Mario & Luigi Dream Team; Bros Attacks

As per usual in the Mario & Luigi series, Mario & Luigi Dream Team includes a wide variety of Bros Attacks that can be used in battle to do much more damage to enemies.  Here’s what they are, how much BP they cost and how to obtain them.

Bros Attacks

3D Red Shell

Red Shell

SP Cost: 4

How to get:  Get all ten Attack Pieces in Mushrise Park (needed to progress the story)

Attack Stat Based on: Jump/Boots

Description/Usage: The first of the basic shell attacks, this Bros attack is Mario’s weakest Bros attack in the game.  Just hit either the A button (when the shell approaches Mario) or B button (when it approaches Luigi) to kick it at enemies.  It speeds up after each hit.

Opinion: Decent enough beginner’s Bros Attack, but does too little damage to be worth it in the long run.  5/10.

Excellent Indicator: If the shell glows and Mario kicks it in slow motion, you have an Excellent rating.

Enemy Freeze: No

3D Green Shell

Green Shell

SP Cost: 4

How to get: Rescue Brickle from the fountain in Mushrise Park to get all the pieces for this at once.  You automatically get this as part of the story.

Description/Usage: Basically, Luigi’s equivalent to the 3D Red Shell Bros attack, with the exact same controls, design, general level of damage dealt and purpose.  Yes, it says it targets all enemies, but truth be told it has absolutely no differences in function to the Red Shell.

Opinion: See that for the Red Shell, since it’s basically identical. Works up until about the one quarter way through point, then loses most effectiveness. 5/10

Excellent Indicator: If the shell glows and Luigi kicks it in slow motion, you have an Excellent rating.

Enemy Freeze: No

Fire Flower

Fire Flower

SP Cost: 5

How to get: Collect all Attack Pieces in Dozing Sands.

Attack Stat Based on: Jump/Boots

Description/Usage: Another Mario & Luigi standby, the Fire Flower attack works a lot like it does in Partners in Time and Bowser’s Inside Story.  Just hit the A or B button respectively when the fireballs Mario and Luigi are holding reach full size to chuck them at the foe, and if you do well you’ll later get to mash the buttons to roast them in a giant bonfire!

Opinion: Don’t like this Bros Attack much.  Not only is it mostly unchanged from the past games, but my experience is that damage done isn’t particularly high in any case, meaning that you’d be just as well off with a Green Shell or something (or by using the Bye-Bye Cannon and Dropchopper attacks gained later).  5/10

Excellent Indicator: If you’ve not fired a single ‘small’ fireball or been burnt by taking too long to fire, then you’ll get to rapid fire barbecue the enemies at the end and get an Excellent rating shortly afterwards.

Enemy Freeze: Yes

Bye-Bye Cannon

Bye Bye Cannon

SP Cost: 7

How to get: Find all Attack Pieces in Wakeport.

Attack Stat Based on: Jump/Boots

Description/Usage: Pretty much Spin Pipe Meets the Yoohoo Cannon (Bowser’s Inside Story reference!), this attack has Mario and Luigi shot out a cannon (well, multiple copies of them shot out anyway), and you have to hit the corresponding button as they land on the foe.  After the six clones hit, they’ll then join together in a stack and pound the boss, you have to press the button corresponding to whichever brother is on the bottom as they hit the foe to do damage and get rid of that one brother.  Repeat until the bros have all hit the enemy once, and it’s over.

Opinion: A decent attack for the mid game, it’s quite easy to use well and does enough damage to be worth it in some of the later boss battles.  Recommended.  8/10

Excellent Indicator: If all Mario/Luigi clones have landed on the enemy twice, you’ve got an Excellent rating for the attack.

Enemy Freeze: Yes

Dropchopper

Drop chopper

How to get: Find all Attack Pieces on Mount Pajamaja

Attack Stat Based on: Jump/Boots

Description/Usage: The helicopter thing from the trailers, this attack has Mario and Luigi ride a helicopter block to the foe and slam down on top of them with it.  To begin, you have to use the 3DS gyroscope to tilt it to the left and right, then hit A or B when Mario and Luigi are underneath to have them grab on.  Once both have grabbed on (or you get to the end of the runway), you then have to tilt the 3DS to angle the Dropchopper so it’s over the enemy, then press the button of the brother on top to slam it down and cause damage.

