I am back with another review! This time, we will be looking at the sequel to Wario Land II: Wario Land 3! What a surprise, they’re numbered! As always, thank you to all the beautiful members and friends of the Wario Forums for pointing me towards this very fine-crafted game from the past. What are we waiting for? There is so much to say about this game, we should start now! Wario Land 3’s title screen, as seen in the Nintendo 3DS version.
Wario is back for another adventure. Apparently, he looks to be going somewhere on his red plane? I don’t recall ever seeing a red plane in the posse of Wario. Never mind, the greedy anti-hero always find the necessary tools to find more gold! Suddenly, the engine stops and our protagonist crashes in a deep forest! Somehow Wario survives, and makes way to a suspicious cave somewhere close by. As he peeks inside, he find what looks to be a music box on a pedestal. The beautiful gaze upon which you can make out a very lively island, posing as the decorative piece of mysterious object. Without warning, the music box raises up, shining above Wario and without warning, sucks the greedy man inside!
“… Wario? Wario! Wake up, Wario!” – says a voice echoing in the dark, as the fat man stands up, only to be greeted by a ominous and unrecognisable figure. This Hidden Figure explains Wario of what is happening, explains how the world that lives inside the Music Box has been taken over by creatures, which sealed away this very sinister character’s powers and split them in 5 music boxes across the world. Of course, asking Wario to help is not easy, unless you can promise him he’ll keep the treasures he collects along the way. With a big thumbs up, Wario runs out of the dark place and the adventure begins!Continue Reading…
As you may have noticed, there haven’t been a whole lot of updates on Gaming Reinvented in the last few days or so. That’s because for all that time, I’ve been playing Super Mario Odyssey on the Nintendo Switch instead. Seriously, I’ve been doing everything in this game. Beating the main story, getting every Moon in sight, completing the bonus levels… heck I was so determined to finish the title I even beat Culmina Crater, the game’s Champion’s Road equivalent that’s supposed to be the hardest stage in the entire adventure.
But now I’ve gotten about 860 Moons and experienced most of the game, I feel it’s time to review the experience. So how is it? How good is Super Mario Odyssey?
Does it really live up to the hype?
Well, in summary:
Yes. Yes, it does
Because Super Mario Odyssey is an incredible game. Indeed, it’s so incredible that it may well be the best 3D Mario game of all time, to the point it actually beats out both the original Super Mario 64 and Super Mario Galaxy in my eyes.
So why is this? Well, let me explain, in my full review of Super Mario Odyssey for the Nintendo Switch!
Starting with the graphics. Put simply, Super Mario Odyssey looks absolutely stunning in the visuals department. Really, just look at the trailers if you need more proof of that:
It’s literally what Mario fans have wanted the series to look like for years. What’s more, it’s even better than you’d expect too.
Because in my opinion, the levels in the trailers for the game are actually some of the least impressive in the whole game!
For instance, while New Donk City looks as great as a city level in a Mario game could ever be, the Sand and Cascade Kingdoms (which are also heavily advertised by Nintendo) may actually be some of the least impressive on a visual level.
Instead, if you want a good look at how special the title is on an aesthetic level, you need to look no further than Bowser’s own kingdom. This place almost looks a million dollars, with a beautiful Japanese style that almost pops off the screen in how colourful and well animated it is. It’s an unexpected design choice for a difficult endgame level, but one which really paid off none the less.
And the same is true of a fair few other kingdoms rarely shown in trailers too. The Lake Kingdom looks like a Greek temple with classic architectural and a generally calming feel:
The Lost Kingdom does the whole sunset feel perfectly, to the point you almost want to be exploring a tropical island right now:
And as for the Seaside Kingdom… well it doesn’t even need much explanation. This place is perhaps the best advertisement for a beach holiday you could ever imagine, especially when the missions have drawn to a close and the sun has started to set:
It’s absolutely stunning, and perhaps one of the best showcases the Nintendo Switch has ever received.
So, on a visual level, Super Mario Odyssey is about as great as you can imagine. But what about the music and sound effects? How do they stack up?
Well to be honest, it’s a mixed bag.
On the one hand, where the game does music well, it really does it well. The Cascade Kingdom theme sounds incredible, as do the two vocal songs and the themes played in Bowser’s Kingdom.
It has been awhile since the last review I did for you, so I am back to bring you another review of the most recent title I played: Wario Land II! Everyone recommended me to play either Wario Land II or Wario Land 3, so expect me to play the latter soon! Again, a big “THANK YOU” for all of you, who have been so kind and caring to me, as well as introducing me to this world of wonderful games! Time to review the third adventure of our greedy treasure hunter friend we all know and love!
The Title Screen of Wario Land II
Wario Land II is a game that came out in 1998 for the Game Boy and has made its way to the Game Boy Color the following year. Japan only got the Game Boy Color version, which came out at the end of 1998, and this was the reason why the game was upgraded for the rest of the world.
The game was then released once more worldwide for the Nintendo 3DS Virtual Console, in 2012. The latter is the version which I have played for this review.
The game starts off with a really nice introduction, in the clouds, slowly revealing Kitchen Island in the sea, and as the music ends, the glorious title falls down! Simple but effective!
Message for the Wario Forums: Let me start by giving you all a big “THANK YOU” for your presence in my life! Thanks to you, I was able to find wonderful video games to play, allowing me to make my way in this new world! All of you have directed me towards a form of entertainment I was not familiar with and, today, I can say I am satisfied with the outcome of my arrival to this forum site!
After playing Wario Land 4, and after being blown away by the great game that this title is, I needed more, I wanted more! It was then that Juan-kun (Juan “Shantae” Schwartz), the ultimate fan and supporter of Shantae of the forum, recommended me to play the very first game of the same name: “Shantae”.
The title screen from Shantae
I will start by saying this: it was fun, but it was so difficult! Let me explain:
Shantae is a Game Boy Color game, released in June of 2002, that is now available on the Nintendo eShop, for the Nintendo 3DS, the version I will be reviewing. This is important information, which will become clear throughout this review.
Ohayo gosaimasu! I have never played a Wario Land game before and since I want to practice my writing skills, here is a review of my own, about the latest game I played: Wario Land 4!
The title screen from Wario Land 4
Wario Land 4 is a platformer, the type of game a person like me, with no knowledge of videos games, would consider to be “yet another Super Mario Bros.” type game. Far surprised I was, when I gave it my first try! The game is quite different from what you’d expect from a traditional platformer. Not only can Wario defeat his enemies by ramming into them with a shoulder dash, or squish them to pulp with a butt smash (or ground pound), but the stages are open spaces, forcing you to go in different directions and explore them for treasures! Overall, the gameplay feel very different, as you go along, than you’d expect from a traditional platformer, making the whole experience quite pleasing and new!