Miyamoto; GoldenEye Should Have been Less Violent
As most Nintendo fans likely know, GoldenEye 007 was a popular Nintendo 64 FPS game developed by Rare. Based off the movie yet managing to avoid the ‘licensed games curse’ that befalls so many other tie ins, the game was such a big deal at the time that even today people want to see it on the Virtual Console and other digital download services. Heck, the four player multiplayer alone was some of the most fun you could have on the system!
Above: A ‘trailer’ for GoldenEye 007 on the Nintendo 64
But did you know that Miyamoto… had other ideas for the game? Yes, in a bizarrely messed up way, Shigeru Miyamoto thought the game should have had a different ending, and less violence! In the words of the game’s director Martin Hollis:
One point was that there was too much close-up killing – he (Miyamoto) found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.
It’s a pretty good job that Mr Miyamoto never got his way that time. I mean, can you imagine if we actually got a James Bond game where Bond never killed anyone? It’d be a pretty unpopular tie in to say the least.
But what do you think? Was Nintendo and Rare right to quietly ignore Miyamoto’s talk of the game being ‘too violent’ and having ‘too much killing’?