All Wii U game news and information goes here.
Have you ever wanted to play Wii U games from your smartphone? Like say, by using its touch screen to control games like Mario Kart 8 or Super Mario 3D World?
No? Me neither. The games weren’t exactly built for a smartphone’s touch screen, and they’d be kind of awkward to play on it as a result.
But if you do want to do this, then it seems help is at hand. Why? Because a new Wii U GamePad emulator has been released for Android devices.
This emulator basically comes in two parts. One is an app, which runs on the phone and simulates things like the controller’s buttons via a touch screen interface. And one is a server program, which runs on your computer and handles the connection between the phone ad the Wii U. It’s quite a novel solution, and seems to work at least adequately based on this video:
However, there’s a catch here.
Namely, the software is in its very early stages at the moment. How early? Well, early enough that various features are missing, compatibility isn’t the greatest and the install/setup instructions are literally non existent. So if you’re thinking of trying it out, you’d better know what you’re doing at this point. Otherwise hey, better wait until a more stable release is ready instead!
Still, it’s an interesting concepts none the less, and might provide a decent enough solution for people who lost/broke their GamePad or got the Wii U second hand. And if you need evidence for why Nintendo home console still have button controls, I guess it’s good for that too.
But what do you think? Are you interested in using your phone as a Wii U GamePad? If so, what games could this work best with?
Rolando Islas (GitHub Profile)
If you played some of Nintendo’s 2D platformers in the Wii era, you may have heard of a chap called Tomoya Tomita. Originally a composer for Konami in the 80s, the guy then moved to a much less known Japanese development house called GoodFeel, where he provided the music for such great games as Wario Land Shake It and Kirby’s Epic Yarn.
Basically, he was the go to composer for Nintendo’s lesser known 2D platformers. Someone who provided catchy (and often incredibly calming) songs for games starring some of Nintendo’s less appreciated heroes like Wario and Kirby. Here are some examples of his work:
And now it seems he’s available to work on other projects too!
Because as of earlier this month, Tomita has packed his bags and left GoodFeel forever. He’s now a freelance composer you can hire for your video game projects. Kind of like David Wise or Grant Kirkhope, except with a bit less star power.
So here’s his announcement about the move from his YouTube description:
Hello, I am a music composer (Freelance)
I belonged to Good-Feel Co., Ltd. so far
But I become the freelance from 2017
Your request for Music production is welcome.
For requests please feel free to contact me per e-mail or Facebook
As well as the video on the subject that he posted on said channel:
So yeah, pretty cool right? Seems like someone making their own 2D platformer (or perhaps even Wario Land fan game) might be able to get him to compose the music for it.
But that’s not all he’s been doing recently.
Oh no. Remember that YouTube channel I mentioned above?
Well it seems the guy is using it as a portfolio for his works too. So if you want to hear absolutely any song he’s worked on in the Wario Land Shake It, Kirby’s Epic Yarn or Yoshi’s Woolly World soundtracks, you can actually listen to it there on his channel. Here’s a list of his song playlists, for those interested in listening to them:
Heck, the songs are even remastered, to remove any compression or quality drops caused by playing them in a Wii or Wii U game. Pretty awesome if you ask me.
Either way, give his channel a bit of a look and maybe even consider hiring him for your own game if you liked the sound of the songs in his past games. Maybe your game could be the next Kirby’s Epic Yarn because of it!
As you probably know by now, we like writing articles about Mario and Nintendo trivia here on Gaming Reinvented. We’ve covered the identity of Mario’s father, as found on the side of a baking tin. We’ve commented about conspiracies in Super Mario Land and reincarnation cycles in the Legend of Zelda series. And heck, we’ve even delved deep into a game’s source code to find more, like evidence Mario might have been playable in Luigi’s Mansion at one point.
But today, we’ve got a few new facts and trivia. Not many of them, sure. But still enough to make for an interesting little article none the less.
Removing the Laundromat
So let’s start out with a very interesting regional difference in Paper Mario Color Splash. You see, at Whirlpool Island, you eventually reach a cave with a washing machine in it. Upon picking it up, the nearby enemies get annoyed at you for stealing their washing, and start a counterattack right there in the laundry room.
Well, that’s how it works in the American version anyway. Because in the European version, there’s no laundry room.
What do I mean there?
Well, they literally changed the laundry room to a generic cave in the PAL version. Take a look:
As you can see, it’s a lot less interesting in the European version of the game. Also interesting is that they changed the washing machine itself too, with the designs for each region being completely different:
No, I have no idea why this was done. Guess Nintendo of Europe just wanted to be different to Nintendo of America? It’s not like we have different washing machine designs in each region, or that these laundromats are an America and Japan only thing.
