Eiji Aonuma wants to make Zelda Less Linear?

Yes, you read that right. Eiji Aonuma himself has admitted that the recent Zelda titles are too linear and has come to question this structure and its role in recent Zelda games.

So what exactly did he say about the matter that makes things sound so much more promising for the Zelda franchise?  Well, find out after the jump..

The recent Zelda games have been rather linear as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible

Yep, it was all because Aonuma somehow thought players couldn’t stand getting lost in an adventure game.  Fortunately, it sounds like he’s actually realised that this increasingly linear design is actually holding the series back and making the games much less interesting to play, and is presumably going to fix this for at least the next few Zelda titles.

But what do you think?  Is Aonuma right that the linearity in recent Zelda games isn’t a good thing?  Should the next game in the franchise go back to the more open world feel of the first three or so Zelda games, the ones on the NES and SNES? Post your thoughts about it here or at the Nintendo 3DS Community forums today!

Source:

http://www.officialnintendomagazine.co.uk/57331/eiji-aonuma-questions-zeldas-traditions/

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Michael Ocampo
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Michael Ocampo

I personally liked the newer ones better since i didn’t have to try to push every block or burn every bush or something else that probably takes more time than the actually action in the game. A bit more exploration from where they’re at right now in the series could be a good direction to take though.

Robert
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Robert

I don’t mind zeldas being linear as long as they are not like the majority of final fantasy 13 linear. But if we wants to make them less “linar” then that’s fine 🙂

Anonymous
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Anonymous

I liked the nonlinear approach of A link Between worlds, you were not left wondering what to do, but still had tons of freedom.

PS: Title Type: Linar