It has been awhile since the last review I did for you, so I am back to bring you another review of the most recent title I played: Wario Land II! Everyone recommended me to play either Wario Land II or Wario Land 3, so expect me to play the latter soon! Again, a big “THANK YOU” for all of you, who have been so kind and caring to me, as well as introducing me to this world of wonderful games! Time to review the third adventure of our greedy treasure hunter friend we all know and love!
The Title Screen of Wario Land II
Wario Land II is a game that came out in 1998 for the Game Boy and has made its way to the Game Boy Color the following year. Japan only got the Game Boy Color version, which came out at the end of 1998, and this was the reason why the game was upgraded for the rest of the world.
The game was then released once more worldwide for the Nintendo 3DS Virtual Console, in 2012. The latter is the version which I have played for this review.
The game starts off with a really nice introduction, in the clouds, slowly revealing Kitchen Island in the sea, and as the music ends, the glorious title falls down! Simple but effective!
Message for the Wario Forums: Let me start by giving you all a big “THANK YOU” for your presence in my life! Thanks to you, I was able to find wonderful video games to play, allowing me to make my way in this new world! All of you have directed me towards a form of entertainment I was not familiar with and, today, I can say I am satisfied with the outcome of my arrival to this forum site!
After playing Wario Land 4, and after being blown away by the great game that this title is, I needed more, I wanted more! It was then that Juan-kun (Juan “Shantae” Schwartz), the ultimate fan and supporter of Shantae of the forum, recommended me to play the very first game of the same name: “Shantae”.
The title screen from Shantae
I will start by saying this: it was fun, but it was so difficult! Let me explain:
Shantae is a Game Boy Color game, released in June of 2002, that is now available on the Nintendo eShop, for the Nintendo 3DS, the version I will be reviewing. This is important information, which will become clear throughout this review.
Ohayo gosaimasu! I have never played a Wario Land game before and since I want to practice my writing skills, here is a review of my own, about the latest game I played: Wario Land 4!
The title screen from Wario Land 4
Wario Land 4 is a platformer, the type of game a person like me, with no knowledge of videos games, would consider to be “yet another Super Mario Bros.” type game. Far surprised I was, when I gave it my first try! The game is quite different from what you’d expect from a traditional platformer. Not only can Wario defeat his enemies by ramming into them with a shoulder dash, or squish them to pulp with a butt smash (or ground pound), but the stages are open spaces, forcing you to go in different directions and explore them for treasures! Overall, the gameplay feel very different, as you go along, than you’d expect from a traditional platformer, making the whole experience quite pleasing and new!
*please keep in mind this review is entirely from my perspective and differs from people to people.*
Let’s talk about crossovers. Crossovers are when two or more characters from different media come together and interact with one-another. In most crossovers, the creators like bringing out the best of each character. For example, their famous quotes, special moves, and more. In this case, I’m talking about Super Smash Bros. for the Nintendo 3DS. In this game, you have the option to play as one or more of your favorite Nintendo characters in a handful of game modes. “Settle it in SMASH!”
“Battle it out as your favorite Nintendo characters!” -Nintendo
This ain’t a joke. Who wouldn’t want to play as everyone’s favorite plumber Mario? How about some of the newcomers: Mega-Man, Villager, or Zero Suit Samus? Oh yeah, and Lady Palutena, too. Don’t forget who some of us have been mumbling about- Mewtwo. Personally, I was disappointed when I heard Mewtwo couldn’t make it to the new installments of the games. Rumors around the internet explain it was due to a lack of space left during the development of the games. It would’ve been nice to use Mewtwo’s Mega Evolution (introduced in Pokémon X and Pokémon Y) as it’s Final Smash. Thankfully, Nintendo fans were praised by Masahiro Sakurai (Creator of Super Smash Bros. among other games) and the rest of the game’s developers, which made it possible to add Mewtwo into the games as a DLC only if you’ve bought both 3DS and Wii U versions. Anyways, you get to play with over 40 Nintendo characters. One negative thing I’ll have to add is: how come some of the characters feel like clones? Correct me if I’m wrong, but wouldn’t you agree that the Koopalings are basically the same? Look at their Final Smashes for instance. I don’t blame them for being siblings, but couldn’t they have had their own special Smashes?
The music in the new installments of Super Smash Bros. consists mostly of remixes from songs in their respective games. These remixes are awesome though. Most returning and new stages have a bit of a ‘rock and roll’ feeling to it. The music is clear and crisp and the quality of the music makes you believe as if you’re right in the stage. In my opinion, the best one I’ve heard so far was the Kalos Pokémon Trainer Battle, which is used in Pokémon-themed stages (Prism Tower and Kalos Pokémon League). most of the time.When you’re in a standard smash match, don’t you just love deciding which stage you’ll want to fight in? Whenever I’m playing on a stage in the game, I can’t help but hum to the beat of the various tracks this one game has. Am I wrong? Be serious. I know you do that too… Right?
