Our exclusive editorials about the 3DS and its games, as well as Nintendo as a whole.
As you may have noticed from the trailers and screenshots, Nintendo have added in all new detailed backgrounds to the 3DS version of Kid Icarus (the NES version) that’s now available on the eShop. But what’s more interesting about this isn’t just about this one game, but the questions it raises about the classic games Nintendo is rereleasing. Will they too be edited?
And while it’s not exactly a big change to add these backgrounds, since none of the sprite or foreground graphics themselves seem to have been changed, it could open up the possibility of lots more minor changes being made to rereleased games. Indeed, I’d say to some degree a lot of NES and Game Boy games would be vastly improved by this kind of thing.
Take early Game Boy Color games for instance. If they could just edit the palettes for them to make them less eye searing it’d be a real improvement, don’t you think? Wario Land II was one of the worst games hit here, since it decided to make one whole world bright pink and purple to the point some people’s eyes likely bled after looking at the screen too long. It wouldn’t take much effort, but if they could just tastefully tone down Syrup Castle’s colour scheme, as seen in the video, I’d definitely thank them for it:
Because only about three months after the game is out, it seems barely online on any internet forums I visit even plays the game any more. True, this kind of thing has also occurred to Super Mario 3D Land popularity wise as well as Ocarina of Time 3D before it, but both of those are single player games and by definition will get old once 100% completed. Mario Kart 7 isn’t.
But why is this? I’ve seen a ton of people recently say they’ve stopped playing it or get bored with the game, and heck, even the odd person comment how they’ve actually sold the game. Well, here are my thoughts on perhaps why Mario Kart 7’s online is getting a bit quiet and why it seems the hype for the game has died down:
1. Christmas is over. Maybe with everyone going back to work/school/university a significant amount of people have found less time to devote to playing online. Then again, they seem to devote a decent amount of time to forums, including the one for this website, so maybe that excuse isn’t too accurate.
2. There’s a current feeling of too much randomness, maybe no metagame. In Mario Kart DS there was ‘snaking’, in Mario Kart Wii bikes and wheelies, but there seems to nothing to keep a good player doing better than random chance to dictates here. Maybe that’s what might have affected it. Certainly seems time trials have lost a lot due to it.
3. Various glitches like the Wuhu Mountain Loop glitch. Perhaps people just got too fed up of the glitch abuse and moved on to something else. But even with that, surely there have to be some new players either unaware of it or happy to keep using it, right?
Still, why do you think Mario Kart 7 seems have died off a bit recently? Are there any reasons I missed? And heck, since I’m a bit bored about now, if you want to race me my friend code is below:
I think so, and here are two developers I think would be up to the task for each:
1. Yoshi’s Island and GoodFeel
1. GoodFeel have a lot of experience with games with unique art styles
See above? Those were GoodFeel’s last games, and both had a very unique art style. Which put bluntly, is just what a Yoshi’s Island game really needs. The original had a crayon/hand drawn style, Story had a sort of primitive pre rendered wood/fabric type style and even the worst games like Topsy Turvy looked like cardboard cut outs. Given their expertise with unique art styles, I think GoodFeel could either mimic the SNES game’s style quite well (updating it to 3DS standards as necessary), or just come up with some beautiful hand drawn graphics like they used in Wario Land Shake It.
2. Their past games arguably worked a lot like Yoshi’s Island
Well, maybe worked a lot like may be a bit strong, but think about it. Wario Land Shake It and Kirby’s Epic Yarn already had much of what people liked about Yoshi’s Island… large levels with plenty of room to explore, neat transformations, some clever puzzles/gimmicks of sorts that never got too much in the way of the core platforming… Heck, the 100% completion is just like Yoshi’s Island too; remember collecting five flowers, 20 red coins and 30 stars to fully complete each level?
When you add the secret levels you can unlock and such like (Yoshi’s Island’s GBA port had twelve secret/extra levels!), then I think GoodFeel could make a game that would seen as a worthy successor to Yoshi’s Island (more so than Artoon’s efforts at least).
