Been a while since we’ve seen anything new in regards to Fire Emblem, hasn’t it? Ever since the series’ 3DS debut was announced back at that Nintendo event last year, Nintendo has barely said a word about it and the game had pretty much fallen off the radar. But thankfully, some new information has come in about the game, and we can post some new magazine scans showing more game screenshots, official art and information.
New details are a bit scarse, but some interesting new things include downloadable content (which is almost a Nintendo 3DS first, let alone for Fire Emblem) and more interestingly… you can turn off permadeath. You know how in past games whenever a character died they were gone for good? It’s a fairly important mechanic in the series, and makes the series a fair amount more interesting.
Here though, you can choose to have it or not. The old way is called ‘Classic Mode’, while the new way is called ‘Casual Mode’ and revives fallen warriors in the next battle. Not a good choice of names there Nintendo, people are probably already decrying the downfall of Fire Emblem due to pandering to casual gamers as we speak, and the names don’t help this perception at all.
There are also multiple difficulties, Normal, Hard and Lunatic. Presumably Casual Mode won’t be available on Lunatic, right? Then again, permanent death plus a super hard difficulty level? Seems like an option for masochists with a death wish.
Never the less, the game does seem like it’ll be interesting, and that it’ll be changing around the basic formula of the series quite a bit. Any Fire Emblem fans should be looking forward to this one!
Welcome to Nintendo 3DS Daily, the next Nintendo news/reviews/guides website! Now admittedly, it’s been a long time since something like this was associated with Nintendo 3DS Community, since Nintendo 3DS Fans shut down months ago. Still, I’m trying to get this site back into the fan site and news market, after a long time of just seeing how a forum would do on its own.
You may be wondering first of all why there’s so much content for a supposedly new site. This is because unlike some people, I don’t just open new websites as a blank slate and start writing the content while its guest viewable and why Google is trying to index the thing for the first time. That’s because no one cares about an empty website with no content. You won’t rank in search engines, you won’t have repeat visitors and there’s a pretty good chance you’ll never end up writing a single post otherwise. So I’ve made sure there’s about thirty articles available right off the bat, including some fairly lengthy guides you won’t find elsewhere.
So welcome to Nintendo 3DS Daily, and I hope you enjoy the website!
Apparently, we now not only know that Nintendo are planning to bring the 3DS to said country, but also that Star Fox 64 3D might be one of the early/launch titles. How do we know this? Well, apparently a rating exists for the game on South Korea’s Game Rating Board, and this was leaked recently.
Never the less, it should be interesting to see if the 3DS will catch on over there like it seemingly has elsewhere. Unfortunately though, I’m not sure Star Fox 64 3D is really a good launch title, at least on it’s own. I’d understand Mario Kart 7 or something, but a remake of a Nintendo 64 title as a major game to get people interested? Seems risky if you ask me, and it’s not even the most massively popular, well known series in question (Star Fox I’m assuming isn’t exactly a multi million selling franchise in South Korea, is it?)
Still, do you think the 3DS will do well over there, or that Star Fox 64 3D is a good choice for a launch title?
Now onto the more general tips, tricks and unlockables:
As you may have noticed, you unlock every single secret character in 150cc, bar the Mii. Strange when you consider how Mario Kart Wii tied them to everything from 50cc to unlocking expert staff ghosts, but I hope this isn’t too annoying.
Daisy: Get 1st place in 150cc Mushroom Cup
Wario: Get 1st place in 150cc Flower Cup
Rosalina: Get 1st place in 150cc Star Cup
Metal Mario: Get 1st place in 150cc Special Cup
Honey Queen: Get 1st place in 150cc Banana Cup
Shy Guy: Get 1st place in 150cc Shell Cup
Wiggler: Get 1st place in 150cc Leaf Cup
Lakitu: Get 1st place in 150cc Special Cup
Mii: Place 1st in all cups at one cc. If you got all the others, you should get this one too.
Stars next to name
Get at least one, two or three stars on every GP cup (including Mirror Mode) to have that many stars by your name online. This is based on the lowest result you got for a cup, so if you got all two stars except for one cup, you’ll have one star next to your name online.