SP Cost: 7

Opinion: A good reliable Bros Attack that’s both fairly powerful and fairly easy to use.  Doesn’t do a massive amount of damage practically speaking (I have had it do about 300 damage per attack, whereas some others do about 800 damage per attack), but its fun to use, it’s easy to pull off and works as a good ‘next step up’ from the basic shells and the like, along with the Bye-Bye-Cannon. 8/10

Excellent Indicator: If Mario and Luigi have grabbed on near the start, then you’ve likely got an Excellent rating. The earlier they grab the propellor, the higher it goes. The higher it goes, the more damage and the better rating they do/get at the end.

Enemy Freeze: Yes

Bomb Derby

Bomb Derby

How to get: Collect all Attack Pieces in Driftwood Shore

Description/Usage: Pretty much what it says on the tin.  Luigi is to the left with a big pile of bombs, Mario is to the right with a hammer, and the former has to bat them to the latter so he can hit the enemy with them.  Just press the B button to make Luigi throw and the A button to make Mario hit the bomb with the hammer.  Simple!

SP Cost: 9

Attack Stat Based on: Hammer

Opinion: Kind of worthless in my experience.  Not only is it difficult/fiddly to use compared to other Bros Attacks, it also does so little damage that it’s arguably more worth it to use just about anything else.  Heck, I used it against a certain secret boss in the Battle Ring… and every single bomb did just ZERO damage! In other words, it’s worthless against anything with a decent defence stat. 3/10

Excellent Indicator: If all bombs have been fired, you get an Excellent rating. This is impossible to achieve on normal enemies after about level 50 or so.

Enemy Freeze: No

Sling Sniper

Sling Sniper

How to get: Open the cave leading to the Ulti Bed piece on the mountain, and the Massifs will give you all ten Attack Pieces for this move.

Description/Usage: A good old fashioned catapult, it launches Luigi at the enemy its aimed at like a missile.  Just slide and hold the Circle Pad down to draw back, hold the B button, aim the cursor by moving the 3DS and let go of the B button to fire.

SP Cost: 9

Attack Stat Based on: General (normal attack stat, not boots/hammer)

Opinion: Not sure what to say about this one. On the one hand, I guess it is neat you get the equivalent of a slingshot based sniper rifle that can hit anyone on the field for decent damage.  On the other… it seems like a rather narrowly defined attack which doesn’t help at all when taking on groups of enemies (or in other words, more than two at a time).  8/10

Excellent Indicator: If you fire quickly and hit, you get an Excellent. The longer it takes to aim/before you fire, the lower the rating at the end (and damage done in general).

Enemy Freeze: Yes

Jet-Board Bash

569px-Bros._Attack_Artwork2_-_Mario_&_Luigi_Dream_Team

Description/Usage: Mario and Luigi ride a rocket powered skateboard!  Yup. Press and hold the B button to make Luigi paddle really quickly (until the skateboard is going at rocket speed down the path), then press the A button as you approach the enemy to send it flying!

SP Cost: 12

Attack Stat Based on: Hammer

Jetboard Dash

Opinion: An attack I can’t generally get to work too well, but it does look cool as hell and does seem like one that’d be easy enough to pull off if you get the hang of it.  7/10

Excellent Indicator: If you manage to press A right before the enemy and have built up max speed as well, you get an Excellent rating.

Enemy Freeze: Yes

Star Rocket

Star Rocket

How to get: Find all Attack Pieces in Neo Bowser Castle

Attack Stat Based on: Jump/Boots

Description/Usage: A gyro powered rocket, this attack has you tilting the 3DS to move the star around and collect the little stars, then slam down on the enemy at the end.  It’s pretty simple to use, so no more explanation is necessary.

