Nintendo 3DS Guides/Walkthroughs

Guides and walkthroughs to the top Nintendo 3DS games, such as Mario Kart 7.

Having trouble with Dream Team’s Ring Puzzles? Help is at hand!

In Mario & Luigi Dream Team, there’s a certain part in the game where you have to get through some fairly annoying ring puzzles by bouncing around in ball form and not landing on the same space twice.  I even mentioned it in my ‘best and worst parts of Mario & Luigi Dream Team article’:

https://gamingreinvented.com/nintendoarticles/opinion-mario-and-luigi-dream-teams-best-and-worst-moments

Above: Many people’s personal hell.

But while I struggled with them when playing the game the first time, I’ve now done a bit research and written down the answers to many of the puzzles instead.  So if you’re having trouble with a certain puzzle (or ten) in Somnom Woods, here’s a nice page of solutions that should help you out:

https://gamingreinvented.com/mario-ring-puzzle-solutions

It’s mostly based on watching different videos and writing down the solutions people took to solve them when they played, but it’s the first ever guide I can find that actually answers how to get past these damn things.

Hopefully this helps anyone who’s having trouble with the ring puzzles in Mario & Luigi Dream Team, and stops them spending any more hours stuck on this ridiculous game mechanic.

Luigi’s Mansion Dark Moon Secret Mission Guide

In Luigi’s Mansion Dark Moon, there are five secret missions in the game.  Unlocked by capturing all the Boos in each of the game’s mansions, these missions have you run around an already completed mansion capturing a ‘random’ set of ghosts as far as possible. They’re basically ghost busting time trials.

But unbeknown to many FAQ/guide writers, these missions have a lot things going on than they imagine.  So here’s a guide to the secret missions in Luigi’s Mansion Dark Moon, including things like what ghosts will spawn in every room, how the mission works and various other things of note.  Enjoy!

Basic Mission Info

Each of these secret missions is basically a time trial run.  You revisit each mansion, clear ‘random’ ghosts out of each room and get ranked based on how quickly you do it.

After clearing the first room of ghosts, two more rooms get filled with them.  Then after clearing those, another three end up with ghosts in.  You’ll notice this since the music speeds up at each of these points.

Quick FAQ

Here are some answers to some basic questions you may have about the secret missions in Luigi’s Mansion Dark Moon.

Why does each room have three ghost lists?

Because each room has three possible sets of ghosts that may appear in it, and there’s no possible way to tell which set will show up.

So you can’t tell which set of ghosts will appear?

Nope.  It’s not based on mission ‘phase’, I’ve had the exact same ghost combos show up at the start of the mission as at the end of it.  It’s also not based on how many times you’ve cleared out a room, since I’ve had instances where I’ve revisited a room and had the same few ghosts reappear.

The three sets of ghosts aren’t equally common either, one or two seem to appear about 90% of the time whereas the other set is only encountered once in a blue moon.

Do all the ghosts appear at once?

No.  For whatever reason, it’s random what order the ghosts appear in when it comes to room enemy combinations.  So for one mission attempt you may have a Slammer and a Greenie appear instantly when you enter the room, and for another one the same Slammer and Greenie may only appear after some of the other ghosts are defeated.  I’m not sure how the game chooses the order to spawn the different ghosts in.

Are the rooms picked randomly chosen?

Not quite.  From what I can tell, the game tends to pick rooms that you can travel between fairly easily/quickly, as if some algorithm is working out which rooms can be visited/cleared by a normal player in the four/five/six-minute time limit.

However, the room order will always vary every time you play the mission, including if you choose to restart mid level.

How come not all rooms are listed?

