It’s been through a lot of drama already (including at least one major delay and controversy within the development team), but it seems like the Mighty Number 9 issues are gonna keep on coming, since it’s now been delayed until Spring 2016.
In a recent update on the Kickstarter page, Comcept founder Keiji Inafune has said that the game is being delayed because of ‘issues relating to the network modes’, with a longer (and clearer) statement about the issues being as follows:
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
So what can we say? Well, it’s disappointing, but to be honest, it seems that it’s almost expected from this game at this point. And as Shigeru Miyamoto once said (well, paraphrased from what he once said), ‘a delayed game might be good, a bad game is bad forever’. Let’s hope the delay helps Mighty Number 9 become as good as it can possibly be, and maybe kickstart a new Mega Man esque franchise for fans of that series and 2D platformers in general.