Back in 2003, a game called Sphinx and the Cursed Mummy was released on the GameCube. An adventure title starring a boy called Sphinx and his friend the Mummy, it had them fighting through an ancient Egypt inspired world to stop the plans of the evil Set, complete with two different gameplay styles the player had to switch between.
For Sphinx, that was a traditional adventure/platformer set up similar to the Zelda games of the time, and for the Mummy, it was a puzzle/stealth hybrid where you had to use his abilities (and reactions to the environment) to solve puzzles and find your way out of maze like dungeons.
It was an interesting combination really, a neat hybrid of puzzle and platformer that reminded many of the Wario Land series. Or perhaps its own GameCube instalment, Wario World.
And like many other games with interesting gameplay styles, it quickly became a cult classic. Hence why years later, THQ Nordic bought the rights and released it on Steam. Complete with improved tech, new achievements and more besides, the game found a new audience on the platformer.
But now it’s become even better still! Why? Because as of today, the folks at THQ Nordic have released modding tools for the game.
But they’re not just any modding tools.
Nope, they’re the original game’s development tools! Yep, if you liked the original title, you’re now able to download the exact same kit the original programmers and artists used to work on the title when it was in production for the GameCube, complete with the ability to edit anything you like in the game. It’s a really great deal all round, and shows a level of respect for modders that few companies will ever match.
Hence go and check it out. You can find the authoring tools for the game over on Steam here:
As well as every resource used to generate the levels and characters too. They even kept in various beta elements and resources too, like early designs for levels and character models not found in the normal game. Talk about an impressive dedication to the modding scene!
So, thanks THQ, thanks for going above and beyond with these development tools.
Let’s hope a few other game developers follow your lead in future!