Because not all rooms get infested with ghosts.  In fact, these rooms never have ghosts in:

Gloomy Manor

  • Rafters
  • Front Yard
  • Forgotten Garden
  • Patio
  • Balcony
  • Any hallway/corridor
  • Cellar

Haunted Towers

  • Towers Entrance
  • Courtyard
  • Secret Garden
  • Hollow Tree
  • Graveyard
  • Crypt
  • Any lobby
  • Any hallway/corridor
  • Sewer
  • Any stairwell
  • Crow’s Nest
  • Skybridge
  • Water Supply

Old Clockworks

  • Clockworks Court
  • Any corridor/hall/stairwell
  • Tomb
  • Antechamber
  • Storm Cellar
  • Canyon/Ravine Narrows
  • Slope
  • Pretty much any area in the ruins in general
  • Any area in the right side of the mansion, such as the Service Elevator

Secret Mine

  • Front Entrance/Chalet Approach
  • Gondola
  • Far side of High Wires (near side can have ghosts)
  • Workshop Landing
  • Maintenance Room
  • Workshop
  • Airway
  • Crossing
  • Slip Slope
  • Pit Mine
  • Deep Hall
  • Shaft
  • Coward’s Chasm
  • Cinder Mine
  • Crystal Quarry

Treacherous Mansion

  • Absolute any area found in mission 1 (Bottom of Well, Cliffside, Guard Corridor, Ceremonial Chamber, Haunted Catacombs, Underground Lab, Dungeon Cells)
  • Any Gallery room
  • Grand East/Grand West
  • Inner Courtyard
  • Terrace
  • Train Exhibit
  • Outside of Nautical Exhibit
  • Space Exhibit

Note that both upstairs corridors can and often will have ghosts in.

Does the time limit ever run out?

No.  Besides, the time ticks up not down, it’s recording your fastest time overall.

Can I go wherever I want in these missions?

Yes. In fact, the other major benefit of playing these missions is that you can explore the whole mansion without having to worry about the obstacles or puzzles, meaning it’s the perfect time to find any missing gems you may have to collect.

It’s also the only time in the game in which you can explore the east side of the Old Clockworks as well as the rest of the building without leaving the mission.

Ghost Lists

Here are all the ghosts found in each room of each Secret Mission. They’re not technically random like some people online think, but there are an awful lot of factors that go into deciding what set of ghosts you get in each level set up.

Also, I will be adding to these lists as I record what ghosts appear.  This is because some ghost combos seem to be much, much more common in these missions than others, and I tend to end up facing the same one or two enemy combos per room most of the time.  So this isn’t quite a full list (it won’t be complete until I’ve recorded all three possible sets of ghosts for each room), but it should help some people know what’s ahead.  And it’s trivia I guess.

So let’s begin.

Gloomy Manor – Gradual Infiltration

Gloomy Manor

Kitchen

  1. 1 Greenie, 1 Greenie with Armour, 1 Hider
  2. 2 Greenies, 1 Greenie with Armour

Library

  1. 1 Greenie, 1 Poltergeist/Boffin

Trivia: This is a rare occurrence of a Poltergeist/Boffin as a normal enemy rather than a mini boss.

Side Entrance

  1. 1 Slammer, 1 Greenie with sunglasses, 1 Greenie
  2. 2 Slammers, 2 Greenies with sunglasses
  3. 2 Greenies, 1 Greenie with sunglasses, 1 Slammer

Dining Room

  1. 1 Greenie with Armour, 3 Greenies

Garage

  1. 2 Slammers, 2 Greenies with sunglasses, 1 Greenie

Lab

  1. 1 Greenie with sunglasses, 1 Slammer, 1 Greenie
  2. 1 Greenie with sunglasses, 2 Greenies, 1 Slammer

Studio

  1. 1 Slammer, 1 Greenie, 1 Hider
  2. 2 Greenies, 1 Hider

Main Hall

  1. 1 Slammer, 1 Greenie, 1 Hider
  2. 2 Hiders, 1 Slammer

Lobby

  1. 2 Slammers, 1 Greenie
  2. 4 Greenies, 1 Slammer
  3. 1 Greenie, 1 Greenie with sunglasses, 1 Slammer

Parlour

  1. 2 Slammers, 2 Greenies
  2. 1 Slammer, 3 Greenies

Take more than 5 minutes:

That’ll do Luigi!  You weren’t exactly quick about it, but you caught ’em all. Anyhoo, let’s bring you back!

