Bunch more interesting Paper Mario Sticker Star Details from Nintendo Power

Thanks to Nintendo news site Nintendo Everything, we now have a few more details about Paper Mario Sticker Star.  Here are the ones I can tell are new:

Stickers

  • Take a sticker by walking up to it and pressing “A”
  • Need stickers to use techniques and attacks in combat
  • Stickers can be purchased at one of the game’s shops for coins
  • Album holds a limited number of sticker
  • More pages will be added to your album as you progress

Seems like Stickers will be limited, and work like a combination of Paper Mario’s badges and Mario and Luigi Partners in Time’s Bros Items.  Interesting to know your sticker album has limited space and can get more pages as you progress, reminds me of badge points in the past titles.

Battles

  • Turn-based battles
  • Choose a sticker from your album
  • Each sticker features a corresponding move that you’ll carry out such as a jump or hammer attack
  • Tap the “A” button right before an attack to cause extra damage
  • When an enemy is attacking, hit “A” right before the attack to lessen the damage
  • A sticker’s efficacy is based on its condition
  • A mint-condition sticker is more powerful that a worn-out one
  • Special stickers have boosted stats
  • Can use the Battle Spinner before a fight
  • Spinner is a machine-style mini-game
  • Uses some of your coins
  • Match two or more symbols to earn bonus items and the opportunity to take more stickers into the fray

Now this is pretty interesting as well.  So stickers wear out, and the new ones are more powerful?  That’s a neat way to make the concept more meaningful.

It also seems like the action commands and extra damage aspects of the first two games make a return, with you pressing A before an attack to do more damage again.  Nice to know there’s still some ‘skill’ in the turn based battle concept like in the older games.

Level Structure

Worlds have multiple levels like a Mario platformer

This might annoy some people who wanted a continous work to explore, but I guess it does make sense, it’s how it worked in Super Paper Mario.

How levels play out

  • Some portions of the world will be missing
  • Bowser Jr. will tear up a bridge away from the background and crumple it

As you can see, it seems like the sticker concept is part of the overworld and outside battle gameplay as well.  I guess this explains the sticker you see placed down in the trailers, the one that eventually becomes a real bridge?

  • Press “Y” to make your immediate surroundings become 2D and fall down like a piece of paper lying on a table
  • Mario and Kersti hover above the page
  • Mario can place something (like the bridge) on the background
  • Added object becomes a part of the scene once you return the setting to normal

Interesting, although I do have to say I’m not sure how much I’m liking the added focus on the paper theme.  It just seems like Intelligent Systems are more obssessed with that than the core gameplay and world design, the game seems to share the Super Paper Mario design focus of trying to be ‘clever’ rather than fun.

The kind of ‘clever’ that people on the internet seem to be mistake breaking the fourth wall as being.  The kind hipsters find ‘deep’.  There’s an undertone of that in the descriptions of this game that has me feeling a bit uneasy, like the makers were overdoing it a bit.

  • Paper characters can be flown around, folded, and crumpled
  • All of these can be used against you during battle

So now the battle system is affected by how enemies are sent flying when hit?  It’s a clever little ides for a game mechanic, reminds me of the on stage battles and theatre related stuff in the Thousand Year Door.

First world boss: Goomba that combines with a troupe of his minions to form a giant Goomba with Megasparkle strength

Well, seems like the first boss is fairly bland and lacking in personality.  What happened to giving them interesting names and backgrounds?

  • Has humor like previous Paper Marios
  • Paper nature of the characters/environments is used for gags
  • Nintendo Power says the dialogue is consistently clever

Well, it’s nice to know the whole humour aspect is still there, although I worry a bit about the game being too ‘clever’ for its own good.  Like that Intelligent Systems thinks being ‘meta’ is funny by itself rather than merely part of an already funny setup/joke.

They also give examples of stickers and what attacks they can be used for.  Warning, bad humour ahead!

  • Jump: stomp on a single foe; can use it to bounce multiple times; can’t be used on spiked enemies
  • Hammer: Common attack; can’t be used on flying creatures; produces a shockwave that hurts an enemy group
  • Mushroom: restores hearts
  • Fire Flower: throw fireballs; can hit multiple targets
  • Shell: hit enemies with the shell; hits anything in its path; won’t hit flying enemies
  • POW Block: useful for a lot of damage; smash it to damage all ground-based enemies; can crumple (stun) them
  • Baahammer: decorated with a sheep image; makes your enemies fall asleep; enemies will be open to further attacks, but they’ll regain some health while sleeping
  • Eekhammer: like a normal hammer, but can be swung multiple times

Looks like the Paper Mario fascination with sheep is still present, the earlier games had Sleepy Sheep, and now this one has the incredibly groan worthily named ‘Baahammer’.

All in all, Paper Mario Sticker Star does seem to be shaping up to be a more interesting game than I thought, although I have to say I’m a tad skeptical about the increased focus on the paper aspect of things and the seemingly less interesting story.  What do you think?

Source:

http://nintendoeverything.com/100564/new-paper-mario-sticker-star-details

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