away:

There’s also the catchy and overly dramatic final boss theme, but obviously I can’t spoil that too much.

Normal music wise, this game is definitely an improvement too. The dream world much is suitably upbeat and catchy with a weird feel that has to be heard to be believed, and each normal area has a memorable theme that fits it perfectly. And the character leitmotifs are catchy too…

All in all, it’s an amazing soundtrack with not a single bad song included. And refreshing too, given how many Mario games with bland, generic music we’ve been given in recent years (New Super Mario Bros, Mario 3D Land, etc). The music here is great.

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Kid Icarus Uprising Review; A Fantastic Game!

It’s by a guest writer of sorts this time, known as re11ding on the Nintendo 3DS Community forums. ┬áHe said we could post this up as a review, and since it seems the better of the few reviews the game got on the forums, it’s now an official one for Nintendo 3DS Daily.

There’s also a shorter review of the NES Kid Icarus game.

Re11ding’s original review is below. Pictures added by editor.

Hello all. re11ding here for another faithful review on a game. Instead of one game though, I’m going to review two!

Recently, Kid Icarus: Uprising came out for the 3DS. It was the first game to feature Pit as the main character since Kid Icarus for the NES was released. He featured a sequel on the Gameboy called Kid Icarus: Myth and monsters. No future games featured him as the main character until now. The only other game he was playable in was Super Smash Brothers Brawl featuring a whole new style of looks.

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Mario Kart 7 Review; An Excellent addition to the series

As the years have gone on, it seems like a fair amount of reviewers have begun to get tired of Mario Kart. With all the other Nintendo series getting regularly changed up and gimmicks being thrown in all over the place, the Mario Kart series has begun to seem like a series which merely makes evolutionary rather than revolutionary changes to the core formula in every game.

But forget that. Mario Kart 7 is a good game not because of any crazy gimmicks or massive ‘innovation’, but because the timeless formula works perfectly. It’s improved on the past games in every way that actually matters, the graphics and music are arguably better, the track design and choices are much better, the online is better and the gameplay itself is much fairer than the almost party like free for all that Mario Kart Wii turned into with twelve players.

For one thing, the graphics are fairly good. Are they perfect? No, they look a bit less clear than those in the Wii installment. But they have far more charm than many other recent Mario games do, and the tracks look amazing due to it. There’s no overwhelmingly bland New Super Mario Bros styling here, each track is filled with personality and actually looks top notch. You can see this best with Wario’s Galleon/Shipyard (which looks as eerie as possible), and Bowser’s Castle, which actually looks sort of menacing for once (especially those windows)

Plus, all the retro tracks look at least as good as in the source games (there’s nearly no difference between the Wii versions and 3DS versions), or much better in the case of anything from Mario Kart DS or prior.

Music is pretty good too. Bowser’s Castle has some nice music for instance, which even remixes parts of the theme from the Gamecube version into it! Other notable examples of good music include the theme from Rainbow Road (obviously), Donkey Kong Jungle (a remix of the Jungle Japes theme from Donkey Kong Country), Neo Bowser City (which actually mixes in part of Toad’s Turnpike from Mario Kart 64), and some of the retro tracks (Airship Fortress especially). At worst some music is a bit bland, but nothing gets grating or takes away from the atmosphere, and there’s thankfully no tunes that could be described as anything worse than ‘good’.

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