2. Wario Land and Retro Studios
Hold on, what the heck? Yes, I do mean THAT Retro Studios, the company who made the Metroid Prime games and Donkey Kong Country Returns, and who helped out with Mario Kart 7. And surprisingly, it doesn’t seem that unlikely a combination.
First things first, it’s a surprisingly popular and important Nintendo series. Yes, people like to mention Star Fox, F-Zero and Metroid… but Wario Land is actually a series which sells just as much as any of them. No really, nearly every Metroid game has been outsold by at least half the Wario Land series, and a fair few of them have sold double what the typical F-Zero or Star Fox game has sold (the best selling one, the original, sold over 5 million copies worldwide, more than some Donkey Kong Country games and most of Rare’s Nintendo 64 output). Retro Studios as a result have in my opinion a fair enough chance of getting asked to make a game in said series. Not as much a chance as they would of making Zelda or Donkey Kong Country, but as much chance as they have of working on an F-Zero game.
That aside, here’s why I think Retro Studios could make a good Wario Land game:
1. It’s got a very ‘western’ art style. Now, that’s not to say there isn’t a lot of quirkiness in the series and that a few Japanese things aren’t in the games, but Wario World aside the series has always shied away from the overly cartoony look found in Mario, Kirby or Yoshi’s Island. Look at the first game a minute:
Or this level from the fourth game:
We’re definitely talking a series which would work best with 3D Donkey Kong Country Returns style graphics here, maybe even a bit of of Metroid Prime’s style would work for stuff like the factory/industrial themed levels. And when you consider the games Retro has worked on, I think they could very, very easily make a Wario Land game which takes the style from the Game Boy Advance game and updates it to the modern day.
2. It’s a series which could potentially be extremely high selling
True, it died down a bit recently due to a string of mediocre games, but there’s definite potential for a series that could sell big in this day and age. Think about it, 2D platformers are in vogue again with New Super Mario Bros Wii, Rayman Origins, Donkey Kong Country Returns and Sonic 4, the original game sold at Donkey Kong Country levels and anything Retro Studios touches seems to do great critically and commercially… They could both make the series relevant again and have it become another A level series.
Besides, what’s the worst that could happen? You’ll sell Metroid Prime numbers.
3. They could do absolutely anything and there wouldn’t be any expectations from fans
You know how hated the tiki tak tribe from Donkey Kong Country Returns are due to replacing the Kremlings, and how some Metroid fans were unsure of the Prime games when they were first announced? Wario has none of that problem.
Why? Because his games don’t have continuity. There’s no need to bring back known characters, antagonists or items, since hardly any of the earlier games did this themselves and any fans are pretty much used to it by now. Retro could easily start from a blank slate, come up with their own new villain, setting and items and not only would there be no fan complaints, but people would fully accept it as a Wario Land game.
And two reasons both ideas would work well
1. Both Yoshi’s Island and Wario Land rely on excellent music
And both Retro Studios and GoodFeel can come up with some great music for their games. Wario Land’s themes were always excellent:
Even in the bad games:
As were the songs in Yoshi’s Island:
Sure, some people may argue the Donkey Kong Country Returns soundtrack doesn’t live up to David Wise’s work on the themes from the original SNES games, and that neither the Wario Land Shake It or Kirby’s Epic Yarn soundtracks are amazing, but come on, they’re better than many of the alternatives. Can you imagine a Wario Land game with Metroid Prime or Donkey Kong Country Returns level music on 3DS? And heck, even what GoodFeel could come up with would absolutely curb stomp the music from Yoshi’s Island DS or Topsy Turvy. Compare:
Even the most die hard cynics have to admit the former is preferrable to the latter, right?
2. Both companies can make good boss battles, which Yoshi’s Island and Wario Land need
Look at one of the bosses from Wario Land 4, as well as one from Yoshi’s Island:
Pretty nice boss fights, aren’t they? And that’s why I think the companies I mentioned could handle each series well, because they really do know how to make decent boss battles. Sure, some of the Donkey Kong Country Returns foes didn’t have as good a design as those in the SNES originals, but the fights themselves were excellent fun, varied, had great music and just felt unique (maybe except Tiki Tong ironically enough).