Take less than 5 minutes:

Excellent, Luigi!  You got the lot of ’em! Nice and quick, too!  The very definition of post-haste! Heh heh… Let’s bring you back!

Haunted Towers – Hostile Intrusion

Haunted Towers

Tool Shed

  1. 2 Greenies with shovels, 1 slammer

Plant Nursery

  1. 1 Creeper, 1 Greenie with shovel, 2 Greenies
  2. 1 Creeper, 1 Greenie with shovel, 1 Greenie

Family Area

  1. 1 Gobber, 1 Sneaker, 1 Greenie with Shovel
  2. 1 Gobber, 1 Creeper, 1 Greenie with shovel

Trivia: You can completely cheese the battle with this Gobber by attacking it from behind the wall to the left. This is because Gobbers cannot shoot projectiles through walls or solid objects.

Hydro Generator

  1. 2 Slammers, 1 Greenie with shovel
  2. 1 Slammer, 2 Greenies

Conservatory

  1. 1 Gobber, 1 Slammer, 2 Greenies
  2. 1 Gobber, 1 Greenie
  3. 1 Gobber, 1 Greenie with shovel

West Bathroom

  1. 2 Creepers, 1 Hider

West Bedroom

  1. 2 Hiders, 1 Creeper

Gardener’s Dwelling

  1. 1 Greenie, 1 Gobber
  2. 1 Gobber
  3. 1 Gobber, 1 Creeper

Botany Lab

  1. 1 Greenie, 1 Greenie with shovel, 1 Creeper

Take less than 4 minutes:

Attaboy, Luigi!  That’s the last of ’em. You really caught those ghosts quick!  The Parascope could hardly keep up! You ready to come on back?  Hold on.

Take more than 4 minutes:

That’s the last of ’em, Luigi! Hopefully you did it fast enough so we don’t get another event like this anytime soon. Come on back now.

Old Clockworks – Outlandish Interruption

Old Clockworks

Warehouse

  1. 3 Greenies, 1 Greenie with hammer and shield, 1 Sneaker
  2. 1 Greenie, 1 Greenie with hammer and shield, 1 Slammer

Workshop

  1. 1 Greenie with shovel, 1 Greenie with welding mask, 1 Slammer, 1 Greenie
  2. 1 Greenie with shovel, 1 Sneaker, 1 Slammer

Clock Tower Gate

  1. 2 Greenies, 1 Mummy

Clockmaker’s Room

  1. 2 Greenies, 1 Hider, 1 Greenie wearing glasses and fake nose, 1 Greenie with shield and hammer
  2. 1 Slammer, 1 Greenie with shield and hammer, 1 Greenie wearing glasses fake nose

Finishing Room

  1. 4 Greenies, 2 Slammers
  2. 1 Greenie, 3 Slammers
  3. 5 Greenies

Container Yard

  1. 2 Slammers, 1 Greenie with hammer and shield, 1 Sneaker

Roundhouse

  1. 1 Poltergeist, 1 Slammer
  2. 1 Poltergeist, 1 Greenie

Trivia: It seems all rooms with Poltergeist mini bosses have you face a normal Poltergeist/Boffin instead. This one replaces the Ancient Poltergeist/Boffin Elder from the main story.

Drafting Office

  1. 1 Hider, 2 Greenies with sunglasses
  2. 2 Greenies with sunglasses, 2 Greenies, 1 Hider
  3. 2 Hiders, 1 Sneaker

Cargo Room

  1. 2 Tornado Greenies, 1 Mummy
  2. 3 Greenies

Trivia: This is the only room in which a Mummy MIGHT appear as an enemy, but in which its appearance isn’t certain.

