Our exclusive editorials about the 3DS and its games, as well as Nintendo as a whole.
Given the sheer scope of the game, it was always inevitable glitches were going to be found in Super Mario Odyssey. After all, bugs are unavoidable in video games, with the more ambitious titles having the most by default. And well, every Mario, Zelda and Pokémon game in the last twenty years has been filled to the brim with interesting glitches to play around with it.
So, it’s no surprise some interesting stuff would be found in Odyssey. But what is interesting is the sheer scope of these bugs.
Why? Because despite the game not being out for more than a few weeks, they’re not minor bugs that have Mario clipping a few pixels into a wall or the font getting screwed up. Nope, they’re full blown game world time crashes, massive out of bounds tricks and much more besides. There really is a ton of interesting stuff to see here.
Hence if you’re interested… keep reading!
6. Out of Bounds in the Luncheon Kingdom
Effect: You go straight through a wall and out of bounds
Starting with this nice, simple out of bounds trick in the Luncheon Kingdom. To use it, first Capture a Fire Bro in this area here:
Yeah, I know, you can technically Capture one anywhere in the level, but this is a lot more convenient given where the glitch takes place.
Either way, once you’ve done that, then bring him over to this corner here:
And hop towards it. If you did it right, you’ll go straight through the wall and end up out of bounds. It really is that simple.
However, simplicity comes at a cost, and this time the cost is that going out of bounds here isn’t actually all that useful. Yes, you can walk behind the shops and appear to be standing on thin air. Yes, you can get some nice pictures by having Mario appear to be behind the 8-bit volcano wall or what not.
But as far as breaking missions go, no dice. You can’t get into the shop without the chef outfit, since the place has a back wall and the loading zone wouldn’t be active anyway. You can’t go too far back to reach other areas, since there’s actually an invisible wall right in the middle of this area for whatever reason.
And if you decide to leave the Fire Bro’s body for whatever reason… well just enjoy seeing poor Mario plummet to his death. For whatever reason, the invisible ‘floor’ you stand on doesn’t seem to support Mario when he’s not in the form of an enemy, so a quick demise awaits anyone who tries to go exploring on their own.
Still, it’s an easy glitch, and it acts as a nice introduction to the possibilities glitches in this game allow. So, test it out, mess around a bit and then get ready for the next bug on the list…
5. Inside a Building in the Metro Kingdom
Effect: You end up inside a building, because your scooter sent you through a wall
Which happens to be both a fair bit more annoying to pull off and a tad less limited at the same time. That’s because unlike the one in the Luncheon Kingdom, the Metro Kingdom/New Donk City out of bounds clip requires a precise angle to pull off, as well as the use of a moped found in the stage.
Here’s a video showing how it works:
As you can see, it’s a pretty limited area to run around in, with a few buildings to explore and the ability to collect a few well-placed items if you know what you’re doing. Again, like in the Luncheon Kingdom, you’re not gonna be using this to skip any missions here. It simply doesn’t allow for anything quite that interesting.
But it does allow for you to see something you may not expect in New Donk City. Namely, a perfectly solid looking brick wall Mario can walk straight through. It’s pretty bizarre really, especially given how exactly one wall (which you’re never meant to interact with) just happens to be solid. Eh, maybe Nintendo had plans for that building in a beta version of the game or something. It wouldn’t be the first time they left unused objects and collision lying around in levels.
Still, I’m sure you’re getting bored of the tiny areas to run around, so let’s look at a bug that’s a bit more… interesting in its possibilities.
4. Underneath the Cap Kingdom
Effect: The Paragoomba you’re controlling goes through a solid wall and ends up underneath Bonneton
As well as so easy to pull off that it may actually be the easiest glitch in the entire game.
Seriously, you can activate this one without even trying if you know where to go.
So, to use it, return to the Cap Kingdom and Capture a Paragoomba. Once you’ve done that, just head over to this corner here:
And fly into it. If done ‘correctly’, you’ll fly straight through the wall and under the level.
Yeah, it really is that easy. The corner seems to have no collision detection whatsoever, so there’s not even sort of knack needed for it. Here’s a video showing it in action, in case you’re still a bit sceptical:
Once you’re in, well you can pretty much go anywhere you like to your heart’s content. Want to head behind a Cap Door early? Sure, go right ahead. Want to go underneath a shop and see if you can land next inside the hat stand? Sure, I guess.
You can also land in the water underneath the plugged pond in the level. Not very useful, and you have to keep pressing the jump button (since Mario tries to sink down automatically), but it’s a neat extra.
So, check it out if you’re interested. The possibilities here are almost endless!
But compared to the next three… it’s nothing…
In recent years, the video game community… hasn’t exactly gotten the best reputation. Indeed, thanks to all the controversies in the industry and responses on social media, many people have gone as far as to label it toxic, with some developers even stating that’s a reason they don’t give much information about their games’ development process.
