Not like this wasn’t expected, Nintendo don’t usually just add a gimmick with no real use in the game, but with the coin collecting thing in New Super Mario Bros 2 people have often been wondering what the point of the whole thing is.
Here’s what a Nintendo employee, Matt Ryan (Nintendo of America) said:
There’s basically every single opportunity to get coins that you could possibly think of, and you want to get them all… there actually is purpose to collecting all those coins, and I’m not going to tell you what it is, but there’s purpose, and you want to collect as many as you can.
From other sites, it seems like one million coins is the goal of the game, and hence this is likely the requirement for whatever this secret ‘reason’ is, but either way, the coins aren’t for bonuses or free lives but for something more interesting.
There’s also supposedly stars by the file names on the menu. Nintendo have said these have a purpose too:
I don’t think that we would tease if it didn’t actually mean something
Maybe it’s like the original New Super Mario Bros where you get one star for beating the game, two for beating all the levels and three for collecting all the star coins. Or like in New Super Mario Bros Wii where you get five stars for doing various things. However, given the coin gimmick running throughout, it seems a little off to assume star coins are the criteria here. Perhaps you get a star for getting one million coins and another for maxing out the coin counter? Maybe another for getting all possible coins in all levels?
Actually, scratch that. Hope Nintendo doesn’t do something so lazy game design wise.
But yes, coins are confirmed to have a real purpose in New Super Mario Bros 2? What is it? They’re not saying, you’ll have to play the game to find out.
Yeah, Capcom have released a new trailer for the fourth Monster Hunter game, which can be viewed below (video is hosted on their official Youtube channel).
The game looks fantastic from what I can see in the video, is this really a 3DS title? I mean, it’s noticeably a little worse looking than Monster Hunter Tri for the Wii, but for a handheld game this looks really, really impressive. Makes me think about what the next Legend of Zelda game could look like on the console.
What do you think of Monster Hunter 4 from the trailer? Does the game look fantastic to anyone else?
As you may recall, Shantae is a fairly obscure platformer released back in the Game Boy Color days, with a more recent sequel made available on DSiWare fairly recently. The games have become cult classics of sorts and quite a few people want a sequel for obvious reasons. Stands to reason that more games would be coming, right?
Well it turns out that’s the case. Why WayForward’s CEO didn’t outright state a game title or any detailed information, a recent interview with him on the fan site Nintendojo has him say that the studio is most definitely working on a new Shantae game. Here’s the direct quote:
Um, I mean, I wish I could say something specific, but we are working on it. Like I would expect to see it on, you know, Wii U, uh, it’s just, I don’t want to commit to a time because it always gets– even though we have been working on it, you know, like I said it gets pushed to the back burner, so um, originally we were hoping to have something for launch, but that’s clearly not going to happen. But yeah, Shantae is definitely in the works, and the last one, Risky’s Revenge, kind of left off on, like, a down note, so we have to address that, right? So yeah, definitely more Shantae, for sure.
That sounds pretty much like confirmation that a sequel’s in development to me.
So with that said, would you want a Shantae sequel on 3DS? Did you buy/like Risky’s Revenge on Nintendo’s DSiWare service, and does the game deserve a sequel?
As IGN has already pointed out in the source link below, Nintendo’s official 3DS XL website has put up some interesting screens of New Super Mario Bros 2 which kind of reveal some interesting minor details.
For example, this screen confirms without a doubt that the Mega Mushroom is an item in New Super Mario Bros 2 and works exactly like in the DS original. Not that this should be surprisingly, this official art popped up a few weeks ago:
None the less, this is the first screenshot showing the Mega Mushroom item actually in use. Also, I think the graphics used in that picture are just a little different from those in New Super Mario Bros DS and Wii, the background doesn’t seem to have the same design. Seems more open than the circular design found in those games cave levels.
There are also new screenshots that don’t show much new, like this new one of Gold Mario in a familiar level that was shown in the trailer at Nintendo Direct:
As well as these additional ones showing the first level of the game:
However, the interesting things shown that seem to be new are on the bottom screen. From what we can see, it seems like:
In co-op, both Mario and Luigi share a life counter and when it runs out, both lose.
Worlds/levels are still known by boring names such as 1-1, 2-1 and 1-2. The former is the one with the multi coloured hills, stacks of Goombas and blocks, the second one the desert area and the third one the level which introduces Mega Mario, so presumably the first two world themes are still grass and desert.
There’s also a progress meter like the one in New Super Mario Bros.
Items can still be stored in the inventory on the bottom screen and tapped to make them fall into the level proper.
In levels with co-op, a strange blue circular icon moves to where the Star Coins are usually displayed and displaces them a bit to the right. Is this something to do with wifi?
There are still three star coins in every level.
Score is still counted
The bottom left number is current coins, the right one is record number collected in the current level.
Also of interest, note the number of star coins collected vs where the player is in the level. In 2-1, it seems they’ve collected all three by the midway point. But in the one with the Mega Mushroom, they haven’t apparently seen ANY by the midway point. Are the star coins placed about the level somewhat more unevenly now? Do some levels really just shove all the coins in the last half the level? Or are they just really well hidden in the cave levels and the person playing wasn’t good enough to find them?
So yes, that’s some interesting new info about and screenshots of New Super Mario Bros 2, including the first ever look at the view shown on the touch screen. What do you think? Does any of this make you want to buy New Super Mario Bros 2?
And I have to say, it looks really good. Simple perhaps, but it shows many of the important characters playable in the game on the front along with perfectly clear info about what companies are involved, the game’s title and general information. Here’s the box art (Japanese):
Ideally, they’ll keep roughly the same design and merely translate the title if the game gets localised and released outside Japan, right?