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As we pointed out very recently, Paper Mario Color Splash is quite the improvement from the Sticker Star and Paper Jam. There are more original characters, with the Rescue Squads and the Rock Paper Wizard being notable examples. There’s a new antagonist (of sorts) in the Black Paint.
Because of this, it seems the game retains a lot more of the classic Paper Mario titles this time around.
But could it have been even better? Perhaps it could have. Cause the game’s concept art (viewable in the game itself) shows some very different designs for the characters here…
For example, the Rock Paper Wizard was still a Toad, but resembled a Duplighost from the first two games far more than his current design does:
Huey was everything from a bat to an ink pot before he became the sentient bucket character we know and love today:
And even the Pirate Toad had more personality! Look at his unique clothing here, and then compare it to the simple pirate hat he gets in the final game. The unique style makes a world of difference!
But the real interesting one here was not the friendly NPCs. Oh no. You know that Black Paint I mentioned earlier?
The stuff that’s actually the real villain and possesses Bowser throughout most of the game?
Well it seems it too had a unique design early in development! In fact, it seems the paint itself was going to be a boss you’d fight directly, not purely a substance that clings to Bowser and brainwashes him into attacking you! Here’s a picture showing his ‘true form’:
So yeah, it seems quite a few interesting things changed since Paper Mario Color Splash started development. So much so in fact that you wonder if the original plan was a game much closer to Thousand Year Door in style and character personality.
But what do you think? Are the current designs for these characters better? Or do you prefer the original ones from the game’s concept art?
Paper Mario Color Splash Concept Art on Reddit
With the original Newer Super Mario Bros 2 released in 2013 and Newer Super Mario Bros DS in active development, it was only a matter of time till someone would take the series to the next level.
And with SMW Central’s C3 2016 underway, it’s finally happened! From Skawo (maker of Newer Super Mario Bros DS) comes Newer Super Mario Bros U! A full fledged hack of the Wii U title, it aims to add new levels, graphics and enemies to the game just like its predecessors did. Here’s a trailer for the game:
As you can see, it already looks pretty impressive. There are some interesting level gimmicks and ideas (like the moving cogs in the desert, or the fancy waves in the ocean level). There are what seem like new enemies (the poison gas showing Foos, the Bowser esque snowmen). And heck, it seems like the graphics and music have been tweaked too.
You can find more information on the game in the SMW Central topic:
Newer Super Mario Bros U – SMW Central
Which also comes with these extra pictures:
So yeah. If you liked Newer Super Mario Bros Wii and you have a Wii U, you should really like this mod when it’s released. After all, it’s by the same people as the prior games.
What do you think about the game?
It’s been said a million times now; Nintendo doesn’t understand Paper Mario.
We’ve said here on Gaming Reinvented. The Paper Mario subreddit says it everyday. Arlo made a fantastic video about the issue. Heck, Twitter itself is flooded with the hashtag #MakePaperMarioGreatAgain for a very good reason.
Unfortunately, it seems Nintendo sees the matter differently. In a Kotaku interview with Risa Tabata (about Color Splash), she said:
This game is an action-adventure. I’m sure you’re aware that, at Nintendo, we also have another series called the Mario & Luigi RPG series and so since we already have that established Mario & Luigi RPG series, in order to differentiate these two series that we have running concurrently, we’ve tried to focus more on the non-RPG elements for the Paper Mario games. In terms of what we focus on for the Paper Mario series, we focus on puzzle-solving [and] humor
This time we have–I don’t know if I want to say a proper story–but we have a story. It starts from kind of mysterious opening.. You’re not sure what is going on, and as you go through the story, you’ll realize, oh this is what happens. And there’s a lot of interesting stuff that happens with you and Huey.
Yeah, it’s this excuse again. The same lazy, pathetic excuse given out in the infamous GameXplain review video shown here:
I’m not even going to waste my time trying to counter this reasoning again. If you want a good explanation about why Mario & Luigi is not a good replacement for Paper Mario (or why post Sticker Star games are getting it all so wrong), just read my original article here:
Nintendo Doesn’t Understand Paper Mario – Gaming Reinvented
Because at this point, it’s clear that Nintendo doesn’t care about good old fashioned Paper Mario. It’s clear the people at Intelligent Systems are absolutely clueless about the franchise and care little for fan feedback. And honestly, it’s gotten to the point where I’d just say to play a few Paper Mario fan games and be happy with those.