But here’s the thing:
This couldn’t possibly be further from the truth. Indeed, not only is gaming generally not toxic, but in fact it’s actually far less so than many other groups out there. Every hobby or interest has its more unhinged followers, and many of those actually make gamers look utterly tame by comparison!
For example, there are obviously the cases of more ‘serious’ topics like politics which have more than their share of crazy fanatics, and ten times more hatred and trolling on social media than gaming could ever have.
And there’s been a fair bit of violence associated with real life sports too. Forget eSports, its real sports which has the gangs and riots on certain occasions and that was once one of the catalysts for a literal war.
But even ignoring those examples, what about other media. Are gamers ‘uniquely’ bad compared to music or film or TV fans?
In fact, even compared to many music or film fans, the gaming community is actually pretty damn normal.
Take the Justin Bieber fanbase for instance. Everytime he gets a girlfriend, the woman gets flooded with threats from jealous fangirls. Everywhere he goes online falls into insanity. Heck, there was even a case where a hotel he was at needed to change their number, cause his fans flooded the telephone lines with calls and made it impossible for anyone else to use the phones there.
And other instances of such insanity have been found with every musician and band. There are fans who’ve tweeted enough for a restraining order. Fans who’ve broken into their idol’s house and wrote on the walls. Even a horrifying case of potential animal cruelty caused by the same. Where someone seemingly murdered their dog because their favourite band didn’t follow them on Twitter.
Film fans and TV show fans aren’t much better. The fandoms for Doctor Who, Star Trek and Sherlock alone can be a hotbed of flame wars and trolling, with one of the showrunners from the former practically driven off Twitter because of it. Book fandoms? Well, Lord of the Rings, Twilight, Harry Potter… they’ve all got their insane individuals too.
And the same goes for practically every hobby or interest in existence. Are you into technology? Then you’ll find ‘toxic’ individuals there. Tabletop games, pro wrestling, comics, fashion… heck even stage magic and scrapbooking have insane people who are interested in them. Karaoke has gotten people murdered in some countries too, with fights breaking over songs picked in bars.
Even managing forums is serious business to some people. To the point flame wars break out over whether vBulletin, XenForo or IPB is better. Where developers are followed around by haters who comment on every post about how they’re ruining the software.
Basically, crazy folks are everywhere. Psychopathic nutcases exist in almost every field you can end up in.
A couple of months back, I posted about an interesting project that aimed to add online multiplayer to Breath of the Wild. It appeared to be an impressive mod, and at the time I thought it was the start of a whole scene for the game.
Alas, the mod turned out to be fake.
But while that was the case with the MMORPG thing, that’s certainly not the case for Zelda Breath of the Wild mods in general! Oh no, in the last few days, the modding scene for the game has absolutely exploded into life.
Which means there are now numerous mods to change Link into every character you can imagine. For example, have you ever wished to play the game as Steve Minecraft?
No, me neither. But quite a few people probably have, and with this interesting mod that’s now completely possible:
And old Steve is only the tip of the iceberg here. Maybe Toy Story is more your thing? If so, here’s Woody complete with a Buzz Lightyear shaped paraglider!
Goku from Dragonball is entirely possible as a model swap too. Here’s a mod for that one:
As well as a mod which replaces Link with the main character from Grand Theft San Andreas. That certainly looks unusual in the world of Hyrule, doesn’t it?
Yeah, I definitely think so there. However, the crowning achievement for character mods isn’t any of those.
Nope, it’s Waluigi! Yup, everyone’s favourite purple clad trickster is now available as a character for the game too:
The memes almost write themselves there. Especially when you add the neat little Wario shield you can get him to use in the latest update:
Other interesting choices include such faces as Jon Snow (yes, the one from Game of Thrones) and even Kratos from God of War! All of them add their own… neat touches to the experience.
However, it’s not just character mods we’re seeing here. Nope, there are also mods for horses and weapons too! Most amusingly, Thomas the Tank Engine as a replacement for the Giant Horse:
Yeah, it’s not quite Spirit Tracks by any means. But it’s pure bliss for social media fanatics none the less, and an amusing way to make it seem like Link’s driving a sentient train across the world of Hyrule. What more can you want from the internet?
Eh, maybe Shrek. In which case, knock yourself out. Someone else managed to make a mod which replaces the Hinox enemies with Shrek. Yes, it’s as funny as it sounds:
If you’ve ever read a story about Super Mario World online, you’ve probably seen this picture. A depiction of Mario jumping on a Goomba in a grassy plains level, it’s been used for pretty much everything from a Kotaku article on speedrunning to a Gamnesia article about a 40-level made in ‘Super Mario Maker’. It’s almost a symbol of the game itself.