As for how to easily get stars, well here are some tips:
One Stars: I think this is the minimum. Really, you have to either be legitimately trying or terrible not to get this on your first go, since you can even get it while placing second or third overall.
Two Stars: You played okay. Well, that’s vague, but literally the only requirements are:
You came first overall
You didn’t do too terrible. Really, unless you fall off a metric ton of times and screw up in every way possible, it’s very likely you’ll get at least this.
Three Stars: You played well. Hard to judge what counts as ‘well’, but the one real requirement seems to be that you’ve won all four races in a cup. Other than that, try not to fall off more than once, and generally do as well as possible, and you’ll get this eventually. Yes, shortcuts on Wuhu Mountain Loop, Wuhu Island Loop and Bowser Castle 1 will still let you get three stars, don’t panic.
Get gold/1st place on all cups in 150cc.
You get these mostly at random at these coin amounts:
Random Part – 50 coins
Random Part – 100 coins
Random Part – 150 coins
Random Part – 200 coins
Random Part – 250 coins
Random Part – 300 coins
Random Part – 400 coins
Random Part – 500 coins
Random Part – 600 coins
Random Part – 700 coins
Random Part – 800 coins
Random Part – 900 coins
Random Part – 1000 coins
Random Part – 1200 coins
Random Part – 1400 coins
Random Part – 1600 coins
Random Part – 1800 coins
Random Part – 2000 coins
Random Part – 2500 coins
Random Part – 3000 coins
Random Part – 3500 coins
Random Part – 4000 coins
Random Part – 4500 coins
The pattern gets a bit broken then, since at 5000 coins you unlock the Beast/Ghastly Glider. Always for some reason.
Finish first on all cups in all GP classes. True here means you see more than just the starting characters at the end. Note that if you play GP cups again, you see the true ending only after some cups, not all of them.
New Title Screen
See true ending. Note that this title changes each title you turn on the game, showing one random character who shouts Mario Kart 7 in their voice as the game starts.
Gold Kart Parts
Which unfortunately, happen to be pretty much useless in normal racing (the wheels ae best, but the others are notoriously useless, and all have much the same stats as other kart parts). But here’s how to unlock them.
Get one star on all cups in all ccs. I think also 15 000 coins or something, but only a fool tries to get them that way.
Get over 10 000 VR or 20 000 coins. The VR is much, much easier and quicker, but still not exactly something you can reach quickly.
Get either 100 StreetPasses or 10 000 coins. Definitely best to get the coins for this one, as anyone who’s not living in Tokyo is unlikely to find enough people to StreetPass with.
Gold Steering Wheel
Using the gyro/first person controls 80% of the time (in 100 races or more)
See the following table for a list of all the kart bonuses in Mario Kart 7. The difference is fairly minor, and apparently you can only notice one every so much more points in one stat (I think every .5 points in one stat is another ‘level’).
Two types here, like Mario Kart Wii. The first ones are, truth be told, terrible. Anyone with a decent amount of skill will absolutely destroy the times of these guys. Then you have expert staff ghosts, which are pretty difficult to defeat. Both sets of times are below:
Cheep Cheep Cape
Shy Guy Bazaar
Wuhu Island Loop
Piranha Plant Pipeway
Wuhu Mountain Loop
Rosalina’s Ice World
Ret*Matt M 02:34.815
N64 Luigi Raceway
GBA Bowser Castle 1
Wii Mushroom Gorge
DS Luigi’s Mansion
N64 Koopa Beach
SNES Mario Circuit 2
Wii Coconut Mall
DS Waluigi Pinball
N64 Kalimari Desert
DS DK Pass
GCN Daisy Cruiser
Wii Maple Treeway
Wii Koopa Cape
GCN Dino Dino Jungle
DS Airship Fortress
SNES Rainbow Road
Cheep Cheep Lagoon
Nin★Tkdr 01:42.011 (with first person view)
Shy Guy Bazaar
Wuhu Island Loop
Ret★Matt M 01:58:996
Wuhu Mountain Loop Nin★chucky 01:39:361
Rosalina’s Ice World
Bowser Castle 1
Koopa Troopa Beach
Nin★ueda 01:42:909 (with first person view)
Mario Circuit 2
Nin★Nshhr 02:27:574 (with first person view)
Dino Dino Jungle
Rainbow Road (SNES)
Because just like in Mario Kart Wii, the stats of the kart are also affected by what character to use. They’re different this time though.
First number is speed, second acceleration, third weight, fourth handling and fifth off road.
Only five this time around, because I’ve decided to change a few things, namely limiting the suggestions list to Game Boy and Game Boy Color rather than Game Boy Advance games like in my earlier video, and because about half my Game Boy game suggestions have actually been added to the 3DS eShop by Nintendo themselves. That kind of happens when your thoughts tend to coincide with the popular opinion.
Still, without much further ado, here are my five Game Boy games I want to see on the 3DS eShop/Virtual Console:
1. Pokemon Gen 1-2
I know. People say you can’t have these games because they require multiplayer, Nintendo’s too lazy to change it to work with the 3DS and that modern remakes make these obsolete. But come on a few minutes, none of those really seem like they should make it impossible to rerelease these games.
First things first, we haven’t had a remake or rerelease of Pokemon Yellow or Pokemon Crystal, so why not make them available as virtual console/eShop games so an all new generation of Pokemon fans can enjoy them? And while I guess Heart Gold/Soul Silver make Gold and Silver a bit redundant, Fire Red and Leaf Green are crippled by the fact you can’t play them on any recent Nintendo systems, the DS dropped GBA compatibility a while back and the 3DS can’t play them either. So why not have Pokemon Red and Blue up there too, to honour the originals?
Similarly, there’s a certain charm Game Boy games had that their remakes didn’t match. Many people for example preferred the original eight bit tunes played in Lavender Town, Silph Co and Team Rocket Hideout:
People also may actually have liked the old fashioned graphics style from the early games, and even the later remakes didn’t let you choose to return to that like they did with the music.
Did I mention that the gameplay was so different, the physics so broken, that the original Red and Blue basically felt like different games entirely? This was the age of Missingno, the Mew glitch, tricks involving the Safari Zone and psychics apparently being immune to ghost moves due to bad programming. And both those games and Gold and Silver had their own unique ‘metagames’, where the games played very differently at the tournament level due to only having 151 or 251 Pokemon and fewer attacks respectively.
That’s one good gameplay related argument in favour of bringing them back, to let people experience what it was like to have Mewtwo being nigh unstoppable and everyone getting 999 Master Balls due to the Missingno glitch.
The technical elements like multiplayer could be fixed. Just let the games trade with each other, or maybe even the later games in the series, seeing as the programming problems should in theory be possible to overcome. Imagine being able to trade stuff like a level 5 Dragonite or a Kangaskhan with sky attack to Pokemon Black and White! Screw ‘balance’, you have to admit it’d be entertaining. That’s why these games should be on the eShop.
2. Wario Land series
Yes, Wario Land 1 is available in Japan (but not over here yet apparently, don’t know why), but remember that the interesting part of the Wario Land series is less the first game or the Virtual Boy one (although the latter could do with a virtual console release too) but the second and third ones, where the gameplay diverged drastically from the Mario style platforming that characterised the original. No longer could Wario die or take damage, he was just pushed back or changed into some zany transformation. And the levels began to resemble mazes where you could smash down walls and go all over the place looking for the exit.
Wario Land 2 (called II on the box) is the first of these, and is a bit of a halfway house between the more typical style of Super Mario Land 3 and the maze/puzzle platforming of Wario Land 3. It’s also the first and only direct sequel in the series; Captain Syrup returns, Bobo returns and the Cave Master/Minotaur boss returns too, as does Syrup Castle as a location. It’s also supposedly one of the best games in the series, so not to have it return seems awfully short sighted on Nintendo’s part.
But Wario Land 3 is arguably where the series went a bit… insane. I’m not really sure how to describe it any more, the game seems to be part platformer, part adventure game and part ‘metroidvania’. There are no level exits in the traditional sense, no general left to right progression or ordered worlds, the whole game has you finding treasure and causing changes in the environment, which in turn alter different levels and open up new areas or let you fight some of the interesting bosses. And interesting can only be the right word here, with monsters ranging from a fox magician to a hammer weilding doll to a pirate ghost to… I kid you not, an inflatable sausage and a giant mutant beaver.
Note: No kidding, that above thing is apparently a mutant mouse/fish hybrid that has to be sunk by feeding it too much cheese.
Still, games this bizarre and honestly entertaining really need a rerelease, don’t they?
3. Donkey Kong Land series (mainly one and three)
Now, some people likely haven’t heard of these games, or considered them a bit average due to being cut down remakes of the SNES Donkey Kong Country series. They’re wrong. Well, sort of.
You see, while Donkey Kong Land 2 really is a cut down version of Donkey Kong Country 2, the others are nothing like their console counterparts. For one thing, Donkey Kong Land 1? Is an entirely different game to Donkey Kong Country. The worlds and levels are new, the music is new, the bosses are new, the enemies are partly new, everything about the game is brand new and entirely different to Donkey Kong Country for the SNES.
Did you know about the stingray boss, the clam boss or the mole boss from this game?
Note: Ever notice how much Hard Hat fights like Mole Miner Max from Donkey Kong Country Returns? They probably got the idea from here.
Or the fact the final world, Big Ape City is implied to be the real location of the arcade Donkey Kong games? Most people apparently don’t.
And while Donkey Kong Land 3 isn’t really that much of a new game, it’s at very least new enough to be interesting, being a sort of sequel/spinoff to Donkey Kong Country 3 with similar level themes and bosses, but different level designs and boss battles. Think of it as a very cut down adaptation come remake come sequel.
And even though Donkey Kong Land 2 is technically a remake, it does have some new levels to replace the ones the Game Boy couldn’t mimic, and some very, very catchy eight bit chiptune versions of David Wise’s original soundtrack:
I think all this warrants the games being available on Game Boy, since they’ve definitely become underrated since the Game Boy’s days were over.
4. Legend of Zelda Oracle Series
Now, if you ask a Nintendo fan what Zelda games were best on Game Boy, there’s a fair chance they’d mention these ones rather than Link’s Awakening. That’s not because Link’s Awakening was anything like an average game, it was fantastic, but the ‘Oracle’ series was arguably that much better.
You had two games which could be linked together to become one gigantic Zelda adventure. Oracle of Seasons was action based, Oracle of Ages puzzle based, a split which meant fans of the more modern style games could play one game, fans of the NES era games could play the other and then both would have to be able to master both gameplay styles to reach the true final boss fight with Ganon after Twinrova ressurects him.
But what’s more important here is content. Both games have an interesting world to explore in the form of either Labrynna or Holodrum (former is in Ages, latter in Seasons), both games have many dungeons with interesting boss battles, items and puzzles, and both have an interesting cast of characters you can meet, including the three animal companions who help Link through part of the adventure. Add to that some decent graphics and music, as well as hours upon hours of gameplay through mini games and side quests, and you’ve got two excellent Zelda titles that really should been made available again.
Oh, yeah, and both can be linked together to become one long adventure with a classic style final boss or two. Like this:
Definitely games that should be on the virtual console, don’t you think?
5. Final Fantasy Adventure/Legend
Oh boy, this was a difficult game to choose. You have Wario Blast. You have Duck Tales. You have god knows how many Mega Man and Castlevania games, and while all of them are supposedly good, none of them really stand out. But I think these RPG Final Fantasy spinoffs could be interesting.
They’re supposedly excellent RPGs, with great music, great characters and generally good gameplay. And while they don’t in my opinion quite live up to the best SNES RPGs (I mean, against Crono Trigger and such like, that’s not really a fair fight), they definitely seem like interesting games to rerelease.
Plus, we get to hear music like this again. Everyone wins!
And with that, my list of games I want to see reappear and end up on the 3DS virtual console comes to a close. It’s a tough set of choices (especially as some of the best games around are already available on the console), but they’re good games none the less. Are there any games you wish were available? Comment below!