Took more than 5 minutes:

That’ll do, Luigi!  I think that was the last one! Come on back now.

Took less than 5 minutes:

Great work, Luigi! You sent those ghosts packing, and very quickly, I should add! Let’s bring you back now.

Secret Mine – Severe Infestation

Secret Mine

Chalet

  1. 2 hockey Greenies, 3 Greenies
  2. 1 Strong Slammer, 2 hockey Greenies, 1 Greenie

Ice Lake

  1. 1 hockey Greenie, 1 helmet Greenie, 1 Strong Greenie
  2. 2 hockey Greenies, 1 Greenie, 1 Strong Greenie, 1 helmet Greenie

Fishing Hut

  1. 1 Greenie with crystal, 1 helmet Greenie, 1 hockey Greenie
  2. 1 Greenie with crystal, 1 Greenie, 1 Strong Greenie
  3. 1 Greenie with crystal, 1 Greenie, 1 helmet Greenie

Under the Ice

  1. 1 Strong Slammer, 1 Greenie with crystal, 1 Greenie
  2. 1 Slammer, 2 Greenied with crystals

Station

  1. 1 Slammer, 1 Strong Sneaker, 1 Greenie
  2. 1 Strong Sneaker, 2 Greenies

Basin

  1. 1 Greenie with helmet, 1 hockey Greenie, 1 Hider

Drift Passage

  1. 1 Strong Sneaker, 2 Greenies
  2. 1 Strong Sneaker, 1 Sneaker, 1 Greenie
  3. 1 Strong Sneaker, 1 Strong Greenie, 1 Greenie

Smuggler’s Hideout

  1. 1 Strong Slammer, 1 Strong Greenie, 1 Greenie

Took more than 6 minutes:

All right, Luigi.  You got ’em all.  I could have done it a bit quicker myself, but at least you got the job done. Besides, I’m too old for this ghost-catching tomfoolery. Anyhoo, let’s bring you back.

Took under 6 minutes:

Whoa there, Luigi! You’re one lean, green, ghost-catching machine! Nice work.  Sit tight and I’ll bring you back.

Treacherous Mansion – Terrifying Invasion

Treacherous Mansion

Jungle Exhibit

  1. 2 Sneakers, 1 Strong Greenie with spear
  2. 1 Sneaker, 1 Strong Greenie with spear, 1 Greenie
  3. 1 Slammer, 2 Sneakers, 1 Strong Greenie with spear

Dark Ages Exhibit

  1. 2 Strong Greenies with swords and shields, 1 Strong Slammer, 1 Sneaker
  2. 1 Strong Slammer, 1 Strong Greenie with sword and shield, 1 Slammer
  3. 1 Strong Sneaker, 2 Strong Greenies with swords and shields, 1 Greenie

Ancient Exhibit

  1. 2 Mummies, 1 Slammer, 1 Greenie
  2. 2 Mummies, 1 Slammer
  3. 1 Mummy, 1 Sneaker, 1 Slammer

Ice Age Exhibit

  1. 1 Greenie, 3 Greenies with diving helmets, 1 Sneaker
  2. 2 Greenies, 1 Greenie with diving helmet, 1 Sneaker
  3. 2 Greenies with diving helmets, 1 Sneaker

Nautical Exhibit

  1. 1 Strong Slammer, 1 Greenie, 1 Greenie with diving helmet

Study

  1. 2 Hiders, 1 Strong Greenie with sunglasses, 1 Sneaker

Toilets

  1. 1 Strong Slammer, 1 Strong Sneaker, 1 Greenie

Archives

  1. 1 Slammer, 2 Sneakers, 1 Strong Greenie

Trivia: This is the only room in the game which has no ‘real’ enemies (bar a Gold Greenie) in the main story but which still ends up infested with ghosts in the secret mission.

Kitchen

  1. 1 Strong Gobber
  2. 1 Strong Gobber, 1 Greenie

East Corridor

  1. 2 Mummies, 2 Greenies

Trivia: This is the only place you can find Mummies as enemies which doesn’t have sand and isn’t located on the ground floor.