As were the bosses in Kirby’s Epic Yarn. Look at the final one for example:
With bosses like that in the next Wario Land and Yoshi’s Island games, what could possibly go wrong? Nothing I say.
So, that’s who I think should make the next games in said series on 3DS, what do you think?
Welcome to Nintendo 3DS Daily, the next Nintendo news/reviews/guides website! Now admittedly, it’s been a long time since something like this was associated with Nintendo 3DS Community, since Nintendo 3DS Fans shut down months ago. Still, I’m trying to get this site back into the fan site and news market, after a long time of just seeing how a forum would do on its own.
You may be wondering first of all why there’s so much content for a supposedly new site. This is because unlike some people, I don’t just open new websites as a blank slate and start writing the content while its guest viewable and why Google is trying to index the thing for the first time. That’s because no one cares about an empty website with no content. You won’t rank in search engines, you won’t have repeat visitors and there’s a pretty good chance you’ll never end up writing a single post otherwise. So I’ve made sure there’s about thirty articles available right off the bat, including some fairly lengthy guides you won’t find elsewhere.
So welcome to Nintendo 3DS Daily, and I hope you enjoy the website!
Not track specific tips or shortcuts here, since I covered that in an earlier post. If you need those (like how to do the glitch at Wuhu Mountain Loop), check the link below:
Mario Kart 7 Track and Shortcut Guide
Now onto the more general tips, tricks and unlockables:
As you may have noticed, you unlock every single secret character in 150cc, bar the Mii. Strange when you consider how Mario Kart Wii tied them to everything from 50cc to unlocking expert staff ghosts, but I hope this isn’t too annoying.
- Daisy: Get 1st place in 150cc Mushroom Cup
- Wario: Get 1st place in 150cc Flower Cup
- Rosalina: Get 1st place in 150cc Star Cup
- Metal Mario: Get 1st place in 150cc Special Cup
- Honey Queen: Get 1st place in 150cc Banana Cup
- Shy Guy: Get 1st place in 150cc Shell Cup
- Wiggler: Get 1st place in 150cc Leaf Cup
- Lakitu: Get 1st place in 150cc Special Cup
- Mii: Place 1st in all cups at one cc. If you got all the others, you should get this one too.
Stars next to name
Get at least one, two or three stars on every GP cup (including Mirror Mode) to have that many stars by your name online. This is based on the lowest result you got for a cup, so if you got all two stars except for one cup, you’ll have one star next to your name online.
As for how to easily get stars, well here are some tips:
One Stars: I think this is the minimum. Really, you have to either be legitimately trying or terrible not to get this on your first go, since you can even get it while placing second or third overall.
Two Stars: You played okay. Well, that’s vague, but literally the only requirements are:
- You came first overall
- You didn’t do too terrible. Really, unless you fall off a metric ton of times and screw up in every way possible, it’s very likely you’ll get at least this.
Three Stars: You played well. Hard to judge what counts as ‘well’, but the one real requirement seems to be that you’ve won all four races in a cup. Other than that, try not to fall off more than once, and generally do as well as possible, and you’ll get this eventually. Yes, shortcuts on Wuhu Mountain Loop, Wuhu Island Loop and Bowser Castle 1 will still let you get three stars, don’t panic.
Get gold/1st place on all cups in 150cc.
You get these mostly at random at these coin amounts:
- Random Part – 50 coins
- Random Part – 100 coins
- Random Part – 150 coins
- Random Part – 200 coins
- Random Part – 250 coins
- Random Part – 300 coins
- Random Part – 400 coins
- Random Part – 500 coins
- Random Part – 600 coins
- Random Part – 700 coins
- Random Part – 800 coins
- Random Part – 900 coins
- Random Part – 1000 coins
- Random Part – 1200 coins
- Random Part – 1400 coins
- Random Part – 1600 coins
- Random Part – 1800 coins
- Random Part – 2000 coins
- Random Part – 2500 coins
- Random Part – 3000 coins
- Random Part – 3500 coins
- Random Part – 4000 coins
- Random Part – 4500 coins
The pattern gets a bit broken then, since at 5000 coins you unlock the Beast/Ghastly Glider. Always for some reason.