Which is kind of strangewhen you think about it. Why?
Because the picture doesn’t actually show Super Mario World at all. Indeed, everything from the level design to the enemy graphics and object placements are completely off here. So why is it used so much?
Where did it come from in the first place?
Well, you’re not going to believe this, but the answer is DeviantArt.
Yup, it’s a piece of fan art. Indeed, the original picture is by a user called PolkaDotStudio on the site and can be found at the following address:
And seeing the full version doesn’t exactly put journalists or YouTubers in a positive light. I mean, there’s a giant watermark on the bottom right they clearly cropped out to hide its origin. Pretty low if you ask me.
But that aside, why is this image so common? Where did all these random people find it?
That’s actually a really good question.
Cause if you look up Super Mario World in Google Images, this particular picture doesn’t actually start showing up until 2013, despite being posted online all the way back in 2011. Until then, the results are purely a mix of ROM hacks and original game footage.
So, we did a bit of digging. And thanks to a service called TinEye, identified what may be the first ‘unauthorised’ use of this image.
A Crave Online article from November 2013. Yep, their article about the ‘Top 10 Best Console Launch Games of All Time’ seems to be the first example of this image being used to illustrate an article. Of course, they don’t credit the artist for the image, nor mention where they got it from. It’s just there to ‘illustrate’ a game it doesn’t really depict at all.
After that, well it just seems the image gradually moved up the Google Image Search results, and more and more lazy writers and video creators just used it for Mario related articles without actually thinking about it.
A few days ago, a very interesting Mario Party game was announced during a Nintendo Direct. This title (called Mario Party the Top 100) is a collection of the best mini games from the series, along with a board map mode seemingly styled after the original games.
It’s a great idea, and despite a poor choice of platform, one I suspect will do.
But it also makes me wonder something. Namely, where could Mario Party go from here?
Cause let’s face it, Mario Party has been in a real mire this last decade or so. It’s being accused of rehashing itself over and over, it’s been seen as increasingly generic and New Super Mario Bros styled in its ideas and well, let’s not even get into what fans think of the car idea. Put simply, it was at death’s door prior to the top 100 game being announced.
And unless Nintendo thinks of something new… well it could still end up in the same situation. So, let’s think about the series’ future a moment, shall we?
Let’s think about where Mario Party could go to become a great video game franchise again!
Returning to what Worked
Starting with the most obvious thing in the world:
The car system needs to go. Now.
Really, it doesn’t work. The whole idea is just horrible in a board game, and completely kills much of the strategy involved in such. For example, could you imagine a world where say, Monopoly has four players travelling around the board together in a car?
How about any other really old-fashioned board game like Snakes and Ladders?
It just wouldn’t work. Players moving on their own is what makes things interesting in a game like this.
So, let’s boot out the car idea. It was an interesting way to liven things up after eight games, but it outstayed its welcome almost immediately after its debut.
And I think we should also get back to the non-linear board set up too.
Yes, I know it’ll make the game slower. But at the same, it’ll also make the game much more strategic too.
Again, think about it for a minute. What was the appeal of the board game aspect of the Mario Party series?
It was trying to outwit your opponents and use your dice rolls to your advantage. You weren’t just seeing who could roll the highest number every turn while avoiding landing on trap spaces. That’s Candyland or Snakes and Ladders. You know, the games most people get bored of playing after the age of five or so.
Mario Party (as luck based as it is) was different. You had to decide how you went for the star, weighing up the spaces in front of you, the number of coins you had/were likely to get and any traps people had laid down. You could interfere with other players, by using items/orbs/capsules to booby trap spaces that people might need to traverse. And with things with board events, random changes (like extra Bowser spaces being added/blue spaces changed to red ones) and systems like the day and night ones, there was a certain level of strategy you could take advantage of here. Mario Party wasn’t purely mindless luck, it was a mix of mindless luck and tactics.
Mario Party 9 onwards (minus Star Rush) has no tactics. It’s literally Snakes and Ladders, Mario edition. Or perhaps, Snakes and Ladders, Mario edition complete with an awkward car mechanic shoehorned in to take even more control away from individual players. Whereas old Mario Party is luck with some tactics, new Mario Party is pretty much 100% luck without anything else.
So, for Mario Party to get back to being good, it needs to scrap the cars and linearity.
But that’s not the only change it needs to make…
Bring Back the Mini Games
It also needs to bring back the mini games at the end of every turn. Why?
Cause let’s face it, mini games are one of the best aspects of the whole franchise. They’re the most enjoyable part of it for at least 80% of the series’ audience.
Which is why it’s so baffling that Mario Party 9 suddenly decided they’d be less common. I mean, why would you make that change?