West Corridor

  1. 2 Sneakers, 1 Strong Sneaker, 1 Greenie

Took more than 6 minutes:

Nice work, Luigi. You sure took your sweet time, but you’ve prevented a major catastrophe. Sit tight — I’m firing up the Pixeshifter.

Took less than 6 minutes

Amazing, Luigi!  Simply amazing! You’re the finest ghost hunter I’ve ever laid eyes on!  They didn’t even know what hit ’em! Sit tight – I’m firing up the Pixelshifter.

And that’s my Luigi’s Mansion Dark Moon secret mission guide so far.  It’s not 100% complete (I’m still missing quite a few rooms and ghost combinations), but it’s by far and large the most detailed walkthrough of its sort online in that it actually gives information about what enemies you’ll face rather than just saying it’s random.

Luigi’s Mansion 2 Gem Locations and Guide

In Luigi’s Mansion 2/Luigi’s Mansion Dark Moon, each mansion has a set of gems you can find and collect.  These are colour coded to fit the mansion and unlock various rewards, but they’re not easy to hunt down.  So here are all the locations you can find the gems in as well as their rewards.

Gem Locations

Here’s where you can find the gems, as sorted by mansion.

Gloomy Manor

[table id=17 /]

Haunted Towers

[table id=18 /]

Old Clockworks

[table id=19 /]

Secret Mine

[table id=20 /]

Treacherous Mansion

[table id=21 /]

Unlockables from collecting Gems

Collecting all the gems in a mansion will get you a statue of Luigi that you can view in the Vault.  These statues have the gems embedded in the statue base and gradually get happier and happier as you progress (hence the one in Gloomy Manor shows a terrified Luigi and the one in Treacherous Mansion shows a happy one).  Here are all the statues:

Gloomy Manor Luigi Statue

Haunted Towers Luigi Statue

Old Clockworks Luigi Statue

Secret Mine Luigi Statue

Treacherous Mansion Luigi Statue

Additionally, getting the gems fills up part of the vault.  Once the entire thing is full (including all ghosts, ScareScraper ghosts, upgrades and gems), you get another E Gadd medal on the file select screen and next to your name online.

Hopefully this gem guide helped you find any gems you were missing and fill out the vault in Luigi’s Mansion 2/Luigi’s Mansion Dark Moon.  If you need any more specific advice, either ask on the Nintendo 3DS Community forums (see http://nintendo3dscommunity.com to find them) or comment below, I’ll then post a screenshot/video showing where any missing gems are.

Luigi’s Mansion Dark Moon Three Star Ranking Guide

In Luigi’s Mansion 2/Luigi’s Mansion Dark Moon, each mission gives you a rank from 1-3 stars at the end of the level, with 3 stars being the best you can get.  But getting these ranks isn’t always easy, and the requirements are never told to you in game or in the instruction manual.  So here’s my guide to getting three star ranks in Luigi’s Mansion Dark Moon so that hopefully everyone else can get them as well.

The Criteria for a 3 Star Mission Rank

As far as criteria go, there are theoretically three.  Namely:

  1. The amount of gold (bills, coins and bars) collected in a level
  2. How quickly you beat the mission
  3. How much health you lose (the less health lost the better)

But these aren’t equal.  No, in 99% of cases, the amount of gold is the most important thing in determining what rank you end up with at the end of the level.  Heck, in a lot of cases, there’s basically a minimum threshold in amount of money you need to get a 3 star rank, with anything below this immediately disqualifying you from it.

Of course, this is slightly less the case in boss battles where gold is severely limited, so in those cases it seems like time is the most important factor and not wasting any by missing attacks or aimlessly wandering around is your key to a good rank at the end of the mission.  Still, keep in mind that the amount of gold gotten in a mission is usually the most important thing to consider.