Finish first on all cups in all GP classes. True here means you see more than just the starting characters at the end. Note that if you play GP cups again, you see the true ending only after some cups, not all of them.
New Title Screen
See true ending. Note that this title changes each title you turn on the game, showing one random character who shouts Mario Kart 7 in their voice as the game starts.
Gold Kart Parts
Which unfortunately, happen to be pretty much useless in normal racing (the wheels ae best, but the others are notoriously useless, and all have much the same stats as other kart parts). But here’s how to unlock them.
Get one star on all cups in all ccs. I think also 15 000 coins or something, but only a fool tries to get them that way.
Get over 10 000 VR or 20 000 coins. The VR is much, much easier and quicker, but still not exactly something you can reach quickly.
Get either 100 StreetPasses or 10 000 coins. Definitely best to get the coins for this one, as anyone who’s not living in Tokyo is unlikely to find enough people to StreetPass with.
Gold Steering Wheel
Using the gyro/first person controls 80% of the time (in 100 races or more)
See the following table for a list of all the kart bonuses in Mario Kart 7. The difference is fairly minor, and apparently you can only notice one every so much more points in one stat (I think every .5 points in one stat is another ‘level’).
Two types here, like Mario Kart Wii. The first ones are, truth be told, terrible. Anyone with a decent amount of skill will absolutely destroy the times of these guys. Then you have expert staff ghosts, which are pretty difficult to defeat. Both sets of times are below:
Cheep Cheep Cape
Shy Guy Bazaar
Wuhu Island Loop
Piranha Plant Pipeway
Wuhu Mountain Loop
Rosalina’s Ice World
Ret*Matt M 02:34.815
N64 Luigi Raceway
GBA Bowser Castle 1
Wii Mushroom Gorge
DS Luigi’s Mansion
N64 Koopa Beach
SNES Mario Circuit 2
Wii Coconut Mall
DS Waluigi Pinball
N64 Kalimari Desert
DS DK Pass
GCN Daisy Cruiser
Wii Maple Treeway
Wii Koopa Cape
GCN Dino Dino Jungle
DS Airship Fortress
SNES Rainbow Road
Cheep Cheep Lagoon
Nin★Tkdr 01:42.011 (with first person view)
Shy Guy Bazaar
Wuhu Island Loop
Ret★Matt M 01:58:996
Wuhu Mountain Loop
Rosalina’s Ice World
Bowser Castle 1
Koopa Troopa Beach
Nin★ueda 01:42:909 (with first person view)
Mario Circuit 2
Nin★Nshhr 02:27:574 (with first person view)
Dino Dino Jungle
Rainbow Road (SNES)
Because just like in Mario Kart Wii, the stats of the kart are also affected by what character to use. They’re different this time though.
First number is speed, second acceleration, third weight, fourth handling and fifth off road.
Toad, Koopa Troopa, Lakitu, Shy Guy 3 4 2.25 3 4
Peach, Daisy, Yoshi 3.25 3.5 2.75 3 3.75
Mario, Luigi, Mii 3.5 3 3.25 2.75 3.75
Donkey Kong, Rosalina, Wiggler 3.75 2.5 3.75 2.5 3.75
Bowser, Wario, Metal Mario, Honey Queen 4 2 4.25 2.5 3.5
Hold down A from when the 2 is disappearing in the pre race countdown to do a rocket/turbo start when the race begins.
Boost when Lakitu puts you back on track
Press A the moment your kart hits the ground to immediately boost away.
For good or bad, all kart parts make a slight difference to the stats of the finished vehicle. Here’s what they all are:
Full List of Mario Kart 7 Part Starts
And that’s all the unlockables and miscellanous tricks I can give, I hope this article helped people!