WarioWare Gold: The 3DS WarioWare Game We All Wanted

Well, it’s finally here! After 5 years of no Wario games and a whole handheld console generation without one in sight, WarioWare Gold has finally been released for the 3DS. And with over 300 microgames, numerous extras and unlockables celebrating every part of the franchise’s history, it’s clear Nintendo is aiming for WarioWare Gold to be every Wario fan’s dream WarioWare title.

WarioWare Title

But does it live up to the hype? Is it the gold standard for the WarioWare series, or is it another disappointment like WarioWare Snapped and Game & Wario before it?

Let’s find out, in our all new review of WarioWare Gold for the 3DS!


Starting with the visuals of the game. How appealing does WarioWare Gold look in general?

Well to be honest, about as appealing as every other WarioWare game does. It’s a series that’s never exactly been a graphics powerhouse, and it’s one that doesn’t need much beyond appealing cartoony visuals to do its job.

And in that sense? WarioWare Gold does its job perfectly. The cutscenes are nice enough and look charming, the microgames retain the quirky mix of visual styles the series is known for and everything looks as polished as can be for this sort of title. It’s not gonna compete with something like Luigi’s Mansion 2 or Mario Kart 7 or the Mario & Luigi series’ pixel art, but it looks great regardless, and does exactly what you need it to do.

WarioWare Menu

Ashley Cutscene

18-Volt Microgames

So, all’s fine on the graphics front. Let’s move on to…


To the sound department, where things actually get a bit more interesting than the past titles. Why? Because unlike said titles, WarioWare Gold has full voice acting for all major characters and cutscenes. What’s more, it’s not even the ‘couple of treehouse members’ style cheap voice acting from previous titles either, with the voice acting actually being done by professionals with experience in the industry. In that sense, it’s quite the step up.

What’s more, it actually works out pretty well for the most part. Wario is still voiced by Charles Martinet and still sounds as good as ever, whereas the other characters get new voice actors who generally hit the mark in the sound department. Have a listen to some examples if you don’t believe us there:

As you can tell, they generally do a pretty good job for the most part. This ain’t no Mario Sunshine esque deal where Bowser sounds like Cookie Monster, this is actually decent voice acting that compliments the game’s cutscenes perfectly.

Well, for the most part that is. Because unfortunately, while most of the voicework here is indeed top notch (with 18-Volt, Dribble and Ashley being some sort of the standouts), some of the others is perhaps a little less so. Like how Jimmy T sounds less like a suave disco dancer and more like a generic everyman, or how 9-Volt sounds just a bit too much like an average kid. Don’t get me wrong here, they don’t sound bad or anything, just not ideal for their roles in the game.

Still, even if the voice acting isn’t perfect, you certainly can’t fault the music or other sound effects in this game one bit. That’s because WarioWare Gold has quite literally the best soundtrack in the series bar none.

And that’s because in this title, every classic WarioWare tune you can think of returns. Ashley’s theme? Check. Mona Pizza? Check. Tomorrow Hill and Four Seasons? Check.

The records section for the title is a literal museum for classic WarioWare music, with basically every memorable tune you can think of making a comeback here. It’s amazing really.

What’s more, it gets even more incredible when you realise something else about said songs too. Namely, they’re now completely uncompressed and can be listened to at their original level of quality. No more hard to pick out voices or GBA soundchip level graininess here, every tune in WarioWare Gold is as crystal clear as you can get:

But don’t think WarioWare Gold is a mere nostalgia trip. Oh no, the game has quite a few new tracks you can listen to and unlock too. These include a new rap song starring 18-Volt, various mini game tracks (including a few based-on Ashley’s theme) and a catchy Mexican dance song for the final boss game. All of which are as catchy as can be, and all of which suit their place in the game perfectly:

The microgame background tunes and cutscene songs are neat too, though neither are played long enough to leave much of a lasting impression due to the gameplay style. Either way, it’s a good soundtrack, and it’s the best one in the series bar none.