Tips for getting a 3 Star Rank

In a normal mission, get as much money as you possibly can.  Really, the money is far more important than the time taken in terms of ranking critieria, and it’s even a tad more important than not getting hit by enemies.  So if you ever have the choice between ‘quickly finishing the level’ and ‘padding out your wallet’, always choose the latter.

To aid in this, you will need to find at least 50%-80% of Gold Greenies (gold ghost enemies that drop a ton of money on death) in the mission wherever possible.  So if you’re getting a two star rank in a mission over and over, there’s a 99% chance you’re missing a Gold Greenie somewhere along the line and that’s causing you to just miss the minimum money threshold.  Some Gold Greenies you may be missing are the following:

  1. The one hidden underneath the bear rug in the first mission of the Secret Mine.  Pull on the bear’s tail with the Poltergust while in the Chalet to make it appear.
  2. The hockey greenies in the same mission.  Find the hockey puck near the Fishing hut door and shoot it into the goal to make them both appear.
  3. The Gold Greenie found in the Deep Hall (room before the Crystal Quarry in the Secret Mine).  Look into the hole in the wall to the left to make both him and a Sneaker appear.
  4. The one in the dresser in the Treacherous Mansion Grand West (hallway connecting the Dark Ages Exhibit with the Ice Age one).  Shine the Dark Light to the left to make a dresser appear, then open it to find a Gold Greenie.

Gold Hockey Ghosts

Above: These ghosts are probably why you don’t have three stars in D-1 Cold Case.  Thanks Pheonixmaster1 for the screenshot

Those are some of the commonly missed ones that might just be the reason you don’t have a three star rank on these missions yet.

Gold Bats, Spiders, Mice and Beetles also exist and always drop a gold bar upon being defeated with the Strobulb.  So defeat as many of these as possible, although they’re very much not required for a three star ranking.

Also, get the gold dog bones in each mission.  These will not only revive you upon death, but also give you a nice extra 200 gold at the end of the level if you don’t end up using them before then.  They appear in the first object you check after getting 200 gold in a level, so once you’ve passed that threshold, check the nearest object you can find.

Gold Bone

Above: Get any Gold Bones you can find.

In Polterpup missions on the other hand, you need to be pretty fast in general.  Don’t stray too far from the main route, try not to wander around aimlessly and follow a walkthrough if necessary, since time seems to be much more important here than it is elsewhere.

Finally, for boss battles, it’s usually a matter of finishing quickly with minimal mistakes.  So don’t miss too many shots in the Shrewd/Scornful Possessor (ice) battle, don’t get stuck and hit by King Boo in the final battle chase scenes and generally don’t screw up in the others.  You’re near enough guaranteed to have three stars on the battle with the staircase though, 90% of players end up doing well enough on the first try due to the low boss difficulty, and messing up on the stairs doesn’t hurt your rank too much.

How do you know this?

I did a few tests a while back to verify what causes you to get a three star ranking.  First I speedran the entire level with a walkthrough and got a record quick time with no health lost.  The result?  Two stars.  Then I collected as much money as possible, got hit a few times and took much longer, with the end resulting being a nice neat three star rank.

Seems like pretty good evidence that money is the main contributing factor here.

Some Personal Records

These are from missions I have a three star ranking on.  Hopefully this gives people some rough idea of what amount of money is recommended for each mission.

D-1 Cold Case

  • Time: 00:08:37
  • Least health lost: 5
  • Most treasure collected: 1614

D-2 Hit Rock Bottom

  • Fastest clear time: 00:09:29
  • Least health lost: 5
  • Most treasure collected: 1147

E-1 Front Door Key

  • Fastest clear time: 00:05:16
  • Least health lost: 0
  • Most treasure collected: 1738

E-2 Double Trouble

  • Fastest clear time: 00:21:56
  • Least health lost: 60
  • Most treasure collected: 2356

E-5 Paranormal Chaos

  • Fastest clear time: 00:11:12
  • Least health lost: 80
  • Most treasure collected: 2803

I know these records are from fairly late in the game, but I thought these would be the most useful ones to post in this article.  Why?  Because these were some of the missions I was having most trouble getting three stars on due to money collected, so hopefully people can compare their records and figure out whether they’re missing anything.