SP Cost: 12

Opinion: An amazing attack only marred a bit by a high cost in BP, this attack is the perfect combination of style and substance.  It does huge damage, is incredibly cool looking to use and is actually one of the easiest Bros Attacks to do perfectly with.  Definitely recommended, although should have came prior to the final dungeon.  9/10

Excellent Indicator: Once all stars are collected in the ride, then an Excellent rating is basically guaranteed.

Enemy Freeze: No (but Excellent rank I think is still achievable)

Zee Egg

SP Cost: 15

How to get: Save all 52 Pi’illos in the game, then talk to Eldream at the Mushrise Park Maintenance Hut.

Attack Stat Based on: Hammer

Description/Usage: Mario summons the Zeekeeper, who fires a Wake Orb down at the enemies.  Move the Zeekeeper above the orb with the Circle Pad, then press A or B respectively when Mario/Luigi jump at the thing with their hammers to build power.  If Mario and Luigi miss the orb when they jump to attack, the attack ends early.

 Opinion: Another awesome attack, albeit with a fairly high cost.  Still, you have to admit using the Zeekeeper as part of your onslaught and doing the fantasy equivalent of nuking the enemy from orbit is freaking awesome, as is how Mario and Luigi actually FLOAT in mid air for a moment when they appear afterwards complete with glowing energy coming from them like an anime character.  10/10

Excellent Indicator: If both Mario and Luigi hammer the Zee Egg, you’ve got an Excellent rating. It’s also possible to get this via Mario or Luigi hammering the Zee Egg on their own after about ten hits, but that’s very rare/possibly requires one of them to have fell off beforehand.

Enemy Freeze: Yes

Luiginary Attacks

 Luiginary Ball

607px-Bros._Attack_Artwork1_-_Mario_&_Luigi_Dream_Team

SP Cost: 6

How to get: Collect all Attack Pieces in Dreamy Mushrise Park (also needed to progress the story).

Attack Stat Based on: Jump/Boots

Luiginary Ball

Description/Usage: Mario jumps on top of a ball made of Luiginoids, which gives bigger as he rolls over more Luiginoids in his path.  It’s controlled via the gyro (aka tilting the 3DS left and right), it flashes when he collects a certain number of Luigis (three flashes means you’ll get an Excellent rating at the end) and Mario kicks the ball when it’s just about to reach the enemies.  Power is based off that of Mario’s ‘Jump’ stat, so it does critical damage to Spinies and other spike covered enemies.

Opinion: Nearly perfect.  Seriously, this attack is somehow the cheapest Luiginary attack, one of the most powerful and a nice way to hit all enemies and gain beans all in one!  Indeed, a game designer might even say they made this attack work just a little TOO well, since you can literally spam this Bros Attack from the minute you get it up until the bosses in the final dungeon without it being too outclassed.

Oh, and it counts as a jump attack, that can also hit spiky enemies! Yeah, bean farming with this attack is a walk in the park… 9/10

Excellent Indicator: If you see a green flash of light three times, then you’ve got an Excellent rank for that attack. If it’s two flashes of light, that’s a guaranteed ‘Great’ rank.

Enemy Freeze: Yes

Luiginary Stack

Luiginary Stack

SP Cost: 10

How to get: Collect all Attack Pieces in Dreamy Dozing Sands.

Attack Stat Based on: Jump/Boots

Description/Usage: Mario rides a group of Luigis, then carefully jumps on top of more Luigi groups to build up a stack of ’em.  If the stack isn’t vertical, the tower tilts and can fall apart, reducing damage done.  At the end, everyone jumps on the enemies.

Opinion: Not brilliant to be honest.  Does okay damage, is easy enough to use, but way outclassed by the other Luiginary attacks, including the first one… 6/10

Excellent Indicator: If you hear the Luiginoids shout ‘yay’ when you jump on them and build up the stack, then you’ve done well. If all groups shout ‘yay’ (or at best, one less group than the total), then you’ve got a guaranteed Excellent rating.

