You know eSports are getting to be popular and the well known eSports games are usually real time strategy games that requires playing the game a long time to get good, some really hard to get equipment/weapon to barter or compete over, and maybe DLC coming from the nasty developers who make the game and may or may not care about balancing because the reception would be so positive. Being a competitive gaming buff I will fill you in on the basic controversies over the games themselves that we should be looking at.
Each playable character has their own basic statistics and those are always in the game no matter what and are unchangeable excluding the possibility of online hacking, which is the least likely. They vary from game to game but is used to balance the game.
A good example of this is in a fighting game where one move could have a priority over another move. Read more for details.
The Input to Game Time
You know those times you play against your friends on the Wii U fighting games you know you pressed the button but you didn’t see your character move the way you wanted them to move. That’s because for balance and/or hardware reasons each controller sends information to the console at the same time, thereby making no controller truely obsolete in the competitive eye. If your inputs were a spur of the moment before you lost in a fighting game, it’s because you’ve overlooked this and need to study why or how the game read your inputs.
Recent Patches and DLC
There has always been a trend of when a DLC character or patch is put into the game, someone or everyone claims that character is way better than the other characters in the game. Nintendo seems to be really good with it’s balancing/patching currently, with the only example I can justify is the Super Smash Bros. scene where people who bought a copy of the game have the opportunity to share their basic online play information with the Nintendo servers “connected to Skynet” (a.k.a. Via the internet). This leads to a really great achievement in the science community where you have mass amounts of people playing the game 24/7 so basically anything Nintendo wants, it gets. You want that, because automation and discretion is in our future and it further supports people who work long and hard often overnight.
So what is this controversy you may ask? The answer is hiding in plain sight.
I’m not even going to talk about in-game information, I’m talking about the tournament information. It costs money to go to an unsponsored tournament so that the winners get the prize money. It’s a worthy investment for those who are feeling confident or you have been playing a specific Smash Bros. or Pokemon game since you were 5, assuming you knew the meta at that age. Bigger tournaments usually have more defined rulesets where you have more “lives” and the Grand Finals is like the finale of a game of tennis or even a fraction where the denominator is odd (ex. 3 out of 5). Note DLC characters are never introduced in large tournaments until a year later.
Is the Gamecube new or used? Is the Wii U new or used? Is your controller acting funky? The answer is no because big businesses usually do product tests. Leave the glitches to the director to solve with patches.
The Competitive Scene’s Image
Is the World Champion of the game you play a huge crackhat? Is social media a fire just so edgy city folk can get money and complain about the meta on Youtube (Shoutouts to ESAM you huge d*** I’ll 1v1 you in public and humiliate you one day just kidding I love you). The Nintendo Minute series was pretty nice to us to have some Super Smash Bros. for Wii U professional commentators aboard and man it was inspiring. You should totally see it. I wish you had the time to look it up. It’s on Youtube and the Nintendo eShop.
The Potentially Large Competitive Nintendo Titles:
Fire Emblem Fates (SRPG): It’s like Fire Emblem Awakening but less confusing.
Mainseries Pokemon (RPG): Smogon is a great place to start. Showdown! is the competitive wiki of Pokemon. I say wiki because some mechanics in it are not the same as the games themselves and the hardware/coding is obviously different (Entrainment Durant strats aren’t valid). Also Hackmons is a pretty great meta.
Super Smash Bros. Series (Fighting): All versions in order include Super Smash Bros. (64), Super Smash Bros. Melee (GCN), Super Smash Bros. Brawl (Wii), Project M (A popular Brawl hack), Super Smash Bros. for 3DS, and Super Smash Bros. for Wii U. Yes, the Wii U and 3DS versions of the game are different, but the difference is SO slight you might as well never pick up Olimar on the 3DS version because the Pikmin can’t grab items for you when you are playing matchups against item based characters like Diddy Kong, but a patch could change that if given attention or maybe it’s already been fixed and I’m unaware of it.
Pokken Tournament (Fighting): There are problems in the online mode/ranking system according to mainstream fans because you lose PokeGold (in-game currency) when you drop out of a game (in real life) and I’m guessing that stuff is extremely easy to come by in the game no monetizing here folks. The inputs feel the same as if you were to play Super Smash Bros for the Wii U or heck for the sake of extremely mild dramatization Brawl. That’s just a turn for the best. Oh, and btw it’s a pseudo 3D fighting game.
Mario Kart 7 (Racing): I have a biased opinion but it’s just way more balanced than the Wii U version. Odds are if the coin limit in a race is 10 coins you don’t want another coin from a random item box when you are in 1st place. That’s just brutal. Heck just watching the kinda recent Nintendo World Championships made me think 200cc just favors karts with better handling (because who wants to play F-1 Race (A 1st party Game Boy game) for the Wii U?).
Kid Icarus Uprising (3rd person shooter for 3DS):
Critics like to complain about the controls (heck even Nintendo Power did it in their 9.5/10 review) but personally they aren’t too big of a problem to make that big of a fuss about it, but when you get used to it I think you would give it a 10/10 and then some. Thank senpai Sakurai for this one.
Obscure Nintendo Fact: Joy Mech Fight was the first 1st party fighting game for the Famicom and boy does it kick ass. You can legally obtain it via the Wii eShop in the form of a Virtual Console title and if I’m not mistaken has yet to come to modern consoles like the 3DS and Wii U. And there’s always obscure simulation/old gaming sites too for a little demo of the whole game.
Thank you for reading. Have a phantasmagorical day! o/