The Reward for getting Three Stars

For getting three stars in all missions, you get another E Gadd medal on the file select screen and next to your name online.  In case you were wondering, the first one is gained from beating the final battle and the last is for filling up the Vault entirely (including all ScareScraper specific bosses).

I don’t personally have this medal yet (still need to get three stars on the Shrewd/Scornful Possessor, Big Boo and final boss).  Hopefully this shouldn’t take me too long, since I’ve only got three missions and one ScareScraper boss left before I’ve completed everything in the game.

Either way, there’s my guide to getting three stars in Luigi’s Mansion Dark Moon.  I hope it helped some people, I know it’s not easy to find the real requirements for getting high ranks online.

And if you have any questions about the guide, just ask them in the comments section below!

New Super Mario Bros 2 Gold Mushroom Locations

Having trouble getting Gold Mushrooms in Coin Rush? Well keep reading, since I’ve found a good 30 or so different locations where you can find them in the various levels of New Super Mario Bros 2.  Here’s a few helpful New Super Mario Bros 2 Gold Mushroom locations, complete with pictures.

General Tips

Collect all eight red coins generated from a red coin ring.  You see, these rings work like as follows:

  1. If you’re Fire, Raccoon or Gold Mario, you get a 1-Up for getting all the coins
  2. If you’re anything else, you get either a Raccoon Leaf or Fire Flower depending on the level (usually the former in overworld levels and the latter in caves and water levels)

So if you make sure you have a decent power up, you’ll always be guaranteed a Gold Mushroom/1-Up for getting all eight red coins.

Individual Gold Mushroom/1-Up Locations

But now the general tips are over and done with, here are some locations (with screenshots) showing where to get Gold Mushrooms or 1-Ups in each level.

Note that I’m only writing info for levels I’ve found Gold Mushrooms/1-Ups in, so that generally means about 30 levels.  In addition to this, since these pictures are taken in the main adventure mode, they’ll show 1-Ups and not Gold Mushrooms.  But hey, you’ll get a Gold Mushroom in each of these spots if you play Coin Rush, so it’s no big deal.

1-2

The bonus room in the level has two Gold Mushrooms/1-Ups, which can be accessed by hitting the POW Block as it reaches each side of the room (since ground pounding would just drop them in the pit).

1-3

Fly up on top of the tree above the starting position, and there’s a Gold Mushroom/1-Up in this brick block.

1-5

Shortly after the midway point flag, you’ll see a hole in the wall.  Swim up into it, and the brick block three Cheep Cheeps are circling around has a Gold Mushroom/1-Up in it.

1-A

Three Gold Mushrooms in this level.  This guide to Coin Rush showing the level being played by an expert shows exactly where each of them is more clearly than any screenshot can:

It also gives tips for some other levels.

2-1

Another Gold Mushroom can be found by hitting the right side block in this row of tilting blocks near the start.  Kill the Piranha Plant, then either hit the block with a Gold fireball or by falling in the quick sand and hitting it from underneath.

A second one in 2-1 can be found shortly after you come out the cave with the Gold Flower.  Just go right, and in a spot that looks like this, there’s one hidden in the lower left most block.

2-2

Right to the left of the starting point is a hidden block with a Gold Mushroom or 1-Up.

Further on, you’ll find a Hammer Bro on some blocks.  One of them (shown here) has a Gold Mushroom or 1-Up inside.

Tower 2

About midway into the level, you’ll see two sets of coin outlines and a door to the left.  Fall down, and jump up at the left side of the gap to make a hidden block appear with a Gold Mushroom/1-Up.

Don’t jump up the other side though, otherwise another block will appear and stop you from getting the Mushroom!

