I’m Finished with Mario & Luigi Paper Jam

As you likely know from the Gaming Reinvented Youtube channel, I’ve been spending an awful lot of time playing Mario & Luigi Paper Jam. Whether it’s finding and posting videos of new glitches, trying to get Mario and co to max stats, showing off the various mini games or boss battles or just trying out random things, a significant portion of my free time was spent on this game. In fact, 190.22 hours to be precise, which is pretty insane for a normally 35 hour game.

Paper Jam Record

Above: Though I spent 264.8 hours playing Dream Team…

But now, after a total of 53 glitch related videos and countless more showing off the game’s mechanics (like getting to level 100, plowing through the Battle Ring, etc), I’m calling it quits on this game.

Why? Because to be honest, it’s not all that interesting for me to play any more. Oh sure, there’s the odd challenge to attempt, like the expert challenges that lead to the Duplex Crown, or trying to get through the last few hard mode missions. But they’re just not all that fun, and honestly come across as obnoxiously poor design and tedious busywork.

And while the glitches did make the game a tad more exciting for an extra couple of weeks or two, it’s basically all done now. We’ve found the major glitches needed to get speedruns down. The world record literally clocks in at just over an hour:

We can skip battles at will. We can finish the whole game with no Bros Attacks or Trio Attacks. Paper Mario and Luigi can both go off wandering on their own for as long as they please. Heck, thanks to two extremely broken bugs, we can literally turn off collision detection at will. That’s broken.

Above: Good QA testing, this really isn’t.

But that’s also the issue. Mario & Luigi Paper Jam has been pretty much fully broken at this point. Oh sure, the world geometry is so badly put together that clipping through walls is sometimes just a matter of walking into them and seeing when collision detection fails:

Yet what’s the point? We don’t skip anything else by doing this, there are already two major bugs that completely turn off any collision detection at all and make walking through walls utterly trivial. The speedrunners don’t even visit most of these rooms, since the game is so bad with event flags that skipping straight to the third to last area in the game is a viable strategy. No one needs to find any more, they’re completely useless at this point.

What’s more, the time spent looking for these bugs is time can be spent on more meaningful things, like this website.

So yeah, I’m done with Mario & Luigi Paper Jam now. Time to get back to more important things.

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2 Comments on "I’m Finished with Mario & Luigi Paper Jam"

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Kaynil
Member
I think you really juiced all the time you spent with the game and for that i can salute you.It was fun seeing some of the glitches you shared with us but I agree at this point it is just not worth it to force yourself to a game taht isn't being even enjoyable anymore. To be honest I am truly shocked tos ee just how poorly designed and tested this game was. I always have Nintendo in the top when it comes making sure the games come out actually ready.  This game gives a big dent. It is one… Read more »
Demon_skeith
Member

Congrats on putting so much time and effort into it, made for some entertaining videos.