However, as neat as it may be, that alone won’t make WarioWare Gold a good game. A good game needs good gameplay as well as music and visuals, and fortunately, that’s one area where WarioWare Gold succeeds with flying colours…


Since WarioWare Gold is basically the best bits of the WarioWare series in one game, with all the modes, control schemes and mechanics to match. As ever, the aim to complete all the random microgames thrown at you in the story, with the game speeding up after every four or so are completed and getting more difficult after a longer boss game.

And also as ever, this means doing whatever random things the game throw at you, since you have no idea what style of gameplay will come up next. You might be dodging traffic, keeping a cat from getting wet via an umbrella or picking a giant nose, it’s all there and hilarious in its sheer absurdity.

Keep Out Microgame

Above: For example, this microgame has Wario trying to keep a solicitor out of his house by holding the front door shut

But WarioWare Gold goes further still with the randomness. That’s because as mentioned before, all control schemes from past games return in this one. That means at any one time you could be mashing buttons, tilting the console, touching the screen or even blowing into the microphone, all while not knowing what control scheme may pop up next.

Well okay, maybe not for the first part of the game. In that one, the microgames are all sorted by control scheme and each row’s sets are based around a single control scheme (buttons, gyro and touch respectively).

WarioWare Stories

But the point still stands, since later on things get mixed up, and your concentration will become a definite necessity if you want to stand a chance.

Yet the insanity doesn’t stop there either. Oh no. That’s because beating WarioWare Gold unlocks a new challenge menu, which comes with a new set of special challenges to take on.


These take the already wacky microgame format and add another twist to the setup in the form of outside mechanics you have to be careful with as well. There’s Sneaky Gamer, which returns from Game & Wario and has you basically playing Five Nights at Freddy’s and WarioWare at the same time:

Sneaky Gamer

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Wario Land 3 review by Yui-Chan!

Ohayo gosaimasu!

I am back with another review! This time, we will be looking at the sequel to Wario Land II: Wario Land 3! What a surprise, they’re numbered!
As always, thank you to all the beautiful members and friends of the Wario Forums for pointing me towards this very fine-crafted game from the past.
What are we waiting for? There is so much to say about this game, we should start now!

Wario Land 3’s title screen, as seen in the Nintendo 3DS version.


Wario is back for another adventure. Apparently, he looks to be going somewhere on his red plane? I don’t recall ever seeing a red plane in the posse of Wario. Never mind, the greedy anti-hero always find the necessary tools to find more gold!
Suddenly, the engine stops and our protagonist crashes in a deep forest! Somehow Wario survives, and makes way to a suspicious cave somewhere close by. As he peeks inside, he find what looks to be a music box on a pedestal. The beautiful gaze upon which you can make out a very lively island, posing as the decorative piece of mysterious object.
Without warning, the music box raises up, shining above Wario and without warning, sucks the greedy man inside!

“… Wario? Wario! Wake up, Wario!” – says a voice echoing in the dark, as the fat man stands up, only to be greeted by a ominous and unrecognisable figure. This Hidden Figure explains Wario of what is happening, explains how the world that lives inside the Music Box has been taken over by creatures, which sealed away this very sinister character’s powers and split them in 5 music boxes across the world.
Of course, asking Wario to help is not easy, unless you can promise him he’ll keep the treasures he collects along the way. With a big thumbs up, Wario runs out of the dark place and the adventure begins!Continue Reading…

Super Mario Odyssey: A Fantastic Game Which Revitalises A Stale Series

As you may have noticed, there haven’t been a whole lot of updates on Gaming Reinvented in the last few days or so. That’s because for all that time, I’ve been playing Super Mario Odyssey on the Nintendo Switch instead. Seriously, I’ve been doing everything in this game. Beating the main story, getting every Moon in sight, completing the bonus levels… heck I was so determined to finish the title I even beat Culmina Crater, the game’s Champion’s Road equivalent that’s supposed to be the hardest stage in the entire adventure.

But now I’ve gotten about 860 Moons and experienced most of the game, I feel it’s time to review the experience. So how is it? How good is Super Mario Odyssey?

Does it really live up to the hype?