The second one in the level is further up, in this brick block located right near some spikes and moving platforms.  Ride the platform, duck under and jump at the block to get the Mushroom.

2-6

The first Gold Mushroom in the level is in a secret area with this Boomerang Bro.  To reach it, fly up at the midway point and to the roof of the area to the right.

The second one is to the left of the pyramid structure at the very end.  Go to the point shown and fall into the quicksand.  Jump when Mario’s head is at the point shown to make the block with the Mushroom appear.

2-B

All of 2-B’s Gold Mushrooms/1-Ups can be gotten by destroying the ‘volcanoes’ with Bob-omb explosions.  Destroy the ones shown in the screens below to get them.

Castle 2

Meanwhile, the Gold Mushrooms/1-Ups in Castle 2 are all found in the brick blocks littered about the platform ride.  Hit the ones shown in the below screenshots to find them.

3-A

This Gold Mushroom is found in a hidden block in the centre of a ring of coins, right where you drop down for the alternate path and second Star Coin.

Castle 3

In the vertical climbing section of the third world’s castle, you can find this Gold Mushroom/1-Up right underneath the Star Coin in the spot shown above.

Shortly before the midway point in 4-1, you’ll find a spike ball rolling through some Goombas across these slopes.  On the middle platform, you can find this hidden block with a Gold Mushroom or 1-Up, which can be jumped on to reach some off screen platforms and a P Switch.

Finally, there’s also a Gold Mushroom/1-Up late in the level just before the goal flag.  Go down the slope with the gold ring and all the Koopas, and hit the single brick block you find halfway down to get one.

Flower 1

At one point in Flower 1, you’ll come across some block snakes moving back and forth between two tall pipes. At the very top left of the structure, you can stand on a single tile pipe and jump to find this Gold Mushroom or 1-Up.

5-1

Part way through 5-1, you’ll come across some rows of brick blocks rotating around a Star Coin.  Jump on top of one and jump at their peak to find a block with either a Gold Mushroom or 1-Up.

 World 5 Castle

Just before the midway point in world 5’s castle, you can jump up above the left most ? block to find a hidden block with either a Gold Mushroom or 1-Up.

6-1

6-1 has a ton of Gold Mushrooms/1-Ups littered about in it.  You can find these by quickly hitting the POW blocks scattered around, such as in the places shown in the screenshots.  However, be warned, that volcanic debris will destroy any blocks it touches!

6-3

6-3 has an easy to find Gold Mushroom or 1-Up, just go down the other side of the mountain with the red pipe in, stand right at the edge and jump to make it appear.

World 6 Tower

The tower in world 6 has an easy to find one too.  Just next to the midway point, stand on the left most ? block and jump directly up to make an invisible block appear with a Gold Mushroom or 1-Up.

6-5

There’s a fairly obvious Mushroom hidden in 6-5, in a conspicuously placed brick block above some lava.  Pick up a Koopa Shell nearby, throw it in and quickly jump on the block to get the Mushroom.

Star World 3

Star World 3 has an obvious Gold Mushroom/1-Up too.  Keep going through until you get to the point shown above, then go and hit the brick block in the middle from underneath.  No, don’t do what I did above and hit it from the top, otherwise the Mushroom just falls aimlessly in the abyss and is wasted.

Star World 4

Here’s a Gold Mushroom/1-Up you can find in World Star 4.  Get to the point shown in the screen and jump to make an off screen block appear and either a Gold Mushroom or 1-Up fall down.

Hopefully these tips will give you a bit of help if you need more lives in single player or coins in Coin Rush.  It’s not a comprehensive listing of all possible New Super Mario Bros 2 Gold Mushrooms and 1-Ups, but hey, to write such a guide would be near impossible given how much of both Nintendo throws at you in this game.

Note: All these will give you a 1-Up Mushroom if you’re playing in the adventure mode, since the Gold Mushroom is an item only obtainable in Coin Rush. None the less, more lives is always good, right?