Nintendo is Hiring a Level Designer for the Legend of Zelda Series

Early Divine Beasts

Have you ever wanted to create dungeons for the Legend of Zelda series? Model an overworld of the sort found in titles like Breath of the Wild?

Come up with interesting puzzle box setups based on Mark Brown’s Boss Keys videos?

Oh of course you have. Everyone’s looked at the Zelda series at some point and wanted to work on it. Heck, it’s a dream role for thousands of people in the series, with composer Grant Kirkhope being only one example.
And now, it could be a possibility for you as well. Why? Because Nintendo’s just put up a job posting for a level designer for the Legend of Zelda franchise. Here’s the listing page if you haven’t seen it already:

As you can tell (via a quick Google translation), they’re asking for someone to create game events, dungeons and overworld areas, with enemy placements specifically mentioned as part of the job description. They also mention that said person should be a fluent Japanese speaker (due to the need to collaborate with others), have experience producing games in some manner and will be trialled for 3 months before potentially getting promoted to a permanent member of staff. In other words, it’s exactly what you’d expect from a role like this.

So, check it out, and give it a shot if you have the skills required. After all, Corey Bunnell did back in 2014 or so, and that got him a job working on Zelda Breath of the Wild.

If you take advantage of the right opportunities, the sky’s the limit here!


The Legend of Zelda Level Designer Listing (Official Nintendo Jobs Site)


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