Looks like Paper Mario is just over at this point.
The Paper Mario Game Not Everybody Wants – Kotaku
On June 24th, the Shin Megami Tensei and Fire Emblem crossover Tokyo Mirage Sessions was released on the Wii U. Mixing characters and elements from Fire Emblem with the traditional RPG gameplay of Shin Megami Tensei, the game was fairly well received in both Japan and the West.
However, one aspect of the game was not appreciated by fans. That being the various changes made to the game by the Nintendo Treehouse that were somewhat controversial to say the least. Like removing cleavage, changing character ages and replacing swimwear worn by both male and female characters. A full list of changes can be seen here:
Tokyo Mirage Sessions #FE – Treehouse “lolcalization” – Imgur album
But while the censorship the game received got its fair share of criticism, it seems there’s now a remedy for anyone tired of it. Namely, a group of modders on GBATemp have released a patch which revert the various examples of censorship in the game!
Here are some examples of what the patch changes:
- Reverted costumes back to Bikini’s, also changing the menu icons back and their original names and descriptions.
- Completely redid Chapter 2 and a few other small files to return references to Gravure Modelling, this also uses the original voice files.
- Fixed any map changes relating to pictures in dungeons that were changed.
- Swapped the English files out for Japanese versions for retranslated files.
- Healing points no longer come in envelopes.
- Changed Profiles to reflect the character’s real ages and change back references to Gravure Modeling.
- Reverted any censored prerendered Cutscene files.
As you can see, it’s a lot like the similar patches fore Fire Emblem Fates. It reverts anything changed in the English version to how it is in the Japanese game. It’s also compatible with both the European and American versions of the game too. Which is nice, a lot of mods and patches seem to forget about European gamers.
However, it’s not perfect. Why?
Because as the topic about it says, the hot springs DLC from the Japanese version hasn’t been added to the English version through this patch. This is simply because making DLC functional with other versions of the game is a much trickier technical challenge than making various aesthetic changes to content in the main game. So if you wanted to try that, you’re out of luck.
It also doesn’t work with the disc based version of the game. Instead, you’ll need a Wii U with the Homebrew Channel installed.
That’s a shame (a lot of people prefer buying physical copies of games after all), but it’s understandable. Patching discs is harder than patching a digital version on a hard drive.
You can see a few pictures of the changes here (perhaps NSFW):
Tokyo Mirage Sessions Patch Changes – Imgur album
So that’s the anti censorship patch for Tokyo Mirage Sessions. It’s not perfect, but it’s a decent choice for anyone who wants to play a more ‘exact’ translation of the game without any major aesthetic changes to characters and clothing.
But what do you think? Would you use this patch for the game?
Tokyo Mirage Sessions #FE restoration – GBATemp
As well as a price cut to $29.99. But to be honest, that doesn’t really make up for anything.
Because as people point out, online is the big focus in Devil’s Third. Yes, a single player campaign exists. But it’s like a single player campaign in Mario Kart or Super Smash Bros, something which no one really buys the game for. Heck, some reviewers even outright said the game wouldn’t get a recommendation if it was single player only.
The multiplayer on the other hand was apparently quite cool. You could join clans. You could build fortresses with said clans and defend territory. Various new weapons and gear could be obtained online and there was apparently quite a bit of depth to the whole thing.
Above: A trailer for the multiplayer mode in Devil’s Third
Alas, online servers cost more to run than offline games do to sell. Hence due to it never gaining much of an audience, the one good part of Devil’s Third is now being stripped out altogether. After the end of the year, it’s just a stripped down budget title with no replay value.
Either way, the online multiplayer will be going offline on December 28th, with Golden Eggs (the in-game currency) being pulled from sale from June 27th at 9AM Pacific Time. So you’ve got four days to buy any remaining upgrades you want, and a mere six months till the whole thing gets taken offline.
What do you think of Devil’s Third losing its online multiplayer at the end of the year? Are you disappointed how quickly Nintendo have given up on the game?
Nintendo is Cutting the Price of Devil’s Third and Shutting Down Its Online Multiplayer – Gamnesia