Enemy Freeze: Yes

Luiginary Hammer

SP Cost: 10

Press B multiple times to make Luiginoids jump on top of Mario’s hammer, then move the circle pad to keep it balanced.  Once they’re all lined up, move the target/cursor with the control pad and swing the giant hammer with A.

Opinion: It’s a decent attack power wise and easier to use than I thought, but I have to say I’m not a fan of the control scheme. Really, it seems a bit… strange that you tilt TOWARDS the direction the hammer is falling to keep it steady, when 99% of similar attacks/strategies work by you doing the complete opposite. Seems a bit confusing, almost like pressing B to jump in a 3D Mario game.

7/10

Excellent Indicator: All Luiginoids are on top of the hammer, and you line up a direct hit on an enemy.

How to get: Collect all Attack Pieces in Dreamy Mount Pajamaja

Attack Stat Based on: Hammer

Enemy Freeze: Yes

Luiginary Flame

Luiginary Flame

SP Cost: 14

How to get: Collect all Attack Pieces in Dreamy Driftwood Shore

Attack Stat Based on: General (normal attack stat, not boots or hammer power)

Description/Usage: Luigi lobs a fireball at Mario, who hammers it into the air. Then, the groups of Luigis have to jump up with B to keep the flame going, with Mario jumping with A in the gaps between them to do the same.  Eventually, the fireball falls, Mario hammers it and it blasts the entire field in an explosion of flames.

Opinion: A decent but not so powerful attack, this one does fire damage to the entire field.  Really good against plants, since it counts as Critical Damage and can wipe them out in one hit. Doesn’t work against some bosses and tough enemies (like Gold Beanies), so it’s not brilliant. 8/10

Excellent Indicator: If you’ve successfully made the fireball as large as possible (without pressing the wrong button in the sequence), then you’ll get an Excellent rank regardless.

Enemy Freeze: Yes

Luiginary Wall

Luiginary Wall

SP Cost: 14

How to get: Find all Attack Pieces in Dreamy Wakeport

Attack Stat Based on: Hammer

Description/Usage: Mario hammers Luigi into an enclosed ‘arena’ made of many Luiginoids/clones, with him bouncing off everything and damaging any enemies he hits. Mario has to keep him from falling out the bottom or whatever with his hammer, like a mini game of Break Out.

Opinion: By far the best Bros Attack in the game.  Easy to use, potentially extremely powerful, can hit everything on the field and even causes a wall of Luigis to come crashing down on foes afterwards.  This and Luiginary Ball can literally carry you through every non giant Dream World battle in the game. 10/10

Excellent Indicator: If you’ve hit the enemies about 10 times or so, you get an Excellent. Given that the wall vanishes when all enemies are defeated and the attack ends shortly afterwards, this means a good rating is impossible (against non boss enemies) past about level 50 or so.

Enemy Freeze: No

Luiginary Typhoon

Luiginary Typhoon

SP Cost: 16

Description/Usage:  Mario pulls back on a Luigi rope with B, then presses A to send a Luigi tornado flying into enemies.  It sucks up any enemies it hits, at which point the B button can be repeatedly hammered to have the Luigi clones bash any captured enemies with their hammers.

How to get: Collect all Attack Pieces in Dreamy Somnom Woods

Attack Stat Based on: Hammer

Opinion: Good.  It’s not quite Luiginary Wall standard (in either ease or use or damage done), but it’s a nice powerful attack that can hit the entire field, and is a great alternative for those who either don’t want to use the wall attack or haven’t found it for some reason. 9/10

Enemy Freeze: No

Note:

Excellent Indicator means the visual cue displayed/the exact method required to get an Excellent rank for that attack. If you see/achieve this, you then always get Excellent for the attack and complete the Expert Challenge that goes with it.

Enemy Freeze means whether the attack freezes the enemy while it’s still on going (like if you used the Gold/Miracle Badge’s time freeze effect. If it does, then the attack always lasts a set time and you can always get Excellent on it. If not, then the enemies targeted may die (and the attack end) before a decent rank is ever possible.