Well, in summary:

Yes. Yes, it does

Because Super Mario Odyssey is an incredible game. Indeed, it’s so incredible that it may well be the best 3D Mario game of all time, to the point it actually beats out both the original Super Mario 64 and Super Mario Galaxy in my eyes.

So why is this? Well, let me explain, in my full review of Super Mario Odyssey for the Nintendo Switch!


Starting with the graphics. Put simply, Super Mario Odyssey looks absolutely stunning in the visuals department. Really, just look at the trailers if you need more proof of that:

It’s literally what Mario fans have wanted the series to look like for years. What’s more, it’s even better than you’d expect too.


Because in my opinion, the levels in the trailers for the game are actually some of the least impressive in the whole game!

For instance, while New Donk City looks as great as a city level in a Mario game could ever be, the Sand and Cascade Kingdoms (which are also heavily advertised by Nintendo) may actually be some of the least impressive on a visual level.

Instead, if you want a good look at how special the title is on an aesthetic level, you need to look no further than Bowser’s own kingdom. This place almost looks a million dollars, with a beautiful Japanese style that almost pops off the screen in how colourful and well animated it is. It’s an unexpected design choice for a difficult endgame level, but one which really paid off none the less.

Bowser's Kingdom

And the same is true of a fair few other kingdoms rarely shown in trailers too. The Lake Kingdom looks like a Greek temple with classic architectural and a generally calming feel:

Lake Kingdom

The Lost Kingdom does the whole sunset feel perfectly, to the point you almost want to be exploring a tropical island right now:

Lost Kingdom

And as for the Seaside Kingdom… well it doesn’t even need much explanation. This place is perhaps the best advertisement for a beach holiday you could ever imagine, especially when the missions have drawn to a close and the sun has started to set:

Seaside Kingdom

It’s absolutely stunning, and perhaps one of the best showcases the Nintendo Switch has ever received.

So, on a visual level, Super Mario Odyssey is about as great as you can imagine. But what about the music and sound effects? How do they stack up?


Well to be honest, it’s a mixed bag.

On the one hand, where the game does music well, it really does it well. The Cascade Kingdom theme sounds incredible, as do the two vocal songs and the themes played in Bowser’s Kingdom.

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Wario Land II review by Yui-Chan!

Ohayo gosaimasu!

It has been awhile since the last review I did for you, so I am back to bring you another review of the most recent title I played: Wario Land II!
Everyone recommended me to play either Wario Land II or Wario Land 3, so expect me to play the latter soon! Again, a big “THANK YOU” for all of you, who have been so kind and caring to me, as well as introducing me to this world of wonderful games!
Time to review the third adventure of our greedy treasure hunter friend we all know and love!

The Title Screen of Wario Land II


Wario Land II is a game that came out in 1998 for the Game Boy and has made its way to the Game Boy Color the following year. Japan only got the Game Boy Color version, which came out at the end of 1998, and this was the reason why the game was upgraded for the rest of the world.

The game was then released once more worldwide for the Nintendo 3DS Virtual Console, in 2012. The latter is the version which I have played for this review.

The game starts off with a really nice introduction, in the clouds, slowly revealing Kitchen Island in the sea, and as the music ends, the glorious title falls down! Simple but effective!

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Shantae review by Yui-Chan!

Ohayo gosaimasu!

Message for the Wario Forums: Let me start by giving you all a big “THANK YOU” for your presence in my life! Thanks to you, I was able to find wonderful video games to play, allowing me to make my way in this new world!
All of you have directed me towards a form of entertainment I was not familiar with and, today, I can say I am satisfied with the outcome of my arrival to this forum site!


After playing Wario Land 4, and after being blown away by the great game that this title is, I needed more, I wanted more! It was then that Juan-kun (Juan “Shantae” Schwartz), the ultimate fan and supporter of Shantae of the forum, recommended me to play the very first game of the same name: “Shantae”.

The title screen from Shantae

I will start by saying this: it was fun, but it was so difficult! Let me explain:

Shantae is a Game Boy Color game, released in June of 2002, that is now available on the Nintendo eShop, for the Nintendo 3DS, the version I will be reviewing. This is important information, which will become clear throughout this review.

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