Instead, it’s just a random little change for the sake of changing something. But hey, at least it makes for an interesting fact in an article right?
Which is something you can also say about the next item in the list too…
Swearing in Mario Kart 8
Because damn, it must have been a real pain in the ass to find this out.
Basically, Mario Kart 8 has certain situations where Miis talk and cheer for the racers. When they’re doing this, it sounds like they’re saying complete gibberish.
But when you actually find the files for it on the disc, you quickly realise it isn’t. Instead, it’s a normal person’s conversation that’s been raised in pitch, drastically sped up and reversed. So, like the guy in this video:
You reverse all these changes only to find that the speaker is actually saying:
“How the fuck does she know?” over and over again.
It’s just so utterly random, and it honestly sounds like the developers just recorded some random chit chat in the Nintendo of America cafeteria and stuck it on the disc as a dare. Or it was some other sort of inside joke we weren’t supposed to understand.
I guess someone at Nintendo wanted to have a bit of fun during the game’s development!
And so that concludes our list. Yeah, I know, only two facts were included in this one. But I’m hoping they were at least interesting facts and bits of trivia none the less. After all, only a madman would think to compare washing machine designs in a Paper Mario game! Or reverse engineer edited sound files to figure out what the actors were actually saying!
But what do you think? Did you know any of these facts? Or were they both things you passed over completely when playing Paper Mario Color Splash and Mario Kart 8?
Either way, post your thoughts on the matter at the Gaming Reinvented forums or on social media today!
It’s been controversial since it’s announcement. From the lack of unique characters to the Sticker Star esque battle system, people have been critical of Color Splash right from the moment it was announced. Indeed, it wasn’t even an hour before the first petition came out asking for the game to be cancelled!
But now it’s been played and reviewed, how does Paper Mario Color Splash stack up? Well, surprisingly well according to critics. Indeed, quite a few critics have actually given it scores of around 90% and called it a generally good game overall!
So let’s start with the positive reviews first. Nintendo World Report gave it 9/10, saying it’s a fantastic game even despite being nothing like the Thousand Year Door on Gamecube. Other positive reviews came from Nintendo Insider (also 9/10), Nintendo Life (8/10) and God is a Geek (8.5/10).
Slightly further down the review scale, we get IGN (7.3/10), Gamespot (7/10) and Lazy Gamer (7.5/10). You’ll probably notice that these aren’t Nintendo specific sites whereas the ones giving it the higher reviews generally were. So it seems Nintendo fans will appreciate this a bit more than other gamers.
Kotaku gave it a good review too. However, they don’t seem to post review scores any more, so it could be anywhere from an 8/10 to a 10/10.
Video reviews are a bit mixed, though it makes sense given who they’re from. GameXplain loves the game, saying it’s an enjoyable title to play in general:
Whereas Arlo (the guy who made the ‘Problem with Paper Mario’) video is a bit more mixed on the matter. He says the characters and world are better, but the battle system is obnoxious with all the inputs required to use cards and attack enemies. Here’s his review:
As we pointed out very recently, Paper Mario Color Splash is quite the improvement from the Sticker Star and Paper Jam. There are more original characters, with the Rescue Squads and the Rock Paper Wizard being notable examples. There’s a new antagonist (of sorts) in the Black Paint.
Because of this, it seems the game retains a lot more of the classic Paper Mario titles this time around.
But could it have been even better? Perhaps it could have. Cause the game’s concept art (viewable in the game itself) shows some very different designs for the characters here…
For example, the Rock Paper Wizard was still a Toad, but resembled a Duplighost from the first two games far more than his current design does:
Huey was everything from a bat to an ink pot before he became the sentient bucket character we know and love today:
And even the Pirate Toad had more personality! Look at his unique clothing here, and then compare it to the simple pirate hat he gets in the final game. The unique style makes a world of difference!
But the real interesting one here was not the friendly NPCs. Oh no. You know that Black Paint I mentioned earlier?
The stuff that’s actually the real villain and possesses Bowser throughout most of the game?
Well it seems it too had a unique design early in development! In fact, it seems the paint itself was going to be a boss you’d fight directly, not purely a substance that clings to Bowser and brainwashes him into attacking you! Here’s a picture showing his ‘true form’:
So yeah, it seems quite a few interesting things changed since Paper Mario Color Splash started development. So much so in fact that you wonder if the original plan was a game much closer to Thousand Year Door in style and character personality.
But what do you think? Are the current designs for these characters better? Or do you prefer the original ones from the game’s concept art?
Paper Mario Color Splash Concept Art on Reddit