Looks like I’ve found a game breaking bug in Mario & Luigi Dream Team…
Update: I’ve now got round this bug and have beaten the giant battle mentioned. It doesn’t excuse how bad the gyro controls worked and how often they simply broke, but it’s not quite the end of the world. Just a pain in the ass for any try in which the glitch takes hold.
Update 2: And someone else experiences the exact same bug In this GameFAQs topic. It’s definitely a game issue.
And this time, it’s one that may even make the game impossible to beat on my current file (my Hard Mode one). Basically, I’m currently in the giant Luigi battle with the Zeekeeper at Somnom Woods, the part where you have to use the gyro controls to move Luigi as he moves through a rift between dimensions.
Unfortunately, it seems like the gyroscope itself just fails to register at random. As in, you can literally hold the 3DS upside down and Luigi doesn’t budge an inch.
This inevitability means the battle is lost, since you can’t dodge the extremely powerful attacks, and even if you somehow survived this bit, you’d get killed in the motion control section later in the fight when the same thing occurs.
And worse still… it doesn’t seem to be a system or calibration issue. I’ve recalibrated the gyroscope, set it to the default settings and even played the game on a completely different system, and the issue still occurs in the same way. It’s also seemingly not a game card fault either, the battle worked perfectly in my first file and at least once in the Battle Ring, but just doesn’t work any more. It also has nothing to do with how I’m moving the system or playing the game, since Luigi’s movement usually works perfectly during the first two or so attacks of this type.
It’s also not a general gyro control issue, since Star Rocket, Luiginary Ball, Dropchopper and other motion controlled things work perfectly.
So it’s definitely a glitch in Mario & Luigi Dream Team itself, and one that may be an issue in either the PAL versions of the game or the game in general. And given that it’s occurring at seemingly random times about 25 hours into a 35 hour game, it seriously makes me wonder how Nintendo’s beta testing/quality assurance team haven’t all been fired yet. I mean come on, first we’ve had ridiculous simple issues like Mario Kart DS freezing when you turned round at a certain point somehow make it to retail, then we had Mario Kart Wii and 7 which had more holes in than a swiss cheese shaped pincushion, and a ScareScraper in Luigi’s Mansion 2 with missing keys and bugs making it nearly unplayable… and now the gyro controls are turning themselves off at random? Who the heck is working there nowadays, a bunch of complete clowns? Do they actually play some of these games for a significant amount of time before saying they’re mostly free of critical bugs?
As for how the bug happens to begin with… my guess is that something in the game code is telling the gyroscope to turn off at certain points (such as when a character is speaking in a gyro section of a giant Luigi battle), and then the same code completely bugs out and forgets to reactivate the gyro sensor.
So yeah. Thanks to some stupid glitch that someone at Nintendo apparently failed to spot, the game’s hard mode might now be completely unwinnable by mistake. Here’s hoping either one of those Nintendo repair centres can fix it or I can somehow avoid the glitch just enough to make it through the last few giant Luigi battles (and considering my miserable luck with giant Bowser to begin with, I’d better pray nothing like this bug happens there too).
Anyone else experienced this issue? Is the game just kind of broken?