Well, it’s finally here! After 5 years of no Wario games and a whole handheld console generation without one in sight, WarioWare Gold has finally been released for the 3DS. And with over 300 microgames, numerous extras and unlockables celebrating every part of the franchise’s history, it’s clear Nintendo is aiming for WarioWare Gold to be every Wario fan’s dream WarioWare title.
But does it live up to the hype? Is it the gold standard for the WarioWare series, or is it another disappointment like WarioWare Snapped and Game & Wario before it?
Let’s find out, in our all new review of WarioWare Gold for the 3DS!
Starting with the visuals of the game. How appealing does WarioWare Gold look in general?
Well to be honest, about as appealing as every other WarioWare game does. It’s a series that’s never exactly been a graphics powerhouse, and it’s one that doesn’t need much beyond appealing cartoony visuals to do its job.
And in that sense? WarioWare Gold does its job perfectly. The cutscenes are nice enough and look charming, the microgames retain the quirky mix of visual styles the series is known for and everything looks as polished as can be for this sort of title. It’s not gonna compete with something like Luigi’s Mansion 2 or Mario Kart 7 or the Mario & Luigi series’ pixel art, but it looks great regardless, and does exactly what you need it to do.
So, all’s fine on the graphics front. Let’s move on to…
To the sound department, where things actually get a bit more interesting than the past titles. Why? Because unlike said titles, WarioWare Gold has full voice acting for all major characters and cutscenes. What’s more, it’s not even the ‘couple of treehouse members’ style cheap voice acting from previous titles either, with the voice acting actually being done by professionals with experience in the industry. In that sense, it’s quite the step up.
What’s more, it actually works out pretty well for the most part. Wario is still voiced by Charles Martinet and still sounds as good as ever, whereas the other characters get new voice actors who generally hit the mark in the sound department. Have a listen to some examples if you don’t believe us there:
As you can tell, they generally do a pretty good job for the most part. This ain’t no Mario Sunshine esque deal where Bowser sounds like Cookie Monster, this is actually decent voice acting that compliments the game’s cutscenes perfectly.
Well, for the most part that is. Because unfortunately, while most of the voicework here is indeed top notch (with 18-Volt, Dribble and Ashley being some sort of the standouts), some of the others is perhaps a little less so. Like how Jimmy T sounds less like a suave disco dancer and more like a generic everyman, or how 9-Volt sounds just a bit too much like an average kid. Don’t get me wrong here, they don’t sound bad or anything, just not ideal for their roles in the game.
Still, even if the voice acting isn’t perfect, you certainly can’t fault the music or other sound effects in this game one bit. That’s because WarioWare Gold has quite literally the best soundtrack in the series bar none.
And that’s because in this title, every classic WarioWare tune you can think of returns. Ashley’s theme? Check. Mona Pizza? Check. Tomorrow Hill and Four Seasons? Check.
The records section for the title is a literal museum for classic WarioWare music, with basically every memorable tune you can think of making a comeback here. It’s amazing really.
What’s more, it gets even more incredible when you realise something else about said songs too. Namely, they’re now completely uncompressed and can be listened to at their original level of quality. No more hard to pick out voices or GBA soundchip level graininess here, every tune in WarioWare Gold is as crystal clear as you can get:
But don’t think WarioWare Gold is a mere nostalgia trip. Oh no, the game has quite a few new tracks you can listen to and unlock too. These include a new rap song starring 18-Volt, various mini game tracks (including a few based-on Ashley’s theme) and a catchy Mexican dance song for the final boss game. All of which are as catchy as can be, and all of which suit their place in the game perfectly:
The microgame background tunes and cutscene songs are neat too, though neither are played long enough to leave much of a lasting impression due to the gameplay style. Either way, it’s a good soundtrack, and it’s the best one in the series bar none.
However, as neat as it may be, that alone won’t make WarioWare Gold a good game. A good game needs good gameplay as well as music and visuals, and fortunately, that’s one area where WarioWare Gold succeeds with flying colours…
Since WarioWare Gold is basically the best bits of the WarioWare series in one game, with all the modes, control schemes and mechanics to match. As ever, the aim to complete all the random microgames thrown at you in the story, with the game speeding up after every four or so are completed and getting more difficult after a longer boss game.
And also as ever, this means doing whatever random things the game throw at you, since you have no idea what style of gameplay will come up next. You might be dodging traffic, keeping a cat from getting wet via an umbrella or picking a giant nose, it’s all there and hilarious in its sheer absurdity.
Above: For example, this microgame has Wario trying to keep a solicitor out of his house by holding the front door shut
But WarioWare Gold goes further still with the randomness. That’s because as mentioned before, all control schemes from past games return in this one. That means at any one time you could be mashing buttons, tilting the console, touching the screen or even blowing into the microphone, all while not knowing what control scheme may pop up next.
Well okay, maybe not for the first part of the game. In that one, the microgames are all sorted by control scheme and each row’s sets are based around a single control scheme (buttons, gyro and touch respectively).
But the point still stands, since later on things get mixed up, and your concentration will become a definite necessity if you want to stand a chance.
Yet the insanity doesn’t stop there either. Oh no. That’s because beating WarioWare Gold unlocks a new challenge menu, which comes with a new set of special challenges to take on.
These take the already wacky microgame format and add another twist to the setup in the form of outside mechanics you have to be careful with as well. There’s Sneaky Gamer, which returns from Game & Wario and has you basically playing Five Nights at Freddy’s and WarioWare at the same time: