Over the last few generations or so, extra lives have become increasingly meaningless in the Mario series. First the existence of save files meant a game over has nowhere near the effect it used to. Then games started giving all coins and extra lives like candy.
And now with the general difficulty of the series being lower than ever, the chances of you encountering a game over are slim to none. I mean, when was the last time you encountered the game over screen in New Super Mario Bros 2?
Or saw it in Super Mario 3D World?
If you’re like most players, the answer is likely never.
But now it seems Nintendo has realised this. Why? Because as the title suggests, Super Mario Odyssey has no game over screen at all. Here’s the tweet from the official Twitter account confirming it:
マリオの体力が0になったり、奈落に落ちると、持っているコインが10枚減ってしまいます。ただし…！いくらミスしてもGAME OVERはありません。 pic.twitter.com/6oEia6LcVr
— スーパーマリオ オデッセイ (@mario_odysseyJP) July 4, 2017
As well as my rough translation of the text:
If your health becomes 0 or you fall into a bottomless pit, you’ll lose 10 coins. However, no matter how many times you die, you’re never get a game over.
So yeah, it seems like the whole game over mechanic (and extra lives in general) are now a thing of the past.
It’s certainly a daring move for the Mario series.
Yet for the gaming world, it’s pretty much just bringing Mario up to date with gaming norms. Modern 2D platformers don’t have lives or game over screens. Nor do most 3D platformers from the end of the Nintendo 64 era onwards (Rare’s games only gave you a game over if you quit the game). And given how pointless game over screens are in collectathon games like this, it’s a wise move on Nintendo’s part in general.
But still, what do you think? Are you surprised Super Mario Odyssey won’t have a game over screen?
Or is something you expected given the more open nature of the game?
Post your thoughts here or on social media today!