Different Ways to Play
Besides your regular Smash Matches, they’ve added a heap of new content. According to the Official Super Smash Bros. Website, “There are three sub-modes in the Stadium: Multi-Man Smash, Home-Run Contest, and the all-new Target Blast.” In Smash Run on the Nintendo 3DS, players choose different paths as they proceed along a map and fight against waiting computer opponents.There are tons of other ways to play and enjoy this game.
Pit from the Kid Icarus series is shown playing Smash Run, exclusively on the 3DS version.
The Super Smash Bros. series are games I always enjoyed playing, but finally having the ability to play it on the go is something else. This really changed the way Nintendo earns its money. There ARE some downsides though. First of all, I believe the game takes a little bit too long to start up. Not to worry though. The New Nintendo 3DS (or should I say: the Smash Bros. Machine) is going to fix that. Another negative thing about the game is the clones (Hence the Koopalings). There are other clones, but I should probably not talk about them as they’d probably enrage some fans. Another thing I noticed was the Assist Trophies and summoned Pokémon running on 30 frames per second, but I don’t really find that as a bother. Oh yeah, there are also a handful of glitches. Here’s a funny Yoshi Glitch found in the game:
This glitch turns other players into colossal combatants — so huge they fill the entire screen.To perform the glitch, player 1 must select Yoshi and the game must be set to Multi-Man mode against CPU fighters. Once the battle starts, Yoshi uses his Standard Special move, Egg Lay, to capture opponents inside shells. When the encapsulated fighters pop out of Yoshi’s egg shells, they will be transformed — overgrown, clumsy, and careless. Upon successfully performing about 8-9 Egg Lays, the behemoth-sized battlers finally meet their demise once they become too big to fit on the screen.-NintendoNews.com
In conclusion, I give this game a 9.2/10. It’s a fantastic game that rejuvenates the hype we had during our childhoods as we played through the original Smash Bros. for the N64. Not to mention the built-in rage when you play for Glory. The glitches found during gameplay can be a bit frustrating, but that shouldn’t be the cause for not buying this game. With a price of $40 on the market, who wouldn’t want to buy a game this great?
Note: This review may or may not have obsolete claims. This review was made 3 years ago, when I was a sophomore. Please disregard any typos. If you feel a claim is fake, comment about it.
Last Friday, the first DLC pack was released for the Legend of Zelda Breath of the Wild. Titled the Master Trials, this pack included some new armour, a special Trial of the Sword enemy gauntlet and a harder difficulty named Master Mode to name but a few additions.
And like every dedicated Zelda fan, I played the hell out of it. Indeed, in the two days between Friday and today, I literally completed the entire game all over again in Master Mode. All four divine beasts, the final fight against Ganon, most of the shrines… you name it, I did it.
So after all that playing (and a bit of time to analyse things), how does it stack up?
Does the first DLC pack for The Legend of Zelda Breath of the Wild stand up to my expectations? Is it worth the money?
Well, yes and no.
On the one hand, there are a lot of things to like in this DLC pack.
You’ve got incredible looking armour, with stuff like Majora’s Mask and the Phantom Armour being obvious highlights. The new enemy placements in Master Mode (like the Lynel on the Great Plateau) work well and the convenience features are all really well implemented.
In that sense, it’s a solid product.
Yet at the same time, something still feels rather disappointing about it.
For instance, go back to Master Mode for a minute. Does anything here feel like something you should be paying money for?
In my opinion, the answer is no. It’s neat yes, and it is fun to play through again if you’re a big fan of the game.
But it’s also quite low effort in its setup. It feels like every feature and addition could have been included in a built in Hero Mode with minimal extra work.
Like say, the enemy rafts thing. Yeah, it’s a unique idea. And sure, it makes bridges that tiny bit scarier now:
But at the same time… it’s also a completely trivial addition to the mode. For example, thanks to them (obviously) requiring water nearby, you will never encounter a single raft anywhere near the Eldin region, nor will you see any in the Gerudo regions. Heck, even places with water in (like Akkala) feel like they have maybe four floating rafts in the entire map sector.
So the minute you go further afield than the Great Plateau and Central Hyrule (where it feels like 90% of the new enemy placements and rafts are concentrated in), the game basically turns into Normal Mode again. The